Player Matchup

Merlin
Merlin
Platinum I
 
Merlin
Platinum I
Level 137
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Lancelot
Lancelot
Diamond V
Dulzdude
Lancelot
Diamond V
Level 159
God Stats
5W - 3L
1,779 SR
Queue Stats
261W - 233L
2,002 MMR
Party 1
Tyr
Tyr
Platinum V
Hummelss
Tyr
Platinum V
Level 174
God Stats
12W - 10L
1,686 SR
Queue Stats
139W - 138L
1,732 MMR
Solo
Izanami
Izanami
Platinum IV
ToxicGrandmaster
Izanami
Platinum IV
Level 89
God Stats
6W - 14L
1,404 SR
Queue Stats
372W - 381L
1,694 MMR
Solo
Sylvanus
Sylvanus
Gold II
YallSoft
Sylvanus
Gold II
Level 61
God Stats
0W - 1L
1,300 SR
Queue Stats
46W - 49L
1,688 MMR
Solo
Team Averages
Platinum III
Platinum III
Average Tier
Level 124
1,534 SR
1,723 MMR

VS

Team Averages
Platinum III
Platinum III
Average Tier
Level 106
1,513 SR
1,802 MMR
Ne Zha
Ne Zha
Platinum III
ANGELZAFIRO
Ne Zha
Platinum III
Level 172
God Stats
4W - 5L
1,430 SR
Queue Stats
294W - 306L
1,800 MMR
Solo
Chang'e
Chang'e
Platinum IV
ATR0C10US0
Chang'e
Platinum IV
Level 61
God Stats
7W - 5L
1,543 SR
Queue Stats
131W - 118L
1,810 MMR
Solo
Charybdis
Charybdis
Gold I
DatWebb
Charybdis
Gold I
Level 88
God Stats
13W - 10L
1,577 SR
Queue Stats
70W - 74L
1,678 MMR
Solo
Cerberus
Cerberus
Platinum III
DeckerWrecker
Cerberus
Platinum III
Level 108
God Stats
2W - 1L
1,511 SR
Queue Stats
158W - 149L
1,811 MMR
Party 2
Cthulhu
Cthulhu
Platinum I
L4gzonebar
Cthulhu
Platinum I
Level 103
God Stats
4W - 1L
1,506 SR
Queue Stats
106W - 96L
1,910 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
14
2 / 0 / 0
7,764
706
2,268
3,535
1,126
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Lancelot
Dulzdude
Lancelot
12
0 / 0 / 2
6,121
556
1,965
4,650
1,637
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

10
2 / 2 / 0
5,978
543
3,968
8,579
3,686
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

11
0 / 1 / 1
6,001
546
4,009
5,571
1,358
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Sylvanus
YallSoft
Sylvanus
8
0 / 5 / 1
5,168
470
3,294
11,908
5,339
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Bans
AchillesHe BoGebArachne

VS

Bans
BacchusBake KujiraNu WaXing Tian
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
12
2 / 2 / 3
6,235
567
3,165
7,906
2,772
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Chang'e
ATR0C10US0
Chang'e
13
2 / 0 / 0
7,348
668
2,603
4,625
1,230
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Charybdis
DatWebb
Charybdis
12
2 / 0 / 3
6,950
632
4,215
4,881
1,445
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Cerberus
DeckerWrecker
Cerberus
10
1 / 0 / 4
6,628
603
7,185
9,597
5,845
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Cthulhu
L4gzonebar
Cthulhu
12
1 / 2 / 1
7,200
655
3,638
8,931
4,113
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Breastplate

Breastplate

+20
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
19
4
Kills
8
8
Deaths
4
4
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Merlin
 
Merlin
2
0
0
2
W
Ne Zha
2
2
3
1.75
W
Chang'e
ATR0C10US0
Chang'e
2
0
0
2
W
Charybdis
DatWebb
Charybdis
2
0
3
3.5
W
Cerberus
DeckerWrecker
Cerberus
1
0
4
3
L
Lancelot
Dulzdude
Lancelot
0
0
2
1
L
2
2
0
1
W
Cthulhu
L4gzonebar
Cthulhu
1
2
1
0.75
L
0
1
1
0.5
L
Sylvanus
YallSoft
Sylvanus
0
5
1
0.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,504
Damage
20,806
34,243
Taken
35,940
13,146
Mitigated
15,405
13,881
Healing
15,132
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
 
Merlin
2,268
207
0
864
3,535
1,126
0
1,279
2,256
59,839
1,322
W
Ne Zha
3,165
810
0
1,422
7,906
2,772
0
1,005
6,819
0
41,176
W
Chang'e
ATR0C10US0
Chang'e
2,603
82
1,359
2,883
4,625
1,230
0
985
3,382
52,561
0
W
Charybdis
DatWebb
Charybdis
4,215
2,500
0
2,386
4,881
1,445
465
1,292
3,589
0
54,017
W
Cerberus
DeckerWrecker
Cerberus
7,185
326
0
3,509
9,597
5,845
27
2,248
7,309
22,544
2,295
L
Lancelot
Dulzdude
Lancelot
1,965
522
0
2,864
4,650
1,637
0
1,373
3,277
0
45,181
L
3,968
335
0
4,103
8,579
3,686
0
2,922
5,085
0
31,797
W
Cthulhu
L4gzonebar
Cthulhu
3,638
87
78
3,495
8,931
4,113
0
444
8,447
42,233
1,776
L
4,009
2,447
0
1,465
5,571
1,358
0
2,578
2,993
0
48,134
L
Sylvanus
YallSoft
Sylvanus
3,294
1,033
1,870
2,715
11,908
5,339
0
4,219
7,689
14,871
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,032
Gold Earned
34,361
417
Minions Killed
430
0
Camps Cleared
0
1,135,985
Distance Traveled
1,229,048
7
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
7,764
706
146
13
0
223,657
1
W
Ne Zha
6,235
567
75
7
0
274,649
5
W
Chang'e
7,348
668
109
10
0
255,635
2
W
Charybdis
6,950
632
114
10
0
219,026
0
W
Cerberus
6,628
603
41
4
0
242,636
0
L
Lancelot
6,121
556
84
8
0
316,778
0
L
Tyr
5,978
543
73
7
0
191,699
0
W
Cthulhu
7,200
655
91
8
0
237,102
1
L
Izanami
6,001
546
96
9
0
202,336
2
L
Sylvanus
5,168
470
18
2
0
201,515
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role