Player Matchup

Athena
Athena
Platinum I
 
Athena
Platinum I
Level 204
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Lancelot
Lancelot
Platinum V
TOPDOGOFTHEPACK
Lancelot
Platinum V
Level 184
God Stats
12W - 8L
1,683 SR
Queue Stats
196W - 186L
1,760 MMR
Party 1
Vamana
Vamana
Platinum I
Tek Turkey
Vamana
Platinum I
Level 193
God Stats
18W - 13L
1,601 SR
Queue Stats
323W - 320L
1,988 MMR
Solo
Nut
Nut
Platinum IV
thorfinn7
Nut
Platinum IV
Level 79
God Stats
2W - 0L
1,500 SR
Queue Stats
44W - 35L
1,887 MMR
Party 1
Tiamat
Tiamat
Diamond III
xxx0BAMAxxx
Tiamat
Diamond III
Level 200
God Stats
52W - 67L
1,555 SR
Queue Stats
456W - 459L
2,152 MMR
Solo
Team Averages
Platinum II
Platinum II
Average Tier
Level 172
1,568 SR
1,858 MMR

VS

Team Averages
Platinum II
Platinum II
Average Tier
Level 161
1,530 SR
1,948 MMR
Chronos
Chronos
Diamond IV
AlohaShirt
Chronos
Diamond IV
Level 159
God Stats
0W - 3L
1,337 SR
Queue Stats
270W - 260L
1,978 MMR
Solo
Nemesis
Nemesis
Platinum III
JukeSkywaukr
Nemesis
Platinum III
Level 207
God Stats
4W - 4L
1,579 SR
Queue Stats
320W - 314L
1,854 MMR
Solo
Ishtar
Ishtar
Diamond V
fralopor
Ishtar
Diamond V
Level 170
God Stats
3W - 5L
1,576 SR
Queue Stats
356W - 341L
2,117 MMR
Solo
Surtr
Surtr
Gold IV
frute pop
Surtr
Gold IV
Level 121
God Stats
0W - 1L
1,500 SR
Queue Stats
25W - 24L
1,610 MMR
Solo
Vulcan
Vulcan
Diamond IV
thelegendserg
Vulcan
Diamond IV
Level 147
God Stats
23W - 16L
1,658 SR
Queue Stats
113W - 101L
2,183 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
 
Athena
13
4 / 1 / 7
8,594
614
4,254
10,963
9,888
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Lancelot
16
7 / 1 / 4
9,422
673
6,647
7,941
4,172
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

Vamana
Tek Turkey
Vamana
15
5 / 0 / 2
9,233
660
9,645
10,105
7,873
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

14
1 / 5 / 6
8,021
573
7,608
9,559
3,657
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Tiamat
15
4 / 0 / 4
8,516
608
8,230
5,881
3,412
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Bans
AgniZhong KuiMaman BrigitteSkadi

VS

Bans
AwilixAo KuangCu ChulainnThanatos
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
AlohaShirt
Chronos
13
0 / 5 / 0
7,166
512
3,927
11,014
3,546
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Nemesis
JukeSkywaukr
Nemesis
12
0 / 2 / 1
6,638
474
3,760
9,743
2,982
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Ishtar
fralopor
Ishtar
15
6 / 3 / 0
8,984
642
7,950
7,071
2,416
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Surtr
frute pop
Surtr
11
1 / 8 / 2
6,329
452
5,686
14,768
7,638
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

14
0 / 3 / 0
7,720
551
4,834
6,483
1,827
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
10
21
Kills
7
7
Deaths
21
23
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Athena
 
Athena
4
1
7
7.5
L
Chronos
AlohaShirt
Chronos
0
5
0
0
L
Nemesis
JukeSkywaukr
Nemesis
0
2
1
0.25
W
Lancelot
7
1
4
9
W
Vamana
Tek Turkey
Vamana
5
0
2
6
L
Ishtar
fralopor
Ishtar
6
3
0
2
L
Surtr
frute pop
Surtr
1
8
2
0.25
L
0
3
0
0
W
1
5
6
0.8
W
Tiamat
4
0
4
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,384
Damage
26,157
44,449
Taken
49,079
29,002
Mitigated
18,409
11,906
Healing
13,602
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Athena
 
Athena
4,254
1,650
0
4,138
10,963
9,888
0
2,018
8,331
20,618
2,353
L
Chronos
AlohaShirt
Chronos
3,927
1,139
0
3,725
11,014
3,546
0
443
9,873
51,999
1,088
L
Nemesis
JukeSkywaukr
Nemesis
3,760
933
0
4,849
9,743
2,982
0
3,110
6,553
0
49,484
W
Lancelot
6,647
1,046
0
1,221
7,941
4,172
158
873
6,884
0
70,389
W
Vamana
Tek Turkey
Vamana
9,645
3,531
0
1,990
10,105
7,873
467
3,870
6,235
0
73,308
L
Ishtar
fralopor
Ishtar
7,950
4,172
0
1,778
7,071
2,416
0
479
6,592
0
62,490
L
Surtr
frute pop
Surtr
5,686
1,619
0
2,655
14,768
7,638
0
4,424
10,299
602
26,462
L
4,834
175
0
595
6,483
1,827
0
3,794
2,689
67,739
0
W
7,608
4,521
0
2,090
9,559
3,657
0
45
9,450
0
59,032
W
Tiamat
8,230
814
0
2,467
5,881
3,412
0
1,920
3,855
70,115
393

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,786
Gold Earned
36,837
527
Minions Killed
509
0
Camps Cleared
0
1,546,211
Distance Traveled
1,508,275
9
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Athena
8,594
614
30
2
0
315,960
3
L
Chronos
7,166
512
90
6
0
296,930
0
L
Nemesis
6,638
474
95
7
0
323,996
0
W
Lancelot
9,422
673
121
9
0
374,862
1
W
Vamana
9,233
660
118
8
0
298,636
0
L
Ishtar
8,984
642
129
9
0
282,671
7
L
Surtr
6,329
452
46
3
0
276,387
0
L
Vulcan
7,720
551
149
11
0
328,291
1
W
Nut
8,021
573
108
8
0
238,528
0
W
Tiamat
8,516
608
150
11
0
318,225
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role