Player Matchup

Odin
Odin
 
Odin
Level 161
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ymir
Ymir
Arcangel742
Ymir
Level 155
God Stats
6W - 5L
1,661 SR
Queue Stats
154W - 186L
1,455 Elo+
Party 2
Cabrakan
Cabrakan
Demise King 27
Cabrakan
Level 124
God Stats
15W - 15L
1,586 SR
Queue Stats
144W - 170L
1,464 Elo+
Party 2
Aphrodite
Aphrodite
IFlickDeBean
Aphrodite
Level 75
God Stats
15W - 17L
1,509 SR
Queue Stats
29W - 38L
1,446 Elo+
Party 3
Loki
Loki
alexmunoz
Loki
Level 128
God Stats
4W - 3L
1,809 SR
Queue Stats
14W - 14L
1,479 Elo+
Party 3
Team Averages
Level 129
1,613 SR
1,469 Elo+

VS

Team Averages
Level 158
1,510 SR
1,460 Elo+
Mulan
Mulan
 
Mulan
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Loki
Loki
Nicol0c0
Loki
Level 217
God Stats
1W - 1L
1,500 SR
Queue Stats
33W - 54L
1,402 Elo+
Solo
Charybdis
Charybdis
snugglywuflkins
Charybdis
Level 139
God Stats
11W - 9L
1,543 SR
Queue Stats
255W - 249L
1,580 Elo+
Solo
Ah Puch
Ah Puch
sparda2179
Ah Puch
Level 121
God Stats
10W - 4L
1,736 SR
Queue Stats
187W - 207L
1,405 Elo+
Party 1
Ares
Ares
xPurpleAmericAx
Ares
Level 183
God Stats
3W - 7L
1,271 SR
Queue Stats
200W - 230L
1,410 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
 
Odin
12
0 / 2 / 2
7,036
782
4,216
6,627
6,486
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Talisman

Talisman

+75
Health
+15
Magical Protection

11
0 / 1 / 1
6,922
769
1,289
6,443
2,683
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Cabrakan
11
0 / 2 / 1
6,756
751
4,002
9,592
7,554
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Aphrodite
IFlickDeBean
Aphrodite
12
0 / 3 / 1
7,109
790
2,648
6,334
2,639
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Loki
14
3 / 3 / 0
8,069
897
7,697
6,592
2,438
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
 
Mulan
14
2 / 1 / 5
8,199
911
5,619
9,757
7,544
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Loki
15
1 / 1 / 8
8,720
969
5,340
6,451
2,545
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Charybdis
snugglywuflkins
Charybdis
15
2 / 0 / 3
8,817
980
6,070
3,682
1,502
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Ah Puch
sparda2179
Ah Puch
14
4 / 1 / 2
8,406
934
10,098
2,701
917
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

14
2 / 0 / 8
8,956
995
4,271
7,298
6,148
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
37
3
Kills
11
11
Deaths
3
5
Assists
26
Player
Kills
Deaths
Assists
KDA
L
Odin
 
Odin
0
2
2
0.5
W
Mulan
 
Mulan
2
1
5
4.5
L
0
1
1
0.5
L
Cabrakan
0
2
1
0.25
L
Aphrodite
IFlickDeBean
Aphrodite
0
3
1
0.17
W
Loki
1
1
8
5
L
Loki
3
3
0
1
W
Charybdis
snugglywuflkins
Charybdis
2
0
3
3.5
W
Ah Puch
sparda2179
Ah Puch
4
1
2
5
W
2
0
8
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,852
Damage
31,398
35,588
Taken
29,889
21,800
Mitigated
18,656
8,584
Healing
7,128
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Odin
 
Odin
4,216
351
0
389
6,627
6,486
0
2,513
4,114
1,012
10,005
W
Mulan
 
Mulan
5,619
854
0
888
9,757
7,544
312
2,844
6,769
0
14,613
L
1,289
251
0
958
6,443
2,683
0
2,121
4,322
5,895
438
L
Cabrakan
4,002
508
0
1,254
9,592
7,554
0
4,065
5,527
7,719
75
L
Aphrodite
IFlickDeBean
Aphrodite
2,648
221
2,493
2,856
6,334
2,639
0
3,170
3,164
12,405
0
W
Loki
5,340
684
0
803
6,451
2,545
517
1,888
4,524
0
31,366
L
Loki
7,697
2,009
0
634
6,592
2,438
0
1,999
4,593
0
23,731
W
Charybdis
snugglywuflkins
Charybdis
6,070
4,017
0
2,743
3,682
1,502
3,254
307
3,311
0
34,856
W
Ah Puch
sparda2179
Ah Puch
10,098
449
0
918
2,701
917
384
578
2,083
23,613
1,000
W
4,271
151
0
1,776
7,298
6,148
673
2,500
4,696
10,899
717

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,892
Gold Earned
43,098
125
Minions Killed
224
0
Camps Cleared
0
780,931
Distance Traveled
879,702
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Odin
7,036
782
25
3
0
137,907
0
W
Mulan
8,199
911
23
3
0
183,065
0
L
Ymir
6,922
769
18
2
0
140,714
0
L
Cabrakan
6,756
751
6
1
0
142,875
0
L
Aphrodite
7,109
790
39
4
0
165,321
0
W
Loki
8,720
969
53
6
0
169,824
0
L
Loki
8,069
897
37
4
0
194,114
0
W
Charybdis
8,817
980
81
9
0
170,131
0
W
Ah Puch
8,406
934
53
6
0
160,043
0
W
Ares
8,956
995
14
2
0
196,639
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role