Player Matchup

Nut
Nut
GNUr00t
Nut
Level 133
God Stats
12W - 15L
1,503 SR
Queue Stats
463W - 459L
1,472 Elo+
Solo
Kukulkan
Kukulkan
GameDesigner157
Kukulkan
Level 119
God Stats
18W - 15L
1,579 SR
Queue Stats
73W - 86L
1,448 Elo+
Solo
Nemesis
Nemesis
HEALTANK
Nemesis
Level 158
God Stats
29W - 15L
1,705 SR
Queue Stats
508W - 497L
1,500 Elo+
Solo
Awilix
Awilix
SoggyTom3113
Awilix
Level 144
God Stats
1W - 1L
1,402 SR
Queue Stats
448W - 305L
1,618 Elo+
Solo
Tyr
Tyr
l ADrew l
Tyr
Level 158
God Stats
1W - 4L
1,277 SR
Queue Stats
53W - 62L
1,536 Elo+
Solo
Team Averages
Level 142
1,493 SR
1,515 Elo+

VS

Team Averages
Level 94
1,466 SR
1,500 Elo+
Janus
Janus
AnimainePC
Janus
Level 95
God Stats
15W - 26L
1,451 SR
Queue Stats
484W - 498L
1,566 Elo+
Solo
Nu Wa
Nu Wa
AntraxTattoO
Nu Wa
Level 68
God Stats
4W - 4L
1,378 SR
Queue Stats
257W - 262L
1,447 Elo+
Solo
Danzaburou
Danzaburou
JAVOCTHEONE
Danzaburou
Level 142
God Stats
94W - 82L
1,512 SR
Queue Stats
581W - 636L
1,492 Elo+
Solo
Ao Kuang
Ao Kuang
Luigi2969
Ao Kuang
Level 81
God Stats
13W - 22L
1,450 SR
Queue Stats
464W - 478L
1,480 Elo+
Solo
Nike
Nike
kamkazebombs
Nike
Level 86
God Stats
6W - 5L
1,539 SR
Queue Stats
46W - 35L
1,513 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nut
11
1 / 2 / 3
6,424
1,285
3,781
4,795
1,486
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Kukulkan
12
3 / 0 / 0
7,184
1,437
4,340
3,620
968
Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Nemesis
HEALTANK
Nemesis
11
2 / 1 / 2
7,084
1,417
3,155
6,418
4,995
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reverent Pridwen

Reverent Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you gain a Shield equal to 225% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

Awilix
12
0 / 3 / 4
6,552
1,310
5,152
6,828
2,166
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

11
0 / 3 / 1
5,763
1,153
2,093
4,836
1,791
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Team 1 Tickets

348

VS

Team 2 Tickets

348

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
12
2 / 0 / 4
6,733
1,347
5,222
2,721
804
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

12
3 / 2 / 5
7,164
1,433
5,597
3,067
1,061
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Danzaburou
JAVOCTHEONE
Danzaburou
11
1 / 1 / 5
6,451
1,290
2,549
2,689
1,676
Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Ao Kuang
Luigi2969
Ao Kuang
12
1 / 2 / 8
6,518
1,304
3,507
6,438
3,386
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Winged Blade

Winged Blade

+25
Magical Protection
+200
Health
+20%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - When hit by a Slow, you and nearby allies within 30 units become immune to Slows and gain 20% increased Movement Speed for 4s. This effect can only occur once every 30 seconds.

Eldritch Dagger

Eldritch Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction. <n>GLYPH - When you activate a relic, your Protections are increased by 15% and you gain the ability to see wards for 20s.

12
2 / 1 / 5
6,600
1,320
6,651
6,040
3,919
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
36
6
Kills
9
9
Deaths
6
10
Assists
27
Player
Kills
Deaths
Assists
KDA
W
Janus
2
0
4
4
W
3
2
5
2.75
L
Nut
1
2
3
1.25
L
Kukulkan
3
0
0
3
L
Nemesis
HEALTANK
Nemesis
2
1
2
3
W
Danzaburou
JAVOCTHEONE
Danzaburou
1
1
5
3.5
W
Ao Kuang
Luigi2969
Ao Kuang
1
2
8
2.5
L
Awilix
0
3
4
0.67
W
2
1
5
4.5
L
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,521
Damage
23,526
26,497
Taken
20,955
11,406
Mitigated
10,846
2,092
Healing
2,661
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Janus
5,222
478
0
911
2,721
804
0
612
2,109
19,965
0
W
5,597
1,228
0
0
3,067
1,061
0
670
2,397
17,974
0
L
Nut
3,781
1,567
0
18
4,795
1,486
0
1,922
2,827
0
14,278
L
Kukulkan
4,340
0
0
0
3,620
968
0
2,633
899
28,575
0
L
Nemesis
HEALTANK
Nemesis
3,155
111
0
849
6,418
4,995
0
3,153
3,127
293
5,308
W
Danzaburou
JAVOCTHEONE
Danzaburou
2,549
423
0
673
2,689
1,676
0
995
1,694
0
6,271
W
Ao Kuang
Luigi2969
Ao Kuang
3,507
647
0
827
6,438
3,386
0
787
5,651
6,476
0
L
Awilix
5,152
1,025
0
674
6,828
2,166
0
2,925
3,801
0
16,364
W
6,651
570
0
250
6,040
3,919
0
1,464
4,576
0
16,298
L
2,093
123
0
551
4,836
1,791
0
3,215
1,517
0
3,056

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,007
Gold Earned
33,466
117
Minions Killed
106
6
Camps Cleared
5
527,575
Distance Traveled
594,643
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
6,733
1,347
43
9
1
119,188
0
W
Nu Wa
7,164
1,433
26
5
3
113,489
0
L
Nut
6,424
1,285
31
6
1
108,060
0
L
Kukulkan
7,184
1,437
64
13
0
112,837
1
L
Nemesis
7,084
1,417
3
1
1
135,104
0
W
Danzaburou
6,451
1,290
9
2
0
122,023
0
W
Ao Kuang
6,518
1,304
7
1
1
111,862
0
L
Awilix
6,552
1,310
17
3
4
118,453
0
W
Nike
6,600
1,320
21
4
0
128,081
0
L
Tyr
5,763
1,153
2
0
0
53,121
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role