Player Matchup

Ao Kuang
Ao Kuang
 
Ao Kuang
Level 86
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sun Wukong
Sun Wukong
 
Sun Wukong
Level 33
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bellona
Bellona
CRANEO0O
Bellona
Level 60
God Stats
0W - 2L
1,066 SR
Queue Stats
58W - 57L
1,436 Elo+
Solo
Ymir
Ymir
HammeredOrc5361
Ymir
Level 82
God Stats
11W - 11L
1,502 SR
Queue Stats
376W - 359L
1,453 Elo+
Solo
Izanami
Izanami
Haze_jona23op
Izanami
Level 63
God Stats
2W - 3L
1,545 SR
Queue Stats
18W - 16L
1,504 Elo+
Solo
Team Averages
Level 65
1,423 SR
1,479 Elo+

VS

Team Averages
Level 106
1,519 SR
1,423 Elo+
Thanatos
Thanatos
DaTurbanTwister
Thanatos
Level 124
God Stats
124W - 125L
1,556 SR
Queue Stats
163W - 166L
1,469 Elo+
Party 1
Hachiman
Hachiman
HolyMicrobusero
Hachiman
Level 61
God Stats
1W - 0L
1,132 SR
Queue Stats
107W - 128L
1,452 Elo+
Solo
Fafnir
Fafnir
PeaStain6158
Fafnir
Level 148
God Stats
1W - 0L
1,500 SR
Queue Stats
46W - 55L
1,462 Elo+
Party 1
King Arthur
King Arthur
R3POD2
King Arthur
Level 157
God Stats
31W - 28L
1,561 SR
Queue Stats
276W - 282L
1,428 Elo+
Party 1
Hades
Hades
StonedHippy4405
Hades
Level 39
God Stats
3W - 0L
1,847 SR
Queue Stats
21W - 38L
1,303 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
 
Ao Kuang
14
4 / 0 / 0
7,357
613
6,133
6,879
2,643
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Sun Wukong
 
Sun Wukong
8
0 / 3 / 2
4,985
415
1,632
5,972
2,824
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Bellona
CRANEO0O
Bellona
8
0 / 2 / 1
5,274
440
1,583
3,979
1,581
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

8
1 / 5 / 5
5,419
452
2,336
9,621
6,146
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

Izanami
8
2 / 7 / 0
5,639
470
5,377
8,320
3,185
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
12
8 / 1 / 4
7,269
606
4,726
10,377
3,595
The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Hachiman
12
4 / 4 / 5
6,328
527
6,523
8,508
2,213
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Fafnir
11
0 / 0 / 7
6,883
574
1,941
5,013
3,060
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pythagorem's Piece

Pythagorem's Piece

+40
Magical Power
+200
Health
+9%
Magical Lifesteal

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 12% and their Magical Power increased by 15 or their Physical Lifesteal increased by 12% and their Physical Power increased by 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

King Arthur
R3POD2
King Arthur
12
4 / 0 / 3
8,058
672
5,218
6,417
4,472
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

10
1 / 2 / 0
5,865
489
2,135
6,108
1,800
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
36
7
Kills
17
17
Deaths
7
8
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Ao Kuang
 
Ao Kuang
4
0
0
4
L
Sun Wukong
 
Sun Wukong
0
3
2
0.33
L
Bellona
CRANEO0O
Bellona
0
2
1
0.25
W
Thanatos
8
1
4
10
L
1
5
5
0.7
L
Izanami
2
7
0
0.29
W
Hachiman
4
4
5
1.63
W
Fafnir
0
0
7
3.5
W
King Arthur
R3POD2
King Arthur
4
0
3
5.5
W
1
2
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,061
Damage
20,543
34,771
Taken
36,423
16,379
Mitigated
15,140
5,482
Healing
17,726
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ao Kuang
 
Ao Kuang
6,133
1,076
0
1,156
6,879
2,643
0
423
6,456
56,608
5,039
L
Sun Wukong
 
Sun Wukong
1,632
350
0
1,072
5,972
2,824
0
534
5,438
0
18,947
L
Bellona
CRANEO0O
Bellona
1,583
514
0
1,084
3,979
1,581
0
505
3,474
0
20,651
W
Thanatos
4,726
820
78
7,587
10,377
3,595
0
3,103
7,274
0
42,673
L
2,336
496
86
1,179
9,621
6,146
66
1,724
7,897
12,002
0
L
Izanami
5,377
3,298
218
687
8,320
3,185
599
868
7,452
0
36,396
W
Hachiman
6,523
3,887
0
2,690
8,508
2,213
94
1,367
7,141
0
41,052
W
Fafnir
1,941
247
294
3,134
5,013
3,060
877
713
4,300
19,116
0
W
King Arthur
R3POD2
King Arthur
5,218
697
0
1,645
6,417
4,472
1,132
97
6,143
0
54,597
W
2,135
450
0
2,298
6,108
1,800
0
3,117
2,922
16,583
1,785

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,674
Gold Earned
34,403
243
Minions Killed
312
0
Camps Cleared
0
1,045,230
Distance Traveled
1,160,336
4
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ao Kuang
7,357
613
111
9
0
276,186
2
L
Sun Wukong
4,985
415
20
2
0
202,203
0
L
Bellona
5,274
440
36
3
0
152,429
0
W
Thanatos
7,269
606
66
6
0
281,045
0
L
Ymir
5,419
452
19
2
0
205,751
2
L
Izanami
5,639
470
57
5
0
208,661
0
W
Hachiman
6,328
527
54
5
0
215,053
0
W
Fafnir
6,883
574
37
3
0
252,162
1
W
King Arthur
8,058
672
113
9
0
235,591
0
W
Hades
5,865
489
42
4
0
176,485
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role