Player Matchup

King Arthur
King Arthur
Bronze I
Cold Omega Red
King Arthur
Bronze I
Level 155
God Stats
13W - 26L
1,339 SR
Queue Stats
119W - 186L
439 MMR
Solo
Bakasura
Bakasura
Bronze I
FluxCatheder
Bakasura
Bronze I
Level 49
God Stats
4W - 4L
1,517 SR
Queue Stats
11W - 19L
1,051 MMR
Party 1
Kumbhakarna
Kumbhakarna
Bronze V
Rentash
Kumbhakarna
Bronze V
Level 45
God Stats
1W - 1L
1,455 SR
Queue Stats
1W - 9L
1,066 MMR
Party 1
Team Averages
Bronze II
Bronze II
Average Tier
Level 83
1,437 SR
852 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 89
1,462 SR
861 MMR
Artemis
Artemis
Silver II
Calebrem407
Artemis
Silver II
Level 64
God Stats
24W - 24L
1,511 SR
Queue Stats
218W - 272L
1,092 MMR
Solo
Bacchus
Bacchus
Silver II
unojorojo
Bacchus
Silver II
Level 146
God Stats
49W - 59L
1,458 SR
Queue Stats
279W - 324L
1,024 MMR
Solo
Nu Wa
Nu Wa
Bronze II
珠光宝气
Nu Wa
Bronze II
Level 58
God Stats
18W - 34L
1,415 SR
Queue Stats
52W - 117L
467 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Cold Omega Red
King Arthur
20
2 / 1 / 9
13,187
776
12,845
21,460
12,282
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Bakasura
FluxCatheder
Bakasura
20
12 / 2 / 1
15,139
891
23,079
19,543
10,641
Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Kumbhakarna
Rentash
Kumbhakarna
19
0 / 3 / 12
12,127
713
9,183
29,121
25,417
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Nemean Armor

Nemean Armor

+25
Physical Protection
+150
Health
+15
Hp 5

Bans
AnubisVulcanJanusCthulhuChang'e

VS

Bans
MulanHeraIx ChelNoxAh Puch
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
Calebrem407
Artemis
15
2 / 5 / 1
11,384
670
14,502
17,493
13,660
Bacchus
unojorojo
Bacchus
20
1 / 2 / 5
12,391
729
17,650
20,451
26,448
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

17
3 / 7 / 2
11,967
704
23,688
13,307
4,593
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
14
14
Kills
6
6
Deaths
14
22
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Artemis
Calebrem407
Artemis
2
5
1
0.5
W
King Arthur
Cold Omega Red
King Arthur
2
1
9
6.5
W
Bakasura
FluxCatheder
Bakasura
12
2
1
6.25
W
Kumbhakarna
Rentash
Kumbhakarna
0
3
12
2
L
Bacchus
unojorojo
Bacchus
1
2
5
1.75
L
3
7
2
0.57

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,107
Damage
55,840
70,124
Taken
51,251
48,340
Mitigated
44,701
17,529
Healing
6,096
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Artemis
Calebrem407
Artemis
14,502
3,809
0
226
17,493
13,660
178
3,755
11,881
2,594
34,776
W
King Arthur
Cold Omega Red
King Arthur
12,845
1,370
0
0
21,460
12,282
132
13,174
7,840
6,532
62,868
W
Bakasura
FluxCatheder
Bakasura
23,079
14,907
0
11,393
19,543
10,641
3,109
10,552
8,275
0
59,464
W
Kumbhakarna
Rentash
Kumbhakarna
9,183
1,339
0
6,136
29,121
25,417
357
15,680
12,685
26,626
0
L
Bacchus
unojorojo
Bacchus
17,650
792
0
2,768
20,451
26,448
128
3,329
14,768
39,896
4,558
L
23,688
6,901
353
2,749
13,307
4,593
32
3,573
8,932
52,388
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,453
Gold Earned
35,742
231
Minions Killed
182
0
Camps Cleared
0
924,005
Distance Traveled
750,438
0
Wards Purchased
25
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artemis
11,384
670
49
3
0
227,384
17
W
King Arthur
13,187
776
87
5
0
320,565
0
W
Bakasura
15,139
891
120
7
0
303,965
0
W
Kumbhakarna
12,127
713
24
1
0
299,475
0
L
Bacchus
12,391
729
80
5
0
318,570
8
L
Nu Wa
11,967
704
53
3
0
204,484
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role