Player Matchup

Cerberus
Cerberus
ProfuseElm86928
Cerberus
Level 26
God Stats
5W - 3L
1,710 SR
Queue Stats
25W - 20L
1,523 Elo+
Party 2
Nu Wa
Nu Wa
SamedGs3782
Nu Wa
Level 41
God Stats
35W - 20L
1,593 SR
Queue Stats
56W - 68L
1,420 Elo+
Solo
Surtr
Surtr
XKillerJay
Surtr
Level 126
God Stats
3W - 3L
1,355 SR
Queue Stats
294W - 295L
1,508 Elo+
Party 2
Team Averages
Level 64
1,553 SR
1,484 Elo+

VS

Team Averages
Level 80
1,586 SR
1,457 Elo+
Bastet
Bastet
ClearedMars04
Bastet
Level 109
God Stats
24W - 13L
1,678 SR
Queue Stats
265W - 260L
1,500 Elo+
Party 1
Vulcan
Vulcan
CryoCosmicDragon
Vulcan
Level 76
God Stats
34W - 19L
1,617 SR
Queue Stats
572W - 567L
1,468 Elo+
Party 1
Chaac
Chaac
KirbyAVA
Chaac
Level 55
God Stats
3W - 5L
1,462 SR
Queue Stats
11W - 16L
1,403 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
16
1 / 0 / 2
9,009
751
3,500
9,970
8,866
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

16
0 / 0 / 4
9,283
774
6,226
3,307
759
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Surtr
16
3 / 2 / 0
9,796
816
5,591
15,012
9,847
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
1 / 1 / 1
9,945
829
6,900
6,793
2,585
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

16
1 / 2 / 1
9,478
790
11,798
5,995
1,614
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Chaac
KirbyAVA
Chaac
10
0 / 2 / 2
7,710
643
3,246
6,115
4,342
Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Daimyo’s Kusari

Daimyo’s Kusari

+30
Magical Protection
+15
Mp 5

PASSIVE - For each enemy god within 55 units of you, reduce all enemy god’s Magical Protections by 4. For each ally within 55 units of you, increase all allied gods’ Attack Speed by 5%.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
6
4
Kills
2
2
Deaths
5
6
Assists
4
Player
Kills
Deaths
Assists
KDA
L
1
1
1
1.5
L
1
2
1
0.75
L
Chaac
KirbyAVA
Chaac
0
2
2
0.5
W
Cerberus
1
0
2
2
W
0
0
4
2
W
Surtr
3
2
0
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,317
Damage
21,944
28,289
Taken
18,903
19,472
Mitigated
8,541
2,820
Healing
4,055
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,900
1,557
0
1,764
6,793
2,585
0
3,396
3,310
0
40,470
L
11,798
206
0
1,289
5,995
1,614
0
4,309
1,670
58,958
0
L
Chaac
KirbyAVA
Chaac
3,246
206
0
1,002
6,115
4,342
0
2,322
3,793
0
19,443
W
Cerberus
3,500
85
0
1,176
9,970
8,866
52
4,869
5,066
22,538
0
W
6,226
2,231
0
205
3,307
759
132
1,983
1,324
32,140
0
W
Surtr
5,591
1,252
0
1,439
15,012
9,847
554
4,962
10,001
913
34,601

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,088
Gold Earned
27,133
184
Minions Killed
226
0
Camps Cleared
0
622,253
Distance Traveled
599,563
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bastet
9,945
829
78
7
0
255,925
0
L
Vulcan
9,478
790
129
11
0
227,126
0
L
Chaac
7,710
643
19
2
0
116,512
0
W
Cerberus
9,009
751
59
5
0
249,355
0
W
Nu Wa
9,283
774
64
5
0
144,537
0
W
Surtr
9,796
816
61
5
0
228,361
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role