Player Matchup

Olorun
Olorun
Naminato
Olorun
Level 157
God Stats
7W - 1L
1,825 SR
Queue Stats
231W - 215L
1,528 Elo+
Solo
Rama
Rama
NightLuv20
Rama
Level 124
God Stats
2W - 0L
1,500 SR
Queue Stats
59W - 72L
1,527 Elo+
Solo
Kuzenbo
Kuzenbo
ShoeStir
Kuzenbo
Level 149
God Stats
118W - 100L
1,600 SR
Queue Stats
742W - 719L
1,504 Elo+
Party 1
Nemesis
Nemesis
aprilfool98
Nemesis
Level 149
God Stats
20W - 28L
1,409 SR
Queue Stats
716W - 693L
1,487 Elo+
Party 1
Hades
Hades
sexycortana
Hades
Level 120
God Stats
9W - 6L
1,650 SR
Queue Stats
102W - 102L
1,528 Elo+
Solo
Team Averages
Level 140
1,597 SR
1,515 Elo+

VS

Team Averages
Level 160
1,559 SR
1,508 Elo+
Aphrodite
Aphrodite
DrC4BR4
Aphrodite
Level 176
God Stats
26W - 25L
1,541 SR
Queue Stats
474W - 458L
1,473 Elo+
Solo
Tyr
Tyr
Nekrobs
Tyr
Level 149
God Stats
2W - 1L
1,778 SR
Queue Stats
117W - 118L
1,489 Elo+
Solo
Cupid
Cupid
OPKILLERBEE
Cupid
Level 158
God Stats
30W - 24L
1,640 SR
Queue Stats
170W - 189L
1,565 Elo+
Solo
Ymir
Ymir
SPAWN OF REAPER
Ymir
Level 157
God Stats
0W - 2L
1,274 SR
Queue Stats
80W - 67L
1,541 Elo+
Solo
Fenrir
Fenrir
Yahshua241
Fenrir
Level 158
God Stats
5W - 3L
1,564 SR
Queue Stats
401W - 385L
1,470 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
Naminato
Olorun
11
1 / 3 / 1
6,148
559
3,265
5,921
1,425
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

12
0 / 2 / 5
6,332
576
5,191
5,763
2,063
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

Kuzenbo
ShoeStir
Kuzenbo
10
4 / 0 / 3
6,211
565
5,768
6,830
6,464
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Mystical Earring

Mystical Earring

+15
Mp 5

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Nemesis
aprilfool98
Nemesis
12
5 / 0 / 0
6,537
594
3,536
5,263
1,919
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

11
1 / 0 / 0
5,799
527
3,523
6,211
3,967
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
DrC4BR4
Aphrodite
11
3 / 2 / 0
6,208
564
5,160
7,360
2,311
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Tyr
11
0 / 1 / 0
6,146
559
2,664
5,804
3,896
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Mace

Mace

+10
Physical Power

12
2 / 4 / 0
6,215
565
3,437
8,024
2,266
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

9
0 / 3 / 0
5,027
457
1,486
8,521
3,942
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Fenrir
Yahshua241
Fenrir
6
0 / 1 / 1
4,570
415
2,386
4,683
1,375
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
6
11
Kills
5
5
Deaths
11
9
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Aphrodite
DrC4BR4
Aphrodite
3
2
0
1.5
W
Olorun
Naminato
Olorun
1
3
1
0.5
L
Tyr
0
1
0
0
W
0
2
5
1.25
L
2
4
0
0.5
L
0
3
0
0
W
Kuzenbo
ShoeStir
Kuzenbo
4
0
3
5.5
L
Fenrir
Yahshua241
Fenrir
0
1
1
0.5
W
Nemesis
aprilfool98
Nemesis
5
0
0
5
W
1
0
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,283
Damage
15,133
29,988
Taken
34,392
15,838
Mitigated
13,790
13,018
Healing
14,023
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Aphrodite
DrC4BR4
Aphrodite
5,160
262
815
3,979
7,360
2,311
0
3,222
4,138
44,940
0
W
Olorun
Naminato
Olorun
3,265
1,638
218
1,549
5,921
1,425
0
3,043
2,878
44,612
2,741
L
Tyr
2,664
695
0
2,923
5,804
3,896
0
3,237
2,567
0
38,207
W
5,191
4,271
0
1,884
5,763
2,063
0
578
5,185
0
50,470
L
3,437
1,910
28
2,330
8,024
2,266
0
1,514
6,510
0
48,617
L
1,486
423
0
1,720
8,521
3,942
0
2,410
6,111
18,352
425
W
Kuzenbo
ShoeStir
Kuzenbo
5,768
2,438
0
2,414
6,830
6,464
20
1,899
4,931
19,069
1,942
L
Fenrir
Yahshua241
Fenrir
2,386
644
0
2,228
4,683
1,375
0
2,030
2,653
0
15,523
W
Nemesis
aprilfool98
Nemesis
3,536
1,481
0
1,476
5,263
1,919
0
877
4,386
0
51,170
W
3,523
642
0
5,477
6,211
3,967
0
0
5,937
29,776
1,035

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,027
Gold Earned
28,166
339
Minions Killed
334
0
Camps Cleared
0
1,100,727
Distance Traveled
936,413
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Aphrodite
6,208
564
96
9
0
208,754
0
W
Olorun
6,148
559
84
8
0
198,150
0
L
Tyr
6,146
559
86
8
0
211,183
0
W
Rama
6,332
576
86
8
0
193,157
4
L
Cupid
6,215
565
95
9
0
199,246
2
L
Ymir
5,027
457
25
2
0
182,734
0
W
Kuzenbo
6,211
565
33
3
0
239,918
0
L
Fenrir
4,570
415
32
3
0
134,496
1
W
Nemesis
6,537
594
79
7
0
277,952
0
W
Hades
5,799
527
57
5
0
191,550
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role