Player Matchup

Pele
Pele
ChaosJunkie
Pele
Level 140
God Stats
2W - 1L
1,516 SR
Queue Stats
413W - 422L
1,595 Elo+
Solo
Sylvanus
Sylvanus
Ghuac2
Sylvanus
Level 148
God Stats
1W - 0L
1,500 SR
Queue Stats
87W - 87L
1,535 Elo+
Party 1
Cthulhu
Cthulhu
Rossco 1027
Cthulhu
Level 157
God Stats
16W - 4L
1,851 SR
Queue Stats
226W - 208L
1,520 Elo+
Party 1
Janus
Janus
TheScrombler
Janus
Level 137
God Stats
2W - 0L
1,780 SR
Queue Stats
269W - 251L
1,562 Elo+
Party 1
Nike
Nike
TruthUNnamed
Nike
Level 156
God Stats
20W - 13L
1,613 SR
Queue Stats
728W - 754L
1,519 Elo+
Solo
Team Averages
Level 148
1,652 SR
1,546 Elo+

VS

Team Averages
Level 159
1,548 SR
1,515 Elo+
Tiamat
Tiamat
 
Tiamat
Level 133
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Freya
Freya
 
Freya
Level 164
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chiron
Chiron
Griz92
Chiron
Level 153
God Stats
7W - 8L
1,530 SR
Queue Stats
688W - 728L
1,513 Elo+
Solo
Pele
Pele
iPhyr
Pele
Level 186
God Stats
4W - 3L
1,666 SR
Queue Stats
500W - 399L
1,590 Elo+
Solo
Terra
Terra
urallcabbage
Terra
Level 159
God Stats
6W - 6L
1,545 SR
Queue Stats
466W - 447L
1,472 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 3 / 2
8,406
934
4,913
7,347
3,301
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Piercing Star

Piercing Star

+25
Physical Power
+150
Mana
+10
Mp 5

PASSIVE - Every 5s, your next ability deals 2% of the target’s Maximum Health as Physical damage.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Sylvanus
Ghuac2
Sylvanus
14
1 / 2 / 9
8,378
931
3,297
11,216
10,972
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

Cthulhu
Rossco 1027
Cthulhu
14
0 / 2 / 9
8,407
934
11,956
10,868
11,364
Evolved Prophetic Cloak

Evolved Prophetic Cloak

+40
Physical Protection
+40
Magical Protection
+100
Health
+10%
Cooldown Reduction

AURA - Allies within 70 units gain 20 Physical and Magical Protections. PASSIVE - If you have over 300 total Protections, you gain 6% Damage Mitigation. If you have over 500 total Protections, you gain an additional 6% Damage Mitigation.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

14
3 / 2 / 7
8,167
907
9,397
6,160
2,543
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

14
3 / 1 / 7
8,336
926
8,285
8,742
6,442
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Prophetic Cloak

Evolved Prophetic Cloak

+40
Physical Protection
+40
Magical Protection
+100
Health
+10%
Cooldown Reduction

AURA - Allies within 70 units gain 20 Physical and Magical Protections. PASSIVE - If you have over 300 total Protections, you gain 6% Damage Mitigation. If you have over 500 total Protections, you gain an additional 6% Damage Mitigation.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
 
Tiamat
14
2 / 3 / 4
7,025
781
9,423
9,590
5,546
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Freya
 
Freya
1
0 / 0 / 0
2,244
249
0
0
0
Chiron
Griz92
Chiron
16
3 / 1 / 6
7,998
889
9,984
6,586
3,729
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Pele
iPhyr
Pele
12
2 / 4 / 5
7,098
789
9,120
13,863
8,492
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

13
2 / 2 / 4
6,676
742
5,986
10,655
9,836
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
28
10
Kills
9
10
Deaths
10
34
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Tiamat
 
Tiamat
2
3
4
1.33
L
Freya
 
Freya
0
0
0
0
W
3
3
2
1.33
W
Sylvanus
Ghuac2
Sylvanus
1
2
9
2.75
L
Chiron
Griz92
Chiron
3
1
6
6
W
Cthulhu
Rossco 1027
Cthulhu
0
2
9
2.25
W
3
2
7
3.25
W
3
1
7
6.5
L
Pele
iPhyr
Pele
2
4
5
1.13
L
2
2
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,848
Damage
34,513
44,333
Taken
40,694
34,622
Mitigated
27,603
20,379
Healing
16,312
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tiamat
 
Tiamat
9,423
209
306
1,121
9,590
5,546
0
6,156
3,434
18,433
63
L
Freya
 
Freya
0
0
0
0
0
0
0
0
0
0
0
W
4,913
887
674
406
7,347
3,301
0
2,807
4,540
0
20,934
W
Sylvanus
Ghuac2
Sylvanus
3,297
651
7,344
4,329
11,216
10,972
727
4,881
6,335
7,348
0
L
Chiron
Griz92
Chiron
9,984
1,960
1,211
719
6,586
3,729
0
2,699
3,887
0
26,071
W
Cthulhu
Rossco 1027
Cthulhu
11,956
151
1,972
1,997
10,868
11,364
230
2,182
8,686
16,164
2,360
W
9,397
411
1,013
400
6,160
2,543
2,091
2,235
3,925
17,794
0
W
8,285
356
1,169
1,075
8,742
6,442
297
3,304
5,438
0
16,522
L
Pele
iPhyr
Pele
9,120
1,165
285
1,530
13,863
8,492
0
8,277
5,586
0
16,848
L
5,986
337
7,055
4,085
10,655
9,836
0
6,372
4,283
8,581
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,694
Gold Earned
31,041
107
Minions Killed
71
0
Camps Cleared
0
917,376
Distance Traveled
674,184
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
7,025
781
18
2
0
163,215
0
L
Freya
2,244
249
0
0
0
0
0
W
Pele
8,406
934
31
3
0
171,032
0
W
Sylvanus
8,378
931
9
1
0
168,578
0
L
Chiron
7,998
889
31
3
0
179,457
0
W
Cthulhu
8,407
934
31
3
0
204,438
0
W
Janus
8,167
907
16
2
0
186,140
0
W
Nike
8,336
926
20
2
0
187,188
0
L
Pele
7,098
789
18
2
0
151,503
0
L
Terra
6,676
742
4
0
0
180,009
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role