Player Matchup

Olorun
Olorun
ChaacorG-a-y
Olorun
Level 102
God Stats
3W - 2L
1,668 SR
Queue Stats
352W - 311L
1,535 Elo+
Party 2
Vulcan
Vulcan
Jossseis
Vulcan
Level 148
God Stats
12W - 12L
1,647 SR
Queue Stats
819W - 723L
1,557 Elo+
Solo
Camazotz
Camazotz
Lemey Cook
Camazotz
Level 180
God Stats
4W - 5L
1,591 SR
Queue Stats
235W - 198L
1,553 Elo+
Party 2
Artio
Artio
Nimbleen
Artio
Level 139
God Stats
80W - 69L
1,544 SR
Queue Stats
192W - 180L
1,512 Elo+
Solo
Chiron
Chiron
tomphoolery89
Chiron
Level 279
God Stats
26W - 41L
1,543 SR
Queue Stats
891W - 861L
1,549 Elo+
Solo
Team Averages
Level 170
1,598 SR
1,541 Elo+

VS

Team Averages
Level 142
1,529 SR
1,513 Elo+
Bellona
Bellona
 
Bellona
Level 96
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Charon
Charon
 
Charon
Level 198
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Neith
Neith
Drususs
Neith
Level 124
God Stats
4W - 8L
1,373 SR
Queue Stats
441W - 427L
1,554 Elo+
Solo
Set
Set
NonYaBeznez
Set
Level 149
God Stats
22W - 20L
1,535 SR
Queue Stats
110W - 93L
1,473 Elo+
Solo
Raijin
Raijin
chezegeneral
Raijin
Level 144
God Stats
13W - 9L
1,736 SR
Queue Stats
248W - 250L
1,541 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
6
1 / 2 / 1
3,888
648
3,630
5,060
1,607
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Vulcan
Jossseis
Vulcan
4
0 / 1 / 0
3,215
536
510
1,136
305
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Camazotz
Lemey Cook
Camazotz
6
1 / 2 / 1
3,709
618
1,998
5,326
1,604
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Artio
Nimbleen
Artio
6
0 / 1 / 2
4,089
682
2,178
5,399
3,400
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

8
3 / 2 / 0
4,550
758
3,194
4,863
1,196
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
 
Bellona
7
1 / 2 / 1
4,304
717
3,041
5,085
4,447
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Charon
 
Charon
7
0 / 0 / 3
4,000
667
2,740
4,175
1,804
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Neith
Drususs
Neith
6
1 / 2 / 2
3,449
575
3,168
4,172
1,066
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

7
2 / 1 / 0
3,900
650
2,218
5,529
2,370
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Raijin
8
4 / 0 / 0
4,604
767
2,758
2,120
504
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
14
5
Kills
8
8
Deaths
5
4
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Bellona
 
Bellona
1
2
1
0.75
W
Charon
 
Charon
0
0
3
1.5
L
Olorun
1
2
1
0.75
W
Neith
Drususs
Neith
1
2
2
1
L
Vulcan
Jossseis
Vulcan
0
1
0
0
L
Camazotz
Lemey Cook
Camazotz
1
2
1
0.75
L
Artio
Nimbleen
Artio
0
1
2
1
W
2
1
0
2
W
Raijin
4
0
0
4
L
3
2
0
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,510
Damage
13,925
21,784
Taken
21,081
8,112
Mitigated
10,191
8,572
Healing
6,514
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bellona
 
Bellona
3,041
990
0
1,252
5,085
4,447
0
0
5,085
0
19,764
W
Charon
 
Charon
2,740
1,100
0
1,462
4,175
1,804
0
2,409
1,766
15,084
932
L
Olorun
3,630
2,032
423
2,593
5,060
1,607
0
1,785
3,275
27,758
0
W
Neith
Drususs
Neith
3,168
1,373
0
960
4,172
1,066
0
2,926
1,246
0
15,791
L
Vulcan
Jossseis
Vulcan
510
0
0
332
1,136
305
0
944
192
7,869
57
L
Camazotz
Lemey Cook
Camazotz
1,998
718
0
1,601
5,326
1,604
0
1,214
4,112
0
17,665
L
Artio
Nimbleen
Artio
2,178
315
160
1,861
5,399
3,400
0
928
4,471
8,254
786
W
2,218
1,284
0
1,482
5,529
2,370
0
527
4,995
0
23,179
W
Raijin
2,758
400
0
1,358
2,120
504
0
310
1,732
24,821
0
L
3,194
1,070
0
1,602
4,863
1,196
0
600
3,967
0
21,338

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,451
Gold Earned
20,257
154
Minions Killed
175
0
Camps Cleared
0
540,808
Distance Traveled
597,516
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bellona
4,304
717
46
8
0
115,301
0
W
Charon
4,000
667
16
3
0
119,780
0
L
Olorun
3,888
648
43
7
0
100,805
0
W
Neith
3,449
575
27
5
0
115,313
1
L
Vulcan
3,215
536
20
3
0
63,285
0
L
Camazotz
3,709
618
35
6
0
134,720
0
L
Artio
4,089
682
12
2
0
129,002
2
W
Set
3,900
650
41
7
0
136,101
0
W
Raijin
4,604
767
45
8
0
111,021
0
L
Chiron
4,550
758
44
7
0
112,996
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role