Player Matchup

Tiamat
Tiamat
CHANL1
Tiamat
Level 158
God Stats
2W - 3L
1,350 SR
Queue Stats
48W - 46L
1,508 Elo+
Party 1
Cthulhu
Cthulhu
RULOXD55
Cthulhu
Level 124
God Stats
19W - 14L
1,648 SR
Queue Stats
379W - 335L
1,577 Elo+
Party 2
Cu Chulainn
Cu Chulainn
TET03000
Cu Chulainn
Level 178
God Stats
102W - 84L
1,617 SR
Queue Stats
969W - 890L
1,553 Elo+
Party 2
Ravana
Ravana
WaTsUpSoN727
Ravana
Level 139
God Stats
2W - 0L
1,794 SR
Queue Stats
29W - 25L
1,567 Elo+
Party 1
Medusa
Medusa
monkeybutt727
Medusa
Level 74
God Stats
13W - 9L
1,599 SR
Queue Stats
19W - 20L
1,511 Elo+
Party 1
Team Averages
Level 135
1,602 SR
1,543 Elo+

VS

Team Averages
Level 141
1,569 SR
1,530 Elo+
He Bo
He Bo
 
He Bo
Level 153
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Neith
Neith
Morlas
Neith
Level 146
God Stats
3W - 7L
1,357 SR
Queue Stats
171W - 163L
1,536 Elo+
Solo
Gilgamesh
Gilgamesh
Sickbert
Gilgamesh
Level 127
God Stats
14W - 8L
1,669 SR
Queue Stats
136W - 125L
1,523 Elo+
Party 3
Hades
Hades
Spoolx
Hades
Level 149
God Stats
181W - 163L
1,582 SR
Queue Stats
181W - 163L
1,535 Elo+
Party 3
Tiamat
Tiamat
TastyBigC
Tiamat
Level 129
God Stats
6W - 6L
1,739 SR
Queue Stats
81W - 67L
1,554 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
CHANL1
Tiamat
10
2 / 1 / 0
5,926
593
4,292
3,776
1,883
Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Cthulhu
RULOXD55
Cthulhu
10
1 / 0 / 3
5,931
593
3,532
6,536
3,973
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Cu Chulainn
TET03000
Cu Chulainn
13
4 / 1 / 0
7,264
726
6,497
7,125
2,524
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Ravana
10
2 / 0 / 2
5,600
560
2,599
3,454
1,028
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

9
1 / 1 / 1
4,902
490
4,816
6,111
2,090
Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
 
He Bo
9
1 / 2 / 0
4,841
484
2,072
4,974
1,120
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Neith
Morlas
Neith
8
0 / 4 / 1
4,575
458
3,879
6,043
1,575
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Mace

Mace

+10
Physical Power

Gilgamesh
Sickbert
Gilgamesh
9
0 / 0 / 1
5,330
533
2,564
7,751
3,757
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Hades
Spoolx
Hades
9
1 / 4 / 0
4,962
496
1,629
7,867
3,112
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Tiamat
TastyBigC
Tiamat
11
1 / 1 / 0
5,452
545
2,527
6,042
3,288
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
5
10
Kills
3
3
Deaths
11
6
Assists
2
Player
Kills
Deaths
Assists
KDA
L
He Bo
 
He Bo
1
2
0
0.5
W
Tiamat
CHANL1
Tiamat
2
1
0
2
L
Neith
Morlas
Neith
0
4
1
0.13
W
Cthulhu
RULOXD55
Cthulhu
1
0
3
2.5
L
Gilgamesh
Sickbert
Gilgamesh
0
0
1
0.5
L
Hades
Spoolx
Hades
1
4
0
0.25
W
Cu Chulainn
TET03000
Cu Chulainn
4
1
0
4
L
Tiamat
TastyBigC
Tiamat
1
1
0
1
W
Ravana
2
0
2
3
W
1
1
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,736
Damage
12,671
27,002
Taken
32,677
11,498
Mitigated
12,852
10,553
Healing
10,058
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
He Bo
 
He Bo
2,072
262
0
1,733
4,974
1,120
0
826
4,008
30,264
827
W
Tiamat
CHANL1
Tiamat
4,292
424
0
1,276
3,776
1,883
0
2,696
1,080
30,950
763
L
Neith
Morlas
Neith
3,879
1,110
0
1,877
6,043
1,575
0
1,321
4,722
0
32,001
W
Cthulhu
RULOXD55
Cthulhu
3,532
269
1,517
2,576
6,536
3,973
0
184
6,352
29,589
2,657
L
Gilgamesh
Sickbert
Gilgamesh
2,564
426
0
2,299
7,751
3,757
0
2,050
5,701
0
14,367
L
Hades
Spoolx
Hades
1,629
223
0
2,981
7,867
3,112
0
0
7,867
19,044
0
W
Cu Chulainn
TET03000
Cu Chulainn
6,497
937
0
1,261
7,125
2,524
0
1,899
5,226
0
59,192
L
Tiamat
TastyBigC
Tiamat
2,527
319
0
1,168
6,042
3,288
0
2,948
2,596
33,767
0
W
Ravana
2,599
638
0
2,268
3,454
1,028
0
970
2,484
0
36,436
W
4,816
2,326
0
1,655
6,111
2,090
181
461
5,650
0
28,584

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,623
Gold Earned
25,160
362
Minions Killed
247
0
Camps Cleared
0
1,072,037
Distance Traveled
989,517
5
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
He Bo
4,841
484
63
6
0
220,198
0
W
Tiamat
5,926
593
82
8
0
209,212
1
L
Neith
4,575
458
55
6
0
187,285
0
W
Cthulhu
5,931
593
55
6
0
222,617
2
L
Gilgamesh
5,330
533
24
2
0
194,633
6
L
Hades
4,962
496
39
4
0
182,634
6
W
Cu Chulainn
7,264
726
111
11
0
200,645
2
L
Tiamat
5,452
545
66
7
0
204,767
1
W
Ravana
5,600
560
73
7
0
248,559
0
W
Medusa
4,902
490
41
4
0
191,004
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role