Player Matchup

Cthulhu
Cthulhu
 
Cthulhu
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Neith
Neith
Dumbsize
Neith
Level 127
God Stats
0W - 2L
1,568 SR
Queue Stats
27W - 29L
1,621 Elo+
Solo
Merlin
Merlin
Keitoko
Merlin
Level 148
God Stats
2W - 3L
1,457 SR
Queue Stats
191W - 187L
1,516 Elo+
Party 2
Ra
Ra
VetteLife32
Ra
Level 142
God Stats
14W - 9L
1,487 SR
Queue Stats
225W - 210L
1,586 Elo+
Solo
Bellona
Bellona
Zelkyoo
Bellona
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
59W - 64L
1,466 Elo+
Party 2
Team Averages
Level 107
1,503 SR
1,538 Elo+

VS

Team Averages
Level 101
1,684 SR
1,526 Elo+
Hun Batz
Hun Batz
Jaslich
Hun Batz
Level 174
God Stats
12W - 2L
1,940 SR
Queue Stats
528W - 378L
1,584 Elo+
Party 1
Janus
Janus
KaneticX
Janus
Level 29
God Stats
15W - 18L
1,590 SR
Queue Stats
137W - 95L
1,581 Elo+
Party 1
Agni
Agni
PreparaEseAnubis
Agni
Level 129
God Stats
36W - 30L
1,567 SR
Queue Stats
857W - 838L
1,541 Elo+
Solo
Medusa
Medusa
mogli000
Medusa
Level 158
God Stats
2W - 1L
1,593 SR
Queue Stats
36W - 28L
1,622 Elo+
Party 1
Bacchus
Bacchus
pilotioo
Bacchus
Level 16
God Stats
1W - 0L
1,731 SR
Queue Stats
5W - 6L
1,302 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
14
1 / 2 / 2
8,322
832
7,067
10,827
8,332
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Neith
Dumbsize
Neith
14
1 / 4 / 2
8,426
843
8,738
9,491
2,961
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Merlin
Keitoko
Merlin
14
1 / 4 / 0
8,456
846
5,521
7,191
2,076
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

13
0 / 5 / 1
7,905
791
5,434
9,659
3,031
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bellona
Zelkyoo
Bellona
13
0 / 7 / 0
7,795
780
2,982
14,573
9,758
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
Jaslich
Hun Batz
15
5 / 0 / 7
8,961
896
8,199
5,470
2,731
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Janus
KaneticX
Janus
15
3 / 0 / 7
8,999
900
5,422
5,429
1,766
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

16
5 / 0 / 8
9,503
950
11,202
7,080
2,291
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Medusa
mogli000
Medusa
16
6 / 2 / 7
9,961
996
13,290
9,464
3,523
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Bacchus
pilotioo
Bacchus
15
3 / 1 / 8
9,304
930
7,216
10,455
10,776
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
59
3
Kills
22
22
Deaths
3
5
Assists
37
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
 
Cthulhu
1
2
2
1
L
Neith
Dumbsize
Neith
1
4
2
0.5
W
Hun Batz
Jaslich
Hun Batz
5
0
7
8.5
W
Janus
KaneticX
Janus
3
0
7
6.5
L
Merlin
Keitoko
Merlin
1
4
0
0.25
W
5
0
8
9
L
0
5
1
0.1
L
Bellona
Zelkyoo
Bellona
0
7
0
0
W
Medusa
mogli000
Medusa
6
2
7
4.75
W
Bacchus
pilotioo
Bacchus
3
1
8
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,742
Damage
45,329
51,741
Taken
37,898
26,158
Mitigated
21,087
9,466
Healing
3,054
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
 
Cthulhu
7,067
563
226
2,679
10,827
8,332
0
3,821
6,932
17,399
2,265
L
Neith
Dumbsize
Neith
8,738
2,970
0
1,661
9,491
2,961
189
4,158
5,333
0
28,735
W
Hun Batz
Jaslich
Hun Batz
8,199
1,417
0
988
5,470
2,731
0
2,773
2,535
0
20,900
W
Janus
KaneticX
Janus
5,422
299
0
1,355
5,429
1,766
374
2,988
2,277
20,925
0
L
Merlin
Keitoko
Merlin
5,521
232
0
440
7,191
2,076
0
3,186
3,939
32,091
0
W
11,202
558
0
0
7,080
2,291
17
2,450
4,516
24,721
0
L
5,434
177
539
2,220
9,659
3,031
0
4,956
4,555
17,707
0
L
Bellona
Zelkyoo
Bellona
2,982
550
0
1,701
14,573
9,758
0
7,193
7,176
0
12,992
W
Medusa
mogli000
Medusa
13,290
4,468
0
471
9,464
3,523
0
3,987
5,319
0
35,609
W
Bacchus
pilotioo
Bacchus
7,216
727
0
240
10,455
10,776
0
4,340
5,840
14,570
262

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,904
Gold Earned
46,728
210
Minions Killed
205
0
Camps Cleared
0
960,112
Distance Traveled
1,081,485
5
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
8,322
832
31
3
0
226,704
5
L
Neith
8,426
843
55
6
0
196,598
0
W
Hun Batz
8,961
896
30
3
0
214,128
2
W
Janus
8,999
900
58
6
0
229,334
0
L
Merlin
8,456
846
62
6
0
185,415
0
W
Agni
9,503
950
25
3
0
204,060
0
L
Ra
7,905
791
43
4
0
181,340
0
L
Bellona
7,795
780
19
2
0
170,055
0
W
Medusa
9,961
996
70
7
0
226,064
0
W
Bacchus
9,304
930
22
2
0
207,899
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role