Player Matchup

Nike
Nike
 
Nike
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Merlin
Merlin
 
Merlin
Level 186
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Jormungandr
Jormungandr
Foofighter1819
Jormungandr
Level 136
God Stats
2W - 1L
1,705 SR
Queue Stats
6W - 8L
1,412 Elo+
Party 1
Ishtar
Ishtar
KaldrsFinest
Ishtar
Level 116
God Stats
11W - 4L
1,819 SR
Queue Stats
228W - 66L
1,838 Elo+
Party 3
Yemoja
Yemoja
Wаѕheddd
Yemoja
Level 101
God Stats
6W - 1L
1,946 SR
Queue Stats
28W - 4L
1,931 Elo+
Party 3
Team Averages
Level 133
1,694 SR
1,636 Elo+

VS

Team Averages
Level 114
1,511 SR
1,555 Elo+
Thor
Thor
ChimmyChainGun
Thor
Level 154
God Stats
0W - 1L
1,500 SR
Queue Stats
143W - 129L
1,532 Elo+
Solo
Anubis
Anubis
KingRofler
Anubis
Level 124
God Stats
35W - 20L
1,671 SR
Queue Stats
157W - 140L
1,514 Elo+
Solo
Bacchus
Bacchus
MSGSTONE
Bacchus
Level 128
God Stats
1W - 4L
1,425 SR
Queue Stats
296W - 268L
1,610 Elo+
Party 2
Chaac
Chaac
Planck662607
Chaac
Level 140
God Stats
0W - 1L
1,301 SR
Queue Stats
78W - 66L
1,585 Elo+
Solo
Cupid
Cupid
metallicles
Cupid
Level 23
God Stats
7W - 7L
1,657 SR
Queue Stats
51W - 55L
1,534 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nike
 
Nike
15
2 / 1 / 2
7,681
591
5,041
9,540
3,745
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Merlin
 
Merlin
12
1 / 5 / 3
6,893
530
4,767
7,042
1,790
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Jormungandr
Foofighter1819
Jormungandr
11
1 / 4 / 0
6,852
527
6,499
11,326
10,931
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ishtar
15
10 / 2 / 5
9,057
697
14,874
9,779
3,767
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Yemoja
Wаѕheddd
Yemoja
13
4 / 1 / 10
8,144
626
6,346
11,894
8,876
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
5 / 4 / 2
8,089
622
9,458
12,142
4,831
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Anubis
KingRofler
Anubis
12
3 / 4 / 2
7,692
592
6,244
9,185
3,660
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Bacchus
MSGSTONE
Bacchus
10
2 / 6 / 3
6,676
514
6,657
15,765
11,821
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

15
3 / 0 / 2
8,827
679
6,657
10,945
6,202
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

8
0 / 4 / 0
5,158
397
2,782
7,322
1,900
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
22
18
Kills
13
13
Deaths
18
20
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Nike
 
Nike
2
1
2
3
W
Merlin
 
Merlin
1
5
3
0.5
L
5
4
2
1.5
W
Jormungandr
Foofighter1819
Jormungandr
1
4
0
0.25
W
Ishtar
10
2
5
6.25
L
Anubis
KingRofler
Anubis
3
4
2
1
L
Bacchus
MSGSTONE
Bacchus
2
6
3
0.58
L
3
0
2
4
W
Yemoja
Wаѕheddd
Yemoja
4
1
10
9
L
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,527
Damage
31,798
49,581
Taken
55,359
29,109
Mitigated
28,414
9,790
Healing
16,916
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nike
 
Nike
5,041
643
0
458
9,540
3,745
0
2,797
6,743
0
74,703
W
Merlin
 
Merlin
4,767
207
0
907
7,042
1,790
387
2,817
4,225
39,382
0
L
9,458
3,034
0
1,236
12,142
4,831
0
3,378
8,746
0
54,642
W
Jormungandr
Foofighter1819
Jormungandr
6,499
2,009
0
1,665
11,326
10,931
0
0
11,326
40,817
2,419
W
Ishtar
14,874
10,018
0
1,559
9,779
3,767
489
3,205
6,574
0
66,975
L
Anubis
KingRofler
Anubis
6,244
306
0
3,500
9,185
3,660
58
3,435
5,682
51,911
1,045
L
Bacchus
MSGSTONE
Bacchus
6,657
1,022
1,388
3,115
15,765
11,821
0
3,528
12,189
18,079
0
L
6,657
2,230
0
5,874
10,945
6,202
230
5,299
5,214
0
65,105
W
Yemoja
Wаѕheddd
Yemoja
6,346
1,367
2,801
2,400
11,894
8,876
0
3,944
7,950
33,709
2,179
L
2,782
2,032
282
1,521
7,322
1,900
0
1,252
6,070
0
20,448

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,627
Gold Earned
36,442
428
Minions Killed
336
0
Camps Cleared
0
1,297,279
Distance Traveled
1,235,557
9
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nike
7,681
591
122
9
0
333,905
0
W
Merlin
6,893
530
77
6
0
227,667
0
L
Thor
8,089
622
79
6
0
290,372
0
W
Jormungandr
6,852
527
76
6
0
221,935
0
W
Ishtar
9,057
697
110
8
0
262,938
3
L
Anubis
7,692
592
102
8
0
243,924
0
L
Bacchus
6,676
514
13
1
0
273,941
0
L
Chaac
8,827
679
112
9
0
249,332
0
W
Yemoja
8,144
626
43
3
0
250,834
6
L
Cupid
5,158
397
30
2
0
177,988
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role