Player Matchup

Janus
Janus
Excite Flame
Janus
Level 111
God Stats
6W - 6L
1,417 SR
Queue Stats
76W - 87L
1,378 Elo+
Solo
Apollo
Apollo
FirePheonix
Apollo
Level 128
God Stats
1W - 0L
1,538 SR
Queue Stats
7W - 3L
1,829 Elo+
Party 1
Gilgamesh
Gilgamesh
Miznobi
Gilgamesh
Level 65
God Stats
2W - 0L
1,935 SR
Queue Stats
7W - 3L
1,829 Elo+
Party 1
Fenrir
Fenrir
evoyo
Fenrir
Level 116
God Stats
2W - 1L
1,524 SR
Queue Stats
210W - 180L
1,443 Elo+
Party 2
Pele
Pele
xbruhXsuhXdudex
Pele
Level 87
God Stats
4W - 7L
1,498 SR
Queue Stats
285W - 287L
1,466 Elo+
Party 2
Team Averages
Level 101
1,582 SR
1,589 Elo+

VS

Team Averages
Level 93
1,578 SR
1,462 Elo+
Surtr
Surtr
AJ104259
Surtr
Level 106
God Stats
5W - 2L
1,839 SR
Queue Stats
81W - 86L
1,460 Elo+
Party 3
Nu Wa
Nu Wa
Clairebear92884
Nu Wa
Level 155
God Stats
272W - 238L
1,530 SR
Queue Stats
675W - 720L
1,449 Elo+
Party 3
Fenrir
Fenrir
Grone_Urticaria
Fenrir
Level 85
God Stats
32W - 59L
1,436 SR
Queue Stats
46W - 86L
1,403 Elo+
Party 4
Ymir
Ymir
TACOmachine3000
Ymir
Level 104
God Stats
0W - 2L
1,478 SR
Queue Stats
136W - 118L
1,528 Elo+
Party 3
Neith
Neith
kaxertvy
Neith
Level 13
God Stats
4W - 3L
1,607 SR
Queue Stats
11W - 10L
1,472 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 2 / 3
8,072
505
5,936
7,936
2,528
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Apollo
14
4 / 3 / 9
8,650
541
8,830
9,758
3,435
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Gilgamesh
Miznobi
Gilgamesh
13
5 / 2 / 2
8,508
532
7,882
11,821
10,066
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Daimyo’s Kusari

Daimyo’s Kusari

+30
Magical Protection
+15
Mp 5

PASSIVE - For each enemy god within 55 units of you, reduce all enemy god’s Magical Protections by 4. For each ally within 55 units of you, increase all allied gods’ Attack Speed by 5%.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Fenrir
evoyo
Fenrir
14
6 / 6 / 2
8,232
515
9,033
13,570
6,043
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

16
5 / 1 / 4
9,380
586
5,564
12,955
5,310
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Surtr
AJ104259
Surtr
14
3 / 3 / 3
8,348
522
8,821
13,532
5,884
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

15
4 / 1 / 2
9,057
566
7,835
4,262
1,103
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

10
1 / 4 / 1
6,728
421
4,404
7,743
2,610
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

11
1 / 6 / 5
7,629
477
6,852
16,264
12,721
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Neith
kaxertvy
Neith
13
5 / 7 / 3
8,495
531
9,438
12,401
3,923
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Piercing Star

Piercing Star

+25
Physical Power
+150
Mana
+10
Mp 5

PASSIVE - Every 5s, your next ability deals 2% of the target’s Maximum Health as Physical damage.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
28
21
Kills
14
14
Deaths
21
20
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Surtr
AJ104259
Surtr
3
3
3
1.5
L
4
1
2
5
W
1
2
3
1.25
W
Apollo
4
3
9
2.83
L
1
4
1
0.38
W
Gilgamesh
Miznobi
Gilgamesh
5
2
2
3
L
1
6
5
0.58
W
Fenrir
evoyo
Fenrir
6
6
2
1.17
L
Neith
kaxertvy
Neith
5
7
3
0.93
W
5
1
4
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,245
Damage
37,350
56,040
Taken
54,202
27,382
Mitigated
26,241
12,995
Healing
11,025
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Surtr
AJ104259
Surtr
8,821
4,432
0
5,928
13,532
5,884
0
709
12,630
719
70,157
L
7,835
1,687
0
270
4,262
1,103
156
1,794
2,270
54,210
632
W
5,936
165
0
831
7,936
2,528
264
2,458
5,225
68,798
0
W
Apollo
8,830
5,342
0
4,393
9,758
3,435
448
2,518
7,136
0
52,288
L
4,404
1,124
0
2,056
7,743
2,610
0
0
7,348
0
23,165
W
Gilgamesh
Miznobi
Gilgamesh
7,882
2,798
0
2,294
11,821
10,066
175
2,639
9,069
0
41,981
L
6,852
1,206
0
1,108
16,264
12,721
130
2,010
13,608
31,621
0
W
Fenrir
evoyo
Fenrir
9,033
2,054
0
2,051
13,570
6,043
616
4,540
8,834
0
39,261
L
Neith
kaxertvy
Neith
9,438
2,539
0
1,663
12,401
3,923
600
900
11,158
0
53,412
W
5,564
1,251
0
3,426
12,955
5,310
1,050
2,031
10,782
0
80,758

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,842
Gold Earned
40,257
469
Minions Killed
378
0
Camps Cleared
0
1,599,725
Distance Traveled
1,421,253
0
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Surtr
8,348
522
110
7
0
324,486
1
L
Nu Wa
9,057
566
111
7
0
287,462
0
W
Janus
8,072
505
127
8
0
331,802
0
W
Apollo
8,650
541
103
6
0
326,070
0
L
Fenrir
6,728
421
37
2
0
231,464
0
W
Gilgamesh
8,508
532
62
4
0
329,480
0
L
Ymir
7,629
477
34
2
0
296,694
2
W
Fenrir
8,232
515
44
3
0
291,749
0
L
Neith
8,495
531
86
5
0
281,147
2
W
Pele
9,380
586
133
8
0
320,624
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role