Player Matchup

Kuzenbo
Kuzenbo
Bronze II
HamsterInMySock
Kuzenbo
Bronze II
Level 104
God Stats
5W - 2L
1,589 SR
Queue Stats
29W - 33L
1,080 MMR
Party 1
Kukulkan
Kukulkan
Bronze III
Kukulkan98
Kukulkan
Bronze III
Level 102
God Stats
1W - 4L
1,359 SR
Queue Stats
2W - 5L
1,280 MMR
Party 1
Surtr
Surtr
Bronze II
Nkid333
Surtr
Bronze II
Level 125
God Stats
2W - 2L
1,577 SR
Queue Stats
23W - 31L
1,089 MMR
Party 1
Team Averages
Bronze II
Bronze II
Average Tier
Level 110
1,508 SR
1,149 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 103
1,492 SR
1,118 MMR
Cthulhu
Cthulhu
Gold V
BLURRYFACE7_7
Cthulhu
Gold V
Level 102
God Stats
4W - 5L
1,398 SR
Queue Stats
124W - 143L
1,270 MMR
Party 2
Pele
Pele
Silver II
Favian1011756
Pele
Silver II
Level 106
God Stats
12W - 15L
1,517 SR
Queue Stats
339W - 391L
1,115 MMR
Party 2
Nu Wa
Nu Wa
Silver III
ale_xx214
Nu Wa
Silver III
Level 101
God Stats
7W - 6L
1,561 SR
Queue Stats
122W - 158L
968 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 0 / 7
9,096
827
8,621
6,810
6,404
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Kukulkan
Kukulkan98
Kukulkan
14
0 / 1 / 4
8,704
791
5,183
5,208
1,576
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Surtr
Nkid333
Surtr
16
8 / 1 / 2
10,060
915
8,508
8,663
4,025
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Bans
AchillesVulcanNe ZhaHeraBacchus

VS

Bans
AtlasArtemisNeithDiscordiaCharybdis
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
14
0 / 2 / 2
7,959
724
6,856
9,645
7,375
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

15
2 / 3 / 0
8,490
772
5,098
10,195
3,905
Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Nu Wa
ale_xx214
Nu Wa
13
0 / 5 / 2
7,872
716
5,468
6,755
2,183
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
6
10
Kills
2
2
Deaths
10
13
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
0
2
2
0.5
L
2
3
0
0.67
W
2
0
7
5.5
W
Kukulkan
Kukulkan98
Kukulkan
0
1
4
2
W
Surtr
Nkid333
Surtr
8
1
2
9
L
Nu Wa
ale_xx214
Nu Wa
0
5
2
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,312
Damage
17,422
20,681
Taken
26,595
12,005
Mitigated
13,463
5,595
Healing
5,287
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
6,856
296
188
1,171
9,645
7,375
0
4,909
4,279
33,795
195
L
5,098
457
0
3,388
10,195
3,905
0
4,273
5,375
0
31,033
W
8,621
2,967
400
2,223
6,810
6,404
355
4,007
2,216
20,410
2,272
W
Kukulkan
Kukulkan98
Kukulkan
5,183
121
0
0
5,208
1,576
183
2,843
1,859
34,518
0
W
Surtr
Nkid333
Surtr
8,508
2,486
0
2,972
8,663
4,025
729
4,061
4,235
1,215
30,673
L
Nu Wa
ale_xx214
Nu Wa
5,468
1,345
0
540
6,755
2,183
0
3,112
3,414
21,721
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,860
Gold Earned
24,321
144
Minions Killed
163
0
Camps Cleared
0
668,350
Distance Traveled
605,868
2
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
7,959
724
46
4
0
200,321
3
L
Pele
8,490
772
60
5
0
232,802
0
W
Kuzenbo
9,096
827
25
2
0
229,440
0
W
Kukulkan
8,704
791
75
7
0
210,507
1
W
Surtr
10,060
915
44
4
0
228,403
1
L
Nu Wa
7,872
716
57
5
0
172,745
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role