Player Matchup

Fenrir
Fenrir
DashFromBush
Fenrir
Level 29
God Stats
1W - 0L
1,552 SR
Queue Stats
10W - 14L
1,419 Elo+
Party 2
Medusa
Medusa
Kaelystia
Medusa
Level 146
God Stats
2W - 4L
1,486 SR
Queue Stats
104W - 96L
1,524 Elo+
Party 2
Vulcan
Vulcan
NightKiller2798
Vulcan
Level 158
God Stats
3W - 2L
1,568 SR
Queue Stats
200W - 218L
1,490 Elo+
Solo
Cerberus
Cerberus
ProffessorBlack
Cerberus
Level 157
God Stats
2W - 0L
1,740 SR
Queue Stats
106W - 115L
1,484 Elo+
Solo
Odin
Odin
srebra
Odin
Level 21
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 29L
1,318 Elo+
Solo
Team Averages
Level 102
1,569 SR
1,447 Elo+

VS

Team Averages
Level 125
1,549 SR
1,522 Elo+
Danzaburou
Danzaburou
GirthyGamerz
Danzaburou
Level 155
God Stats
0W - 2L
1,295 SR
Queue Stats
64W - 73L
1,509 Elo+
Solo
Kuzenbo
Kuzenbo
MASTERGAPER
Kuzenbo
Level 124
God Stats
4W - 4L
1,510 SR
Queue Stats
173W - 184L
1,541 Elo+
Party 1
Janus
Janus
Moondus
Janus
Level 126
God Stats
6W - 5L
1,605 SR
Queue Stats
140W - 144L
1,527 Elo+
Party 1
Anhur
Anhur
UziWars
Anhur
Level 123
God Stats
3W - 1L
1,834 SR
Queue Stats
124W - 112L
1,535 Elo+
Solo
Zeus
Zeus
rarrgrr
Zeus
Level 96
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
18
10 / 4 / 14
11,680
834
10,729
17,960
21,156
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Medusa
Kaelystia
Medusa
19
12 / 1 / 11
12,668
905
13,832
9,330
3,683
Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

20
5 / 1 / 18
13,068
933
20,386
11,518
4,814
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Cerberus
17
1 / 3 / 19
10,318
737
7,454
14,832
13,399
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Odin
srebra
Odin
15
1 / 5 / 18
10,160
726
4,187
14,099
14,570
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
GirthyGamerz
Danzaburou
17
3 / 4 / 8
9,649
689
10,310
9,593
3,816
Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Kuzenbo
MASTERGAPER
Kuzenbo
15
0 / 7 / 11
8,910
636
5,040
14,275
19,275
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Janus
Moondus
Janus
14
2 / 7 / 7
8,913
637
9,110
11,337
4,293
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Anhur
UziWars
Anhur
18
6 / 5 / 5
10,076
720
9,605
12,635
5,167
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Zeus
rarrgrr
Zeus
15
2 / 6 / 8
9,386
670
11,784
11,569
4,169
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

109
Kill Participation
52
29
Kills
13
14
Deaths
29
80
Assists
39
Player
Kills
Deaths
Assists
KDA
W
Fenrir
10
4
14
4.25
L
Danzaburou
GirthyGamerz
Danzaburou
3
4
8
1.75
W
Medusa
Kaelystia
Medusa
12
1
11
17.5
L
Kuzenbo
MASTERGAPER
Kuzenbo
0
7
11
0.79
L
Janus
Moondus
Janus
2
7
7
0.79
W
5
1
18
14
W
Cerberus
1
3
19
3.5
L
Anhur
UziWars
Anhur
6
5
5
1.7
L
Zeus
rarrgrr
Zeus
2
6
8
1
W
Odin
srebra
Odin
1
5
18
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,588
Damage
45,849
67,739
Taken
59,409
57,622
Mitigated
36,720
23,157
Healing
11,022
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
10,729
1,665
2,972
3,302
17,960
21,156
548
4,779
13,181
0
15,542
L
Danzaburou
GirthyGamerz
Danzaburou
10,310
3,785
0
1,820
9,593
3,816
0
4,644
4,949
0
36,839
W
Medusa
Kaelystia
Medusa
13,832
4,243
3,035
2,408
9,330
3,683
5,012
5,469
3,861
0
47,251
L
Kuzenbo
MASTERGAPER
Kuzenbo
5,040
1,060
733
948
14,275
19,275
0
5,968
8,307
11,870
645
L
Janus
Moondus
Janus
9,110
978
1,047
523
11,337
4,293
0
6,242
5,095
17,211
639
W
20,386
328
1,773
1,209
11,518
4,814
1,703
5,290
6,228
54,300
630
W
Cerberus
7,454
51
2,651
4,277
14,832
13,399
60
5,404
9,428
16,036
0
L
Anhur
UziWars
Anhur
9,605
6,372
653
2,710
12,635
5,167
272
6,405
6,230
0
24,151
L
Zeus
rarrgrr
Zeus
11,784
86
0
2,588
11,569
4,169
0
4,866
6,703
26,842
0
W
Odin
srebra
Odin
4,187
388
494
1,036
14,099
14,570
337
4,292
9,807
603
11,752

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,894
Gold Earned
46,934
203
Minions Killed
155
0
Camps Cleared
0
1,458,728
Distance Traveled
1,246,685
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
11,680
834
13
1
0
273,384
0
L
Danzaburou
9,649
689
58
4
0
251,490
0
W
Medusa
12,668
905
77
6
0
325,722
0
L
Kuzenbo
8,910
636
8
1
0
263,368
0
L
Janus
8,913
637
23
2
0
259,309
0
W
Vulcan
13,068
933
70
5
0
333,904
0
W
Cerberus
10,318
737
24
2
0
271,511
0
L
Anhur
10,076
720
32
2
0
215,764
0
L
Zeus
9,386
670
34
2
0
256,754
0
W
Odin
10,160
726
19
1
0
254,207
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role