Player Matchup

Ullr
Ullr
Blaziken777
Ullr
Level 179
God Stats
1W - 0L
1,682 SR
Queue Stats
18W - 7L
1,731 Elo+
Solo
Tyr
Tyr
ChuChuWaSa
Tyr
Level 158
God Stats
24W - 20L
1,530 SR
Queue Stats
211W - 177L
1,543 Elo+
Solo
Sol
Sol
DatWebb
Sol
Level 88
God Stats
1W - 4L
1,128 SR
Queue Stats
199W - 185L
1,556 Elo+
Solo
Zeus
Zeus
HittingLizardKc
Zeus
Level 107
God Stats
40W - 34L
1,609 SR
Queue Stats
575W - 514L
1,540 Elo+
Solo
Cthulhu
Cthulhu
SebasMR25
Cthulhu
Level 168
God Stats
5W - 1L
1,699 SR
Queue Stats
245W - 235L
1,482 Elo+
Solo
Team Averages
Level 140
1,529 SR
1,571 Elo+

VS

Team Averages
Level 147
1,569 SR
1,596 Elo+
Merlin
Merlin
AIwaysLethaI
Merlin
Level 193
God Stats
0W - 1L
1,312 SR
Queue Stats
305W - 275L
1,584 Elo+
Party 1
Thanatos
Thanatos
Abulsaad
Thanatos
Level 149
God Stats
8W - 9L
1,479 SR
Queue Stats
78W - 52L
1,609 Elo+
Party 2
Ares
Ares
DerpishUnicorn
Ares
Level 108
God Stats
13W - 6L
1,779 SR
Queue Stats
76W - 49L
1,611 Elo+
Party 2
Neith
Neith
MachineWhale
Neith
Level 68
God Stats
35W - 16L
1,695 SR
Queue Stats
74W - 51L
1,607 Elo+
Party 2
Mulan
Mulan
SinisterAres
Mulan
Level 217
God Stats
8W - 7L
1,581 SR
Queue Stats
575W - 530L
1,572 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
3 / 0 / 6
6,249
568
4,975
5,772
1,711
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Mace

Mace

+10
Physical Power

10
2 / 1 / 4
5,885
535
3,853
8,133
4,888
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sol
13
1 / 1 / 1
7,320
665
2,782
3,982
1,315
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

11
6 / 2 / 3
6,436
585
7,208
5,497
1,396
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cthulhu
SebasMR25
Cthulhu
11
2 / 1 / 4
6,390
581
7,692
10,575
8,262
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
9
1 / 4 / 1
5,432
494
2,123
6,455
2,053
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Thanatos
Abulsaad
Thanatos
9
1 / 5 / 2
5,088
463
4,627
9,731
3,337
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

8
1 / 2 / 1
5,273
479
2,990
8,613
5,560
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

10
0 / 1 / 1
5,541
504
3,056
4,362
1,293
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

10
2 / 2 / 0
6,040
549
6,451
10,372
4,266
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
10
14
Kills
5
5
Deaths
14
18
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Merlin
1
4
1
0.38
L
Thanatos
Abulsaad
Thanatos
1
5
2
0.4
W
3
0
6
6
W
2
1
4
4
W
Sol
1
1
1
1.5
L
1
2
1
0.75
W
6
2
3
3.75
L
0
1
1
0.5
W
Cthulhu
SebasMR25
Cthulhu
2
1
4
4
L
2
2
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,510
Damage
19,247
33,959
Taken
39,533
17,572
Mitigated
16,509
16,422
Healing
12,066
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
2,123
44
0
890
6,455
2,053
0
2,169
4,222
23,069
0
L
Thanatos
Abulsaad
Thanatos
4,627
1,293
0
4,428
9,731
3,337
0
4,010
5,551
0
31,576
W
4,975
1,731
0
2,334
5,772
1,711
29
41
5,722
0
35,709
W
3,853
227
0
4,310
8,133
4,888
0
2,765
5,342
0
19,311
W
Sol
2,782
1,702
0
2,081
3,982
1,315
984
126
3,856
48,249
13,283
L
2,990
284
0
1,626
8,613
5,560
0
4,005
4,320
16,293
0
W
7,208
1,026
0
2,278
5,497
1,396
0
1,889
3,596
32,520
1,131
L
3,056
862
0
1,068
4,362
1,293
0
1,389
2,850
0
42,704
W
Cthulhu
SebasMR25
Cthulhu
7,692
702
315
5,104
10,575
8,262
0
354
10,221
39,439
3,706
L
6,451
827
0
4,054
10,372
4,266
0
4,446
5,212
0
35,811

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,280
Gold Earned
27,374
317
Minions Killed
289
0
Camps Cleared
0
1,142,387
Distance Traveled
1,080,558
7
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
5,432
494
66
6
0
199,536
0
L
Thanatos
5,088
463
49
4
0
245,445
0
W
Ullr
6,249
568
59
5
0
233,408
4
W
Tyr
5,885
535
23
2
0
255,736
0
W
Sol
7,320
665
122
11
0
202,667
0
L
Ares
5,273
479
25
2
0
218,442
1
W
Zeus
6,436
585
49
4
0
222,214
3
L
Neith
5,541
504
79
7
0
209,433
2
W
Cthulhu
6,390
581
64
6
0
228,362
0
L
Mulan
6,040
549
70
6
0
207,702
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role