Player Matchup

Medusa
Medusa
AboveHeavens
Medusa
Level 111
God Stats
8W - 6L
1,728 SR
Queue Stats
175W - 131L
1,590 Elo+
Solo
Thanatos
Thanatos
KohaiNaughty
Thanatos
Level 156
God Stats
6W - 8L
1,513 SR
Queue Stats
302W - 358L
1,479 Elo+
Party 1
Ganesha
Ganesha
ShinShoRyuGuile
Ganesha
Level 155
God Stats
8W - 11L
1,399 SR
Queue Stats
625W - 678L
1,498 Elo+
Party 1
Kuzenbo
Kuzenbo
TheSonOfSpawn
Kuzenbo
Level 156
God Stats
15W - 31L
1,366 SR
Queue Stats
149W - 237L
1,461 Elo+
Party 1
Chang'e
Chang'e
the gaming appe
Chang'e
Level 125
God Stats
1W - 0L
1,500 SR
Queue Stats
143W - 185L
1,441 Elo+
Party 1
Team Averages
Level 141
1,501 SR
1,494 Elo+

VS

Team Averages
Level 160
1,621 SR
1,504 Elo+
Danzaburou
Danzaburou
Dolmimfu
Danzaburou
Level 168
God Stats
4W - 1L
1,949 SR
Queue Stats
300W - 291L
1,496 Elo+
Solo
Ra
Ra
JosePepinoUwU
Ra
Level 157
God Stats
4W - 5L
1,525 SR
Queue Stats
181W - 175L
1,490 Elo+
Solo
King Arthur
King Arthur
Melmac909
King Arthur
Level 166
God Stats
67W - 62L
1,589 SR
Queue Stats
731W - 740L
1,496 Elo+
Solo
Anhur
Anhur
cr0s77
Anhur
Level 157
God Stats
1W - 3L
1,415 SR
Queue Stats
302W - 304L
1,492 Elo+
Solo
Aphrodite
Aphrodite
l SUUBUWU l
Aphrodite
Level 154
God Stats
48W - 34L
1,626 SR
Queue Stats
192W - 190L
1,547 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
19
10 / 2 / 3
11,924
662
15,620
14,677
5,030
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Thanatos
KohaiNaughty
Thanatos
17
2 / 4 / 8
9,594
533
9,752
18,982
6,746
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

15
0 / 1 / 14
10,142
563
4,491
17,559
15,171
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Kuzenbo
15
1 / 3 / 5
9,208
512
9,206
15,053
17,758
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

16
5 / 7 / 4
10,159
564
10,362
17,426
4,508
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Dolmimfu
Danzaburou
18
1 / 5 / 1
10,253
570
8,695
16,170
5,952
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

16
4 / 5 / 6
9,965
554
11,892
15,745
5,964
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

King Arthur
Melmac909
King Arthur
17
7 / 3 / 1
10,943
608
17,771
20,500
22,878
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Anhur
cr0s77
Anhur
16
4 / 5 / 6
9,026
501
10,654
15,177
5,764
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Aphrodite
l SUUBUWU l
Aphrodite
1
0 / 0 / 0
5,197
289
0
0
0
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
30
18
Kills
16
17
Deaths
18
34
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Medusa
10
2
3
5.75
L
Danzaburou
Dolmimfu
Danzaburou
1
5
1
0.3
L
4
5
6
1.4
W
Thanatos
KohaiNaughty
Thanatos
2
4
8
1.5
L
King Arthur
Melmac909
King Arthur
7
3
1
2.5
W
0
1
14
7
W
Kuzenbo
1
3
5
1.17
L
Anhur
cr0s77
Anhur
4
5
6
1.4
L
Aphrodite
l SUUBUWU l
Aphrodite
0
0
0
0
W
5
7
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,431
Damage
49,012
83,697
Taken
67,592
49,213
Mitigated
40,558
43,521
Healing
13,794
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
15,620
7,597
0
4,090
14,677
5,030
1,538
2,345
12,332
0
86,027
L
Danzaburou
Dolmimfu
Danzaburou
8,695
2,684
0
3,282
16,170
5,952
2,442
872
15,298
0
98,424
L
11,892
1,073
985
5,829
15,745
5,964
30
7,850
7,855
79,602
891
W
Thanatos
KohaiNaughty
Thanatos
9,752
4,025
0
16,207
18,982
6,746
0
3,813
15,169
0
83,549
L
King Arthur
Melmac909
King Arthur
17,771
1,412
0
3,490
20,500
22,878
0
10,314
9,271
4,970
83,336
W
4,491
309
3,744
5,982
17,559
15,171
0
3,173
14,386
36,359
1,112
W
Kuzenbo
9,206
1,744
0
2,338
15,053
17,758
0
1,197
13,856
52,451
0
L
Anhur
cr0s77
Anhur
10,654
3,459
0
208
15,177
5,764
0
3,742
11,425
0
84,126
L
Aphrodite
l SUUBUWU l
Aphrodite
0
0
0
0
0
0
0
0
0
0
0
W
10,362
438
5,731
5,429
17,426
4,508
474
6,993
10,433
58,383
1,849

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,027
Gold Earned
45,384
482
Minions Killed
535
0
Camps Cleared
0
1,752,054
Distance Traveled
1,386,856
17
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
11,924
662
163
9
0
342,360
4
L
Danzaburou
10,253
570
162
9
0
339,349
0
L
Ra
9,965
554
126
7
0
375,081
0
W
Thanatos
9,594
533
125
7
0
401,465
3
L
King Arthur
10,943
608
132
7
0
304,502
3
W
Ganesha
10,142
563
4
0
0
367,148
6
W
Kuzenbo
9,208
512
97
5
0
274,098
4
L
Anhur
9,026
501
115
6
0
367,924
0
L
Aphrodite
5,197
289
0
0
0
0
0
W
Chang'e
10,159
564
93
5
0
366,983
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role