Player Matchup

Ishtar
Ishtar
DirtySnickers
Ishtar
Level 49
God Stats
13W - 33L
1,400 SR
Queue Stats
195W - 203L
1,439 Elo+
Party 1
Fenrir
Fenrir
EspectreGame
Fenrir
Level 109
God Stats
41W - 47L
1,517 SR
Queue Stats
356W - 335L
1,373 Elo+
Party 1
Gilgamesh
Gilgamesh
HittingLizardKc
Gilgamesh
Level 107
God Stats
83W - 60L
1,586 SR
Queue Stats
576W - 519L
1,542 Elo+
Solo
Ares
Ares
pontiffied
Ares
Level 83
God Stats
63W - 67L
1,574 SR
Queue Stats
312W - 345L
1,422 Elo+
Party 1
Chang'e
Chang'e
senogi
Chang'e
Level 49
God Stats
9W - 21L
1,448 SR
Queue Stats
32W - 69L
1,321 Elo+
Party 1
Team Averages
Level 79
1,505 SR
1,419 Elo+

VS

Team Averages
Level 140
1,501 SR
1,519 Elo+
Poseidon
Poseidon
 
Poseidon
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thor
Thor
 
Thor
Level 181
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hades
Hades
 
Hades
Level 178
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Scylla
Scylla
DidDiddydoIT514
Scylla
Level 26
God Stats
1W - 2L
1,406 SR
Queue Stats
50W - 43L
1,543 Elo+
Party 2
Fenrir
Fenrir
JeTaiEuGinette
Fenrir
Level 158
God Stats
14W - 7L
1,598 SR
Queue Stats
412W - 369L
1,554 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
3 / 3 / 2
5,913
591
3,613
6,691
1,655
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Fenrir
10
3 / 2 / 0
5,561
556
2,824
7,915
2,891
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Gilgamesh
HittingLizardKc
Gilgamesh
7
0 / 4 / 0
4,798
480
2,102
5,717
1,661
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

10
2 / 3 / 1
5,317
532
3,038
7,845
3,595
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Chang'e
senogi
Chang'e
12
2 / 2 / 2
6,358
636
2,779
7,420
2,165
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Poseidon
 
Poseidon
13
3 / 3 / 0
6,737
674
3,734
4,652
1,183
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Thor
 
Thor
12
2 / 2 / 4
6,130
613
4,341
6,855
2,060
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Hades
 
Hades
8
1 / 3 / 2
4,803
480
3,500
6,377
2,222
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

11
4 / 2 / 1
6,035
604
7,456
3,138
788
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

12
4 / 0 / 2
6,982
698
5,257
7,166
3,615
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
23
10
Kills
14
14
Deaths
10
5
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Poseidon
 
Poseidon
3
3
0
1
W
Thor
 
Thor
2
2
4
2
W
Hades
 
Hades
1
3
2
0.67
W
4
2
1
2.25
L
3
3
2
1.33
L
Fenrir
3
2
0
1.5
L
Gilgamesh
HittingLizardKc
Gilgamesh
0
4
0
0
W
4
0
2
5
L
2
3
1
0.83
L
Chang'e
senogi
Chang'e
2
2
2
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,356
Damage
24,288
35,588
Taken
28,188
11,967
Mitigated
9,868
9,474
Healing
9,113
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Poseidon
 
Poseidon
3,734
550
0
775
4,652
1,183
0
1,367
3,079
48,221
2,089
W
Thor
 
Thor
4,341
1,096
0
2,206
6,855
2,060
0
1,649
5,100
0
42,396
W
Hades
 
Hades
3,500
124
99
1,616
6,377
2,222
0
1,257
5,120
15,265
385
W
7,456
666
0
530
3,138
788
0
1,013
2,125
30,326
0
L
3,613
2,494
0
2,358
6,691
1,655
0
4,623
1,330
0
45,168
L
Fenrir
2,824
1,020
0
1,445
7,915
2,891
0
1,285
6,483
0
37,914
L
Gilgamesh
HittingLizardKc
Gilgamesh
2,102
646
0
477
5,717
1,661
0
0
5,417
0
19,207
W
5,257
1,549
0
3,887
7,166
3,615
0
72
7,094
0
42,200
L
3,038
430
0
1,980
7,845
3,595
0
4,508
2,710
17,888
415
L
Chang'e
senogi
Chang'e
2,779
72
40
3,174
7,420
2,165
0
2,537
4,841
37,374
977

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,947
Gold Earned
30,687
297
Minions Killed
335
0
Camps Cleared
0
1,003,550
Distance Traveled
1,054,766
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Poseidon
6,737
674
94
9
0
216,187
0
W
Thor
6,130
613
75
8
0
216,277
0
W
Hades
4,803
480
37
4
0
172,753
0
W
Scylla
6,035
604
52
5
0
209,096
0
L
Ishtar
5,913
591
88
9
0
196,675
2
L
Fenrir
5,561
556
63
6
0
261,096
0
L
Gilgamesh
4,798
480
35
4
0
122,090
0
W
Fenrir
6,982
698
77
8
0
240,453
0
L
Ares
5,317
532
28
3
0
219,358
0
L
Chang'e
6,358
636
83
8
0
204,331
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role