Player Matchup

Hercules
Hercules
Bronze IV
oatmealkilla1021
Hercules
Bronze IV
Level 144
God Stats
0W - 2L
1,406 SR
Queue Stats
4W - 4L
1,520 MMR
Solo
Team Averages
Bronze IV
Bronze IV
Average Tier
Level 144
1,406 SR
1,520 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 147
1,574 SR
974 MMR
Kukulkan
Kukulkan
Silver II
zhawkdark
Kukulkan
Silver II
Level 147
God Stats
5W - 5L
1,574 SR
Queue Stats
151W - 191L
974 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 3 / 0
9,887
824
2,110
8,169
5,234
Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Bans
Ah Muzen CabBastetKaliBakasuraLoki

VS

Bans
PoseidonMedusaChronosHe BoArachne
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
zhawkdark
Kukulkan
16
2 / 1 / 0
11,453
954
4,873
5,021
3,782
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

1
Kill Participation
2
1
Kills
2
3
Deaths
1
0
Assists
0
Player
Kills
Deaths
Assists
KDA
L
1
3
0
0.33
W
Kukulkan
zhawkdark
Kukulkan
2
1
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

2,110
Damage
4,873
8,169
Taken
5,021
5,234
Mitigated
3,782
1,924
Healing
1,514
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,110
505
0
1,924
8,169
5,234
0
4,951
3,218
0
32,769
W
Kukulkan
zhawkdark
Kukulkan
4,873
217
0
1,514
5,021
3,782
803
484
4,537
50,471
2,416

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

9,887
Gold Earned
11,453
82
Minions Killed
110
2
Camps Cleared
5
185,202
Distance Traveled
192,277
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
9,887
824
82
7
2
185,202
0
W
Kukulkan
11,453
954
110
9
5
192,277
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role