Player Matchup

Surtr
Surtr
NorseninjaTJ
Surtr
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 24L
1,381 Elo+
Solo
Chiron
Chiron
StevenStinsonman
Chiron
Level 128
God Stats
2W - 4L
1,599 SR
Queue Stats
684W - 570L
1,532 Elo+
Solo
Hera
Hera
deadxscene
Hera
Level 159
God Stats
12W - 22L
1,497 SR
Queue Stats
343W - 358L
1,535 Elo+
Solo
Team Averages
Level 119
1,532 SR
1,483 Elo+

VS

Team Averages
Level 152
1,534 SR
1,514 Elo+
Thor
Thor
E2K LiL MaRz
Thor
Level 126
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 2L
1,585 Elo+
Solo
Nu Wa
Nu Wa
Jeninjah
Nu Wa
Level 122
God Stats
19W - 20L
1,487 SR
Queue Stats
46W - 65L
1,421 Elo+
Solo
Sylvanus
Sylvanus
TsD Alex S
Sylvanus
Level 207
God Stats
18W - 12L
1,615 SR
Queue Stats
172W - 149L
1,536 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 3 / 1
6,110
679
2,005
5,887
3,357
Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Daimyo’s Kusari

Daimyo’s Kusari

+30
Magical Protection
+15
Mp 5

PASSIVE - For each enemy god within 55 units of you, reduce all enemy god’s Magical Protections by 4. For each ally within 55 units of you, increase all allied gods’ Attack Speed by 5%.

12
1 / 1 / 2
7,758
862
7,849
6,635
1,905
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

13
2 / 3 / 0
7,864
874
5,054
5,207
1,350
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
5 / 2 / 2
8,144
905
5,183
6,867
3,513
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Nu Wa
Jeninjah
Nu Wa
13
0 / 1 / 4
7,214
802
3,793
4,699
1,221
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Sylvanus
TsD Alex S
Sylvanus
15
2 / 0 / 3
7,822
869
6,392
9,417
7,783
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
16
3
Kills
7
7
Deaths
3
3
Assists
9
Player
Kills
Deaths
Assists
KDA
W
5
2
2
3
W
Nu Wa
Jeninjah
Nu Wa
0
1
4
2
L
0
3
1
0.17
L
1
1
2
2
W
Sylvanus
TsD Alex S
Sylvanus
2
0
3
3.5
L
2
3
0
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,908
Damage
15,368
17,729
Taken
20,983
6,612
Mitigated
12,517
3,481
Healing
6,881
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,183
1,719
0
917
6,867
3,513
128
1,230
5,404
0
20,870
W
Nu Wa
Jeninjah
Nu Wa
3,793
1,174
0
598
4,699
1,221
725
1,118
3,394
28,854
0
L
2,005
850
53
471
5,887
3,357
0
3,614
2,099
111
3,678
L
7,849
1,093
130
1,827
6,635
1,905
0
3,360
3,051
0
36,067
W
Sylvanus
TsD Alex S
Sylvanus
6,392
1,059
1,674
3,692
9,417
7,783
90
2,347
6,717
18,750
1,988
L
5,054
853
0
1,000
5,207
1,350
0
2,337
2,583
30,866
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,732
Gold Earned
23,180
142
Minions Killed
133
0
Camps Cleared
0
432,537
Distance Traveled
498,331
4
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thor
8,144
905
45
5
0
154,775
0
W
Nu Wa
7,214
802
49
5
0
167,693
2
L
Surtr
6,110
679
3
0
0
91,633
3
L
Chiron
7,758
862
64
7
0
189,927
0
W
Sylvanus
7,822
869
39
4
0
175,863
0
L
Hera
7,864
874
75
8
0
150,977
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role