Player Matchup

Nu Wa
Nu Wa
Mr George VI
Nu Wa
Level 154
God Stats
3W - 5L
1,659 SR
Queue Stats
297W - 289L
1,537 Elo+
Solo
Pele
Pele
PhiiLaBoNg
Pele
Level 154
God Stats
2W - 3L
1,524 SR
Queue Stats
143W - 125L
1,550 Elo+
Party 3
Amaterasu
Amaterasu
SpoIRadiic
Amaterasu
Level 123
God Stats
0W - 1L
1,500 SR
Queue Stats
68W - 53L
1,526 Elo+
Party 3
King Arthur
King Arthur
Tubz8155623
King Arthur
Level 108
God Stats
3W - 3L
1,445 SR
Queue Stats
148W - 140L
1,502 Elo+
Party 3
Janus
Janus
joornah
Janus
Level 102
God Stats
13W - 23L
1,395 SR
Queue Stats
549W - 551L
1,524 Elo+
Solo
Team Averages
Level 128
1,505 SR
1,528 Elo+

VS

Team Averages
Level 128
1,583 SR
1,559 Elo+
Sol
Sol
LagDotLoad
Sol
Level 95
God Stats
1W - 0L
1,500 SR
Queue Stats
42W - 19L
1,568 Elo+
Party 1
Shiva
Shiva
MoonshineCybin
Shiva
Level 137
God Stats
12W - 5L
1,671 SR
Queue Stats
201W - 174L
1,567 Elo+
Party 2
Athena
Athena
PrinceOfKush
Athena
Level 144
God Stats
6W - 2L
1,652 SR
Queue Stats
290W - 299L
1,565 Elo+
Party 2
Skadi
Skadi
XXMAXTERXX2000
Skadi
Level 129
God Stats
10W - 6L
1,590 SR
Queue Stats
309W - 301L
1,526 Elo+
Solo
Medusa
Medusa
sawtooth98
Medusa
Level 136
God Stats
1W - 0L
1,500 SR
Queue Stats
42W - 19L
1,568 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 2 / 4
7,316
732
8,489
4,402
1,798
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

13
2 / 4 / 5
7,523
752
7,998
9,952
4,611
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Mace

Mace

+10
Physical Power

Amaterasu
SpoIRadiic
Amaterasu
12
1 / 6 / 5
7,211
721
6,043
13,478
11,784
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

King Arthur
Tubz8155623
King Arthur
12
0 / 6 / 7
6,939
694
5,732
15,456
12,592
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Steel Crest

Steel Crest

+20
Physical Protection
+150
Health

PASSIVE - Each time you are hit by a Basic Attack, gain a stack. You may only gain one stack per second. At 4 stacks, remove all stacks and gain a 75 Health Shield that lasts for 5s or until destroyed.

Janus
joornah
Janus
14
3 / 3 / 3
7,903
790
12,146
5,617
2,347
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 1 / 11
8,847
885
8,277
5,798
2,186
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

13
1 / 3 / 17
8,198
820
8,767
15,451
14,249
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Athena
13
1 / 1 / 18
9,010
901
4,935
14,874
13,519
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

15
7 / 0 / 12
9,116
912
11,266
4,898
1,903
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Medusa
sawtooth98
Medusa
16
9 / 2 / 10
9,943
994
12,351
10,389
4,756
The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
89
7
Kills
21
21
Deaths
7
24
Assists
68
Player
Kills
Deaths
Assists
KDA
W
3
1
11
8.5
W
1
3
17
3.17
L
1
2
4
1.5
L
2
4
5
1.13
W
Athena
1
1
18
10
L
Amaterasu
SpoIRadiic
Amaterasu
1
6
5
0.58
L
King Arthur
Tubz8155623
King Arthur
0
6
7
0.58
W
7
0
12
13
L
Janus
joornah
Janus
3
3
3
1.5
W
Medusa
sawtooth98
Medusa
9
2
10
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,408
Damage
45,596
48,905
Taken
51,410
33,132
Mitigated
36,613
11,697
Healing
21,729
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,277
1,645
347
1,064
5,798
2,186
2,360
2,679
2,934
23,366
842
W
8,767
845
3,272
3,450
15,451
14,249
364
5,548
9,393
0
16,287
L
8,489
1,827
0
144
4,402
1,798
0
1,001
3,401
23,884
0
L
7,998
926
782
1,979
9,952
4,611
0
2,939
6,970
0
16,564
W
Athena
4,935
1,414
5,260
4,957
14,874
13,519
402
4,443
9,876
7,015
0
L
Amaterasu
SpoIRadiic
Amaterasu
6,043
1,838
127
2,674
13,478
11,784
0
3,949
9,331
0
8,134
L
King Arthur
Tubz8155623
King Arthur
5,732
305
1,116
2,746
15,456
12,592
0
3,753
11,377
0
12,432
W
11,266
1,965
957
121
4,898
1,903
1,207
2,456
2,324
0
30,974
L
Janus
joornah
Janus
12,146
267
1,174
955
5,617
2,347
0
1,317
4,067
21,850
0
W
Medusa
sawtooth98
Medusa
12,351
4,883
1,015
1,286
10,389
4,756
2,492
4,387
5,658
0
31,462

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,892
Gold Earned
45,114
98
Minions Killed
148
0
Camps Cleared
0
920,033
Distance Traveled
1,079,485
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
8,847
885
59
6
0
209,918
0
W
Shiva
8,198
820
11
1
0
196,243
0
L
Nu Wa
7,316
732
34
3
0
162,100
0
L
Pele
7,523
752
22
2
0
195,623
0
W
Athena
9,010
901
8
1
0
242,828
0
L
Amaterasu
7,211
721
1
0
0
165,858
0
L
King Arthur
6,939
694
18
2
0
189,745
0
W
Skadi
9,116
912
30
3
0
214,801
0
L
Janus
7,903
790
23
2
0
206,707
0
W
Medusa
9,943
994
40
4
0
215,695
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role