Player Matchup

Freya
Freya
Hendosplendo22
Freya
Level 83
God Stats
0W - 1L
1,500 SR
Queue Stats
51W - 52L
1,508 Elo+
Party 2
Sun Wukong
Sun Wukong
MavErik520
Sun Wukong
Level 86
God Stats
18W - 28L
1,585 SR
Queue Stats
18W - 29L
1,463 Elo+
Party 2
Horus
Horus
Vibsanity
Horus
Level 65
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 22L
1,361 Elo+
Party 2
Thanatos
Thanatos
big owl8729
Thanatos
Level 59
God Stats
0W - 1L
1,500 SR
Queue Stats
22W - 31L
1,477 Elo+
Party 2
Scylla
Scylla
jacoflaco
Scylla
Level 86
God Stats
9W - 7L
1,694 SR
Queue Stats
21W - 31L
1,464 Elo+
Party 2
Team Averages
Level 76
1,556 SR
1,455 Elo+

VS

Team Averages
Level 121
1,569 SR
1,536 Elo+
Hercules
Hercules
 
Hercules
Level 161
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ne Zha
Ne Zha
BigPapaStaIin
Ne Zha
Level 85
God Stats
3W - 3L
1,738 SR
Queue Stats
90W - 73L
1,541 Elo+
Party 1
Chronos
Chronos
HouseKelly
Chronos
Level 105
God Stats
1W - 0L
1,500 SR
Queue Stats
141W - 125L
1,557 Elo+
Party 1
Jormungandr
Jormungandr
Lugok
Jormungandr
Level 98
God Stats
1W - 0L
1,500 SR
Queue Stats
69W - 58L
1,535 Elo+
Party 1
Zeus
Zeus
TheNebelung
Zeus
Level 157
God Stats
2W - 1L
1,609 SR
Queue Stats
323W - 285L
1,545 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 5 / 0
6,754
450
4,265
10,653
2,959
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+65
Magical Power
+25%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 8s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Sun Wukong
MavErik520
Sun Wukong
11
1 / 3 / 0
7,004
467
7,293
15,543
14,198
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Horus
Vibsanity
Horus
9
0 / 4 / 1
6,080
405
2,651
11,300
7,161
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Thanatos
big owl8729
Thanatos
13
4 / 6 / 1
8,131
542
6,142
15,146
4,783
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Scylla
jacoflaco
Scylla
12
3 / 6 / 2
7,736
516
11,891
9,674
2,673
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
13
1 / 1 / 10
7,626
508
3,699
8,459
6,068
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate

Breastplate

+20
Physical Protection

15
10 / 2 / 3
8,948
597
13,147
14,109
5,512
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Chronos
HouseKelly
Chronos
13
1 / 4 / 7
7,785
519
5,846
10,694
2,856
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Jormungandr
Lugok
Jormungandr
14
4 / 1 / 7
9,119
608
9,927
13,828
9,980
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

16
8 / 0 / 1
9,486
632
11,167
6,941
2,047
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Ring of Hecate

Ring of Hecate

+65
Magical Power
+25%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 8s. (Max. 3 Stacks).

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
52
8
Kills
24
24
Deaths
8
4
Assists
28
Player
Kills
Deaths
Assists
KDA
W
Hercules
 
Hercules
1
1
10
6
W
10
2
3
5.75
L
0
5
0
0
W
Chronos
HouseKelly
Chronos
1
4
7
1.13
W
Jormungandr
Lugok
Jormungandr
4
1
7
7.5
L
Sun Wukong
MavErik520
Sun Wukong
1
3
0
0.33
W
8
0
1
8.5
L
Horus
Vibsanity
Horus
0
4
1
0.13
L
Thanatos
big owl8729
Thanatos
4
6
1
0.75
L
Scylla
jacoflaco
Scylla
3
6
2
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,242
Damage
43,786
62,316
Taken
54,031
31,774
Mitigated
26,463
20,099
Healing
14,655
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
 
Hercules
3,699
979
0
3,726
8,459
6,068
183
2,672
5,309
0
22,487
W
13,147
5,577
0
3,767
14,109
5,512
0
3,284
10,603
0
61,300
L
4,265
1,265
0
1,604
10,653
2,959
0
5,282
5,371
42,557
0
W
Chronos
HouseKelly
Chronos
5,846
1,613
0
1,733
10,694
2,856
1,143
4,932
5,367
44,081
0
W
Jormungandr
Lugok
Jormungandr
9,927
3,671
0
1,800
13,828
9,980
238
1,431
12,325
55,715
11,049
L
Sun Wukong
MavErik520
Sun Wukong
7,293
1,603
0
4,388
15,543
14,198
0
6,768
8,775
0
44,473
W
11,167
4,061
0
3,629
6,941
2,047
605
2,339
4,326
74,521
1,928
L
Horus
Vibsanity
Horus
2,651
1,290
176
2,923
11,300
7,161
0
4,772
6,528
0
10,409
L
Thanatos
big owl8729
Thanatos
6,142
1,522
0
10,240
15,146
4,783
0
4,317
10,829
0
47,490
L
Scylla
jacoflaco
Scylla
11,891
1,219
0
768
9,674
2,673
1
4,217
5,457
49,325
375

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,705
Gold Earned
42,964
366
Minions Killed
448
0
Camps Cleared
0
1,448,482
Distance Traveled
1,506,042
18
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
7,626
508
40
3
0
317,237
7
W
Ne Zha
8,948
597
83
6
0
342,191
1
L
Freya
6,754
450
86
6
0
286,029
2
W
Chronos
7,785
519
87
6
0
290,357
3
W
Jormungandr
9,119
608
103
7
0
269,510
2
L
Sun Wukong
7,004
467
92
6
0
284,397
2
W
Zeus
9,486
632
135
9
0
286,747
0
L
Horus
6,080
405
21
1
0
290,490
8
L
Thanatos
8,131
542
78
5
0
306,201
0
L
Scylla
7,736
516
89
6
0
281,365
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role