Player Matchup

Atlas
Atlas
AlphaHound167
Atlas
Level 79
God Stats
6W - 1L
1,776 SR
Queue Stats
50W - 48L
1,447 Elo+
Party 1
Osiris
Osiris
Da_Kaiser_Killa
Osiris
Level 109
God Stats
2W - 0L
1,729 SR
Queue Stats
92W - 87L
1,419 Elo+
Party 1
Fenrir
Fenrir
IchBinEthan
Fenrir
Level 28
God Stats
6W - 0L
1,926 SR
Queue Stats
60W - 53L
1,496 Elo+
Party 1
Ishtar
Ishtar
William_wrag
Ishtar
Level 65
God Stats
8W - 9L
1,389 SR
Queue Stats
42W - 44L
1,404 Elo+
Solo
Hera
Hera
竹节虫先生
Hera
Level 48
God Stats
3W - 13L
1,169 SR
Queue Stats
79W - 90L
1,456 Elo+
Solo
Team Averages
Level 66
1,598 SR
1,445 Elo+

VS

Team Averages
Level 127
1,528 SR
1,499 Elo+
Merlin
Merlin
 
Merlin
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Maui
Maui
PREIMO
Maui
Level 150
God Stats
12W - 13L
1,502 SR
Queue Stats
356W - 336L
1,488 Elo+
Solo
Bake Kujira
Bake Kujira
Sagu0730
Bake Kujira
Level 108
God Stats
37W - 24L
1,587 SR
Queue Stats
381W - 371L
1,433 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
TadeoGM
Ah Muzen Cab
Level 159
God Stats
1W - 2L
1,550 SR
Queue Stats
96W - 101L
1,429 Elo+
Solo
Anhur
Anhur
gameruliz86
Anhur
Level 68
God Stats
1W - 1L
1,500 SR
Queue Stats
12W - 4L
1,644 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
5 / 2 / 4
7,726
594
7,082
11,366
7,928
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

13
2 / 0 / 3
7,300
562
6,071
11,232
11,913
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Fenrir
15
9 / 1 / 2
8,862
682
7,378
9,867
4,262
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Ishtar
9
0 / 6 / 2
5,637
434
2,050
7,759
1,498
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

11
1 / 4 / 4
7,179
552
7,048
6,478
1,986
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
13
4 / 2 / 1
7,278
560
8,536
6,906
2,523
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Maui
PREIMO
Maui
11
1 / 2 / 8
7,447
573
3,224
12,157
9,759
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Daimyo’s Kusari

Daimyo’s Kusari

+30
Magical Protection
+15
Mp 5

PASSIVE - For each enemy god within 55 units of you, reduce all enemy god’s Magical Protections by 4. For each ally within 55 units of you, increase all allied gods’ Attack Speed by 5%.

Bake Kujira
Sagu0730
Bake Kujira
12
2 / 4 / 1
6,724
517
2,211
10,799
8,235
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Mystic Ring

Mystic Ring

+40
Magical Power
+20%
Attack Speed

Ah Muzen Cab
TadeoGM
Ah Muzen Cab
12
0 / 4 / 0
7,009
539
6,341
11,044
4,027
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

12
6 / 5 / 1
7,564
582
6,404
7,337
2,639
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
24
17
Kills
13
13
Deaths
17
15
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Merlin
 
Merlin
4
2
1
2.25
W
5
2
4
3.5
W
2
0
3
3.5
W
Fenrir
9
1
2
10
L
Maui
PREIMO
Maui
1
2
8
2.5
L
Bake Kujira
Sagu0730
Bake Kujira
2
4
1
0.63
L
Ah Muzen Cab
TadeoGM
Ah Muzen Cab
0
4
0
0
W
Ishtar
0
6
2
0.17
L
6
5
1
1.3
W
1
4
4
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,629
Damage
26,716
46,702
Taken
48,243
27,587
Mitigated
27,183
9,149
Healing
7,894
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
 
Merlin
8,536
239
0
1,400
6,906
2,523
0
3,821
3,085
44,614
1,295
W
7,082
2,792
390
2,222
11,366
7,928
0
4,037
7,079
17,779
0
W
6,071
2,114
0
3,117
11,232
11,913
0
972
10,260
0
38,185
W
Fenrir
7,378
1,982
0
2,650
9,867
4,262
11
1,452
8,359
0
62,102
L
Maui
PREIMO
Maui
3,224
924
0
3,837
12,157
9,759
0
6,715
5,442
20,517
0
L
Bake Kujira
Sagu0730
Bake Kujira
2,211
691
0
803
10,799
8,235
0
1,536
9,263
50,543
0
L
Ah Muzen Cab
TadeoGM
Ah Muzen Cab
6,341
2,173
0
1,204
11,044
4,027
0
0
11,044
0
51,545
W
Ishtar
2,050
1,032
0
270
7,759
1,498
0
1,625
6,080
0
25,503
L
6,404
3,258
0
650
7,337
2,639
930
1,983
5,354
0
48,312
W
7,048
1,402
0
500
6,478
1,986
102
4,815
1,224
42,521
141

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,704
Gold Earned
36,022
321
Minions Killed
349
0
Camps Cleared
0
1,357,980
Distance Traveled
1,246,127
1
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
7,278
560
85
7
0
273,388
0
W
Atlas
7,726
594
20
2
0
277,246
1
W
Osiris
7,300
562
90
7
0
267,790
0
W
Fenrir
8,862
682
100
8
0
328,302
0
L
Maui
7,447
573
28
2
0
278,394
0
L
Bake Kujira
6,724
517
74
6
0
258,291
0
L
Ah Muzen Cab
7,009
539
82
6
0
210,708
0
W
Ishtar
5,637
434
28
2
0
219,981
0
L
Anhur
7,564
582
80
6
0
225,346
4
W
Hera
7,179
552
83
6
0
264,661
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role