Player Matchup

Cthulhu
Cthulhu
Gold IV
Inorum
Cthulhu
Gold IV
Level 159
God Stats
16W - 8L
1,670 SR
Queue Stats
147W - 170L
1,451 MMR
Solo
Discordia
Discordia
Gold V
Steadied
Discordia
Gold V
Level 84
God Stats
26W - 28L
1,533 SR
Queue Stats
48W - 62L
1,287 MMR
Party 1
Neith
Neith
Silver I
Super 942970
Neith
Silver I
Level 69
God Stats
2W - 2L
1,676 SR
Queue Stats
59W - 80L
1,233 MMR
Party 1
Team Averages
Gold V
Gold V
Average Tier
Level 104
1,626 SR
1,324 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 146
1,546 SR
1,281 MMR
Nut
Nut
Gold II
DurableClive
Nut
Gold II
Level 154
God Stats
29W - 26L
1,625 SR
Queue Stats
775W - 857L
1,313 MMR
Solo
Baba Yaga
Baba Yaga
Gold V
P0isin0uSk33t
Baba Yaga
Gold V
Level 128
God Stats
13W - 9L
1,599 SR
Queue Stats
73W - 82L
1,340 MMR
Party 2
Maui
Maui
Silver I
krobnom
Maui
Silver I
Level 155
God Stats
5W - 3L
1,412 SR
Queue Stats
60W - 74L
1,191 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Inorum
Cthulhu
14
2 / 3 / 0
8,787
732
7,104
9,279
8,262
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Discordia
Steadied
Discordia
14
0 / 4 / 1
8,252
688
5,998
6,875
1,859
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

15
0 / 4 / 1
8,403
700
3,270
7,546
2,653
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bans
AchillesCerberusSerqetKuzenboNe Zha

VS

Bans
GebMulanBastetCharonHou Yi
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
4 / 1 / 5
10,514
876
9,421
8,114
2,963
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Baba Yaga
P0isin0uSk33t
Baba Yaga
17
3 / 1 / 7
10,189
849
7,030
6,817
2,613
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Evolved Warlock's Staff

Evolved Warlock's Staff

+80
Magical Power
+500
Health
+200
Mana
+10
Magical Penetration

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Maui
krobnom
Maui
17
4 / 0 / 6
10,042
837
4,796
6,487
7,091
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Glorious Pridwen

Glorious Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you create an explosion, dealing 65% of your Protections from items and abilities as Magical Damage and slowing targets by 25% for 3s in a 30 unit radius. Then you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, you explode again. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
29
2
Kills
11
11
Deaths
2
2
Assists
18
Player
Kills
Deaths
Assists
KDA
W
4
1
5
6.5
L
Cthulhu
Inorum
Cthulhu
2
3
0
0.67
W
Baba Yaga
P0isin0uSk33t
Baba Yaga
3
1
7
6.5
L
Discordia
Steadied
Discordia
0
4
1
0.13
L
0
4
1
0.13
W
Maui
krobnom
Maui
4
0
6
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,372
Damage
21,247
23,700
Taken
21,418
12,774
Mitigated
12,667
1,641
Healing
6,568
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
9,421
4,641
0
3,269
8,114
2,963
712
5,702
1,920
0
41,148
L
Cthulhu
Inorum
Cthulhu
7,104
495
18
1,088
9,279
8,262
0
2,092
6,996
29,500
183
W
Baba Yaga
P0isin0uSk33t
Baba Yaga
7,030
115
0
2,014
6,817
2,613
350
3,779
2,857
42,382
857
L
Discordia
Steadied
Discordia
5,998
0
0
0
6,875
1,859
0
4,453
2,408
29,050
0
L
3,270
438
0
535
7,546
2,653
0
4,637
2,861
0
14,138
W
Maui
krobnom
Maui
4,796
554
0
1,285
6,487
7,091
266
2,884
3,532
19,129
2,109

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,442
Gold Earned
30,745
128
Minions Killed
192
0
Camps Cleared
0
677,014
Distance Traveled
693,382
3
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nut
10,514
876
73
6
0
222,987
0
L
Cthulhu
8,787
732
42
4
0
226,703
2
W
Baba Yaga
10,189
849
71
6
0
249,238
0
L
Discordia
8,252
688
51
4
0
232,734
1
L
Neith
8,403
700
35
3
0
217,577
0
W
Maui
10,042
837
48
4
0
221,157
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role