Player Matchup

Cthulhu
Cthulhu
Silver III
ReedTTG
Cthulhu
Silver III
Level 87
God Stats
1W - 2L
1,224 SR
Queue Stats
40W - 43L
1,342 MMR
Party 1
Danzaburou
Danzaburou
Silver V
ninoloco
Danzaburou
Silver V
Level 82
God Stats
50W - 59L
1,467 SR
Queue Stats
272W - 383L
705 MMR
Party 1
Poseidon
Poseidon
Silver II
xhenryx05
Poseidon
Silver II
Level 119
God Stats
2W - 0L
1,712 SR
Queue Stats
23W - 26L
1,288 MMR
Solo
Team Averages
Silver III
Silver III
Average Tier
Level 96
1,468 SR
1,112 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 142
1,540 SR
1,113 MMR
Khepri
Khepri
Silver IV
Lab_Foquita10
Khepri
Silver IV
Level 143
God Stats
4W - 2L
1,686 SR
Queue Stats
18W - 21L
1,176 MMR
Party 2
Maui
Maui
Silver II
iiExcelsior
Maui
Silver II
Level 157
God Stats
0W - 1L
1,500 SR
Queue Stats
284W - 324L
980 MMR
Solo
Vulcan
Vulcan
Silver V
xF4T4L10
Vulcan
Silver V
Level 127
God Stats
5W - 6L
1,433 SR
Queue Stats
15W - 23L
1,183 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
ReedTTG
Cthulhu
16
0 / 3 / 5
10,180
783
8,608
14,528
15,020
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Danzaburou
ninoloco
Danzaburou
16
2 / 4 / 3
11,055
850
10,969
11,755
4,384
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Poseidon
xhenryx05
Poseidon
18
3 / 2 / 0
11,205
862
9,293
7,788
2,559
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Bans
Nu WaArachneHeraAresDiscordia

VS

Bans
KuzenboNe ZhaMedusaNeithMercury
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
2 / 3 / 5
9,867
759
5,682
13,060
12,769
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

17
3 / 0 / 6
10,897
838
6,765
13,429
14,652
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Vulcan
xF4T4L10
Vulcan
17
3 / 2 / 4
10,968
844
12,726
6,178
2,988
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
23
5
Kills
8
9
Deaths
5
8
Assists
15
Player
Kills
Deaths
Assists
KDA
L
2
3
5
1.5
W
Cthulhu
ReedTTG
Cthulhu
0
3
5
0.83
L
3
0
6
6
W
Danzaburou
ninoloco
Danzaburou
2
4
3
0.88
L
Vulcan
xF4T4L10
Vulcan
3
2
4
2.5
W
Poseidon
xhenryx05
Poseidon
3
2
0
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,870
Damage
25,173
34,071
Taken
32,667
21,963
Mitigated
30,409
7,904
Healing
1,442
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,682
429
0
889
13,060
12,769
420
6,353
6,216
19,194
0
W
Cthulhu
ReedTTG
Cthulhu
8,608
246
518
3,618
14,528
15,020
0
10,119
4,379
27,415
1,196
L
6,765
1,026
0
0
13,429
14,652
0
6,619
6,336
19,320
2,195
W
Danzaburou
ninoloco
Danzaburou
10,969
6,281
494
2,988
11,755
4,384
3,290
8,373
3,355
0
39,982
L
Vulcan
xF4T4L10
Vulcan
12,726
66
0
553
6,178
2,988
781
3,128
2,692
53,523
1,411
W
Poseidon
xhenryx05
Poseidon
9,293
295
0
286
7,788
2,559
693
5,585
2,193
55,721
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,440
Gold Earned
31,732
201
Minions Killed
153
0
Camps Cleared
0
665,870
Distance Traveled
687,866
5
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Khepri
9,867
759
25
2
0
222,078
0
W
Cthulhu
10,180
783
34
3
0
216,654
0
L
Maui
10,897
838
34
3
0
235,106
0
W
Danzaburou
11,055
850
55
4
0
197,967
0
L
Vulcan
10,968
844
94
7
0
230,682
0
W
Poseidon
11,205
862
112
9
0
251,249
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role