Player Matchup

Da Ji
Da Ji
Dakisama
Da Ji
Level 28
God Stats
0W - 4L
1,324 SR
Queue Stats
4W - 14L
1,356 Elo+
Party 2
Zeus
Zeus
PPWizardMerlin
Zeus
Level 40
God Stats
0W - 2L
1,500 SR
Queue Stats
4W - 14L
1,356 Elo+
Party 2
Izanami
Izanami
RinAdamantus
Izanami
Level 75
God Stats
0W - 2L
1,201 SR
Queue Stats
4W - 14L
1,356 Elo+
Party 2
Sun Wukong
Sun Wukong
SteelIdeal
Sun Wukong
Level 80
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 13L
1,330 Elo+
Party 2
Xing Tian
Xing Tian
hramosPLUS
Xing Tian
Level 47
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 7L
1,156 Elo+
Party 2
Team Averages
Level 54
1,405 SR
1,311 Elo+

VS

Team Averages
Level 100
1,558 SR
1,579 Elo+
Sylvanus
Sylvanus
 
Sylvanus
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Merlin
Merlin
CL4NxDeadlok
Merlin
Level 107
God Stats
3W - 1L
1,541 SR
Queue Stats
15W - 9L
1,541 Elo+
Party 1
Sun Wukong
Sun Wukong
Sharp yt2242
Sun Wukong
Level 67
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 0L
1,718 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
imArl0
Ah Muzen Cab
Level 61
God Stats
2W - 0L
1,754 SR
Queue Stats
48W - 31L
1,572 Elo+
Party 1
Cabrakan
Cabrakan
l Amorphous l
Cabrakan
Level 139
God Stats
2W - 1L
1,497 SR
Queue Stats
22W - 16L
1,563 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
Dakisama
Da Ji
7
0 / 6 / 0
4,440
444
1,424
9,477
2,224
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

9
0 / 3 / 0
5,038
504
2,025
4,117
1,058
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Izanami
RinAdamantus
Izanami
7
0 / 4 / 0
4,588
459
1,984
4,722
1,103
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Sun Wukong
SteelIdeal
Sun Wukong
9
1 / 4 / 1
5,090
509
3,431
8,258
3,490
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

Xing Tian
hramosPLUS
Xing Tian
7
0 / 2 / 1
4,925
493
1,976
8,275
6,163
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
 
Sylvanus
14
7 / 0 / 4
7,496
750
3,540
3,867
1,886
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Merlin
11
2 / 1 / 4
6,747
675
3,290
3,451
1,161
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sun Wukong
Sharp yt2242
Sun Wukong
8
3 / 1 / 3
5,232
523
3,444
5,334
2,821
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Ah Muzen Cab
imArl0
Ah Muzen Cab
10
2 / 0 / 7
6,074
607
7,195
6,240
1,646
Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Cabrakan
l Amorphous l
Cabrakan
12
5 / 1 / 4
7,243
724
6,657
7,206
4,969
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
41
1
Kills
19
19
Deaths
3
2
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Sylvanus
 
Sylvanus
7
0
4
9
W
Merlin
2
1
4
4
L
Da Ji
Dakisama
Da Ji
0
6
0
0
L
0
3
0
0
L
Izanami
RinAdamantus
Izanami
0
4
0
0
W
Sun Wukong
Sharp yt2242
Sun Wukong
3
1
3
4.5
L
Sun Wukong
SteelIdeal
Sun Wukong
1
4
1
0.38
L
Xing Tian
hramosPLUS
Xing Tian
0
2
1
0.25
W
Ah Muzen Cab
imArl0
Ah Muzen Cab
2
0
7
5.5
W
Cabrakan
l Amorphous l
Cabrakan
5
1
4
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,840
Damage
24,126
34,849
Taken
26,098
14,038
Mitigated
12,483
6,454
Healing
10,502
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sylvanus
 
Sylvanus
3,540
1,280
364
2,972
3,867
1,886
459
0
3,867
39,513
20,017
W
Merlin
3,290
205
0
287
3,451
1,161
626
584
2,867
36,445
771
L
Da Ji
Dakisama
Da Ji
1,424
450
0
3,255
9,477
2,224
0
3,946
5,495
0
22,674
L
2,025
148
0
815
4,117
1,058
0
1,950
2,130
28,643
0
L
Izanami
RinAdamantus
Izanami
1,984
1,440
0
245
4,722
1,103
0
959
3,637
0
26,697
W
Sun Wukong
Sharp yt2242
Sun Wukong
3,444
234
0
1,263
5,334
2,821
0
1,460
3,874
0
13,374
L
Sun Wukong
SteelIdeal
Sun Wukong
3,431
729
52
982
8,258
3,490
0
5,415
2,843
0
22,481
L
Xing Tian
hramosPLUS
Xing Tian
1,976
408
175
930
8,275
6,163
55
1,036
6,989
8,926
0
W
Ah Muzen Cab
imArl0
Ah Muzen Cab
7,195
2,877
0
2,016
6,240
1,646
24
1,626
4,614
0
40,492
W
Cabrakan
l Amorphous l
Cabrakan
6,657
730
0
3,600
7,206
4,969
296
331
6,875
47,329
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,081
Gold Earned
32,792
210
Minions Killed
338
0
Camps Cleared
0
1,011,179
Distance Traveled
1,131,250
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sylvanus
7,496
750
102
10
0
253,160
0
W
Merlin
6,747
675
72
7
0
240,841
1
L
Da Ji
4,440
444
44
4
0
203,927
0
L
Zeus
5,038
504
64
6
0
201,727
0
L
Izanami
4,588
459
55
6
0
174,641
0
W
Sun Wukong
5,232
523
17
2
0
226,416
0
L
Sun Wukong
5,090
509
33
3
0
216,889
0
L
Xing Tian
4,925
493
14
1
0
213,995
0
W
Ah Muzen Cab
6,074
607
57
6
0
213,678
0
W
Cabrakan
7,243
724
90
9
0
197,155
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role