Player Matchup

Medusa
Medusa
 
Medusa
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Nu Wa
Nu Wa
Flacid Fatality
Nu Wa
Level 76
God Stats
6W - 5L
1,578 SR
Queue Stats
21W - 20L
1,513 Elo+
Party 1
Tsukuyomi
Tsukuyomi
JustaClip
Tsukuyomi
Level 126
God Stats
3W - 4L
1,502 SR
Queue Stats
151W - 154L
1,459 Elo+
Solo
Cthulhu
Cthulhu
King Azymondias
Cthulhu
Level 158
God Stats
4W - 4L
1,496 SR
Queue Stats
46W - 41L
1,518 Elo+
Party 1
Bakasura
Bakasura
OdiousHiperión
Bakasura
Level 108
God Stats
3W - 0L
1,968 SR
Queue Stats
35W - 17L
1,637 Elo+
Solo
Team Averages
Level 119
1,609 SR
1,525 Elo+

VS

Team Averages
Level 124
1,542 SR
1,525 Elo+
Medusa
Medusa
Flamecaster09
Medusa
Level 112
God Stats
13W - 15L
1,517 SR
Queue Stats
440W - 429L
1,530 Elo+
Party 2
Ra
Ra
Flamemoose
Ra
Level 107
God Stats
17W - 10L
1,605 SR
Queue Stats
372W - 346L
1,537 Elo+
Party 2
Arachne
Arachne
GirthyGreg
Arachne
Level 97
God Stats
27W - 16L
1,685 SR
Queue Stats
85W - 88L
1,550 Elo+
Solo
Sylvanus
Sylvanus
Valdire
Sylvanus
Level 158
God Stats
2W - 2L
1,505 SR
Queue Stats
54W - 53L
1,505 Elo+
Party 2
Achilles
Achilles
kaledraZ
Achilles
Level 144
God Stats
0W - 2L
1,399 SR
Queue Stats
97W - 91L
1,505 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
11
1 / 3 / 0
5,513
501
3,598
6,225
1,465
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

12
1 / 1 / 1
6,985
635
2,796
2,630
728
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Tsukuyomi
JustaClip
Tsukuyomi
12
5 / 4 / 3
6,916
629
7,243
9,588
2,928
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

11
0 / 4 / 3
5,649
514
6,793
9,964
4,499
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Bakasura
13
3 / 0 / 1
7,721
702
5,382
8,599
7,403
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
5 / 1 / 2
6,377
580
5,948
6,214
2,111
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

13
3 / 1 / 3
6,920
629
2,554
4,353
1,316
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Arachne
GirthyGreg
Arachne
11
3 / 3 / 3
6,251
568
3,800
8,936
2,396
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Heavy Mace

Heavy Mace

+30
Physical Power

Sylvanus
Valdire
Sylvanus
11
1 / 2 / 5
5,747
522
5,507
8,447
4,108
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Daimyo’s Kusari

Daimyo’s Kusari

+30
Magical Protection
+15
Mp 5

PASSIVE - For each enemy god within 55 units of you, reduce all enemy god’s Magical Protections by 4. For each ally within 55 units of you, increase all allied gods’ Attack Speed by 5%.

Achilles
kaledraZ
Achilles
9
0 / 3 / 0
5,148
468
3,093
10,329
6,125
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
25
10
Kills
12
12
Deaths
10
8
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Medusa
 
Medusa
1
3
0
0.33
W
1
1
1
1.5
L
5
1
2
6
L
3
1
3
4.5
L
Arachne
GirthyGreg
Arachne
3
3
3
1.5
W
Tsukuyomi
JustaClip
Tsukuyomi
5
4
3
1.63
W
0
4
3
0.38
W
Bakasura
3
0
1
3.5
L
Sylvanus
Valdire
Sylvanus
1
2
5
1.75
L
Achilles
kaledraZ
Achilles
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,812
Damage
20,902
37,006
Taken
38,279
17,023
Mitigated
16,056
10,776
Healing
11,073
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
 
Medusa
3,598
1,296
0
1,017
6,225
1,465
0
1,882
4,343
0
34,974
W
2,796
107
0
468
2,630
728
20
665
1,965
48,965
755
L
5,948
2,716
0
814
6,214
2,111
652
2,834
2,874
0
43,547
L
2,554
188
155
1,398
4,353
1,316
0
534
3,701
54,081
0
L
Arachne
GirthyGreg
Arachne
3,800
2,381
0
3,055
8,936
2,396
0
1,027
7,315
0
28,305
W
Tsukuyomi
JustaClip
Tsukuyomi
7,243
926
0
3,636
9,588
2,928
0
1,276
8,220
0
43,822
W
6,793
174
0
1,137
9,964
4,499
0
3,639
6,325
29,905
825
W
Bakasura
5,382
2,720
0
4,518
8,599
7,403
531
0
8,107
0
30,375
L
Sylvanus
Valdire
Sylvanus
5,507
2,076
824
3,100
8,447
4,108
227
3,255
4,586
24,923
6,864
L
Achilles
kaledraZ
Achilles
3,093
825
0
1,727
10,329
6,125
0
311
8,510
0
26,213

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,784
Gold Earned
30,443
410
Minions Killed
329
0
Camps Cleared
0
1,159,970
Distance Traveled
1,129,561
4
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
5,513
501
65
6
0
216,984
0
W
Nu Wa
6,985
635
109
10
0
212,812
0
L
Medusa
6,377
580
56
5
0
221,638
0
L
Ra
6,920
629
122
11
0
243,053
0
L
Arachne
6,251
568
44
4
0
246,105
0
W
Tsukuyomi
6,916
629
75
7
0
259,294
4
W
Cthulhu
5,649
514
52
5
0
230,252
0
W
Bakasura
7,721
702
109
10
0
240,628
0
L
Sylvanus
5,747
522
59
5
0
194,583
0
L
Achilles
5,148
468
48
4
0
224,182
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role