Player Matchup

Janus
Janus
 
Janus
Level 119
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Mercury
Mercury
Astroglyph
Mercury
Level 103
God Stats
3W - 2L
1,470 SR
Queue Stats
127W - 125L
1,483 Elo+
Party 1
Charybdis
Charybdis
Crazy85000
Charybdis
Level 98
God Stats
19W - 12L
1,585 SR
Queue Stats
471W - 465L
1,509 Elo+
Solo
Ra
Ra
Stacksreaper151
Ra
Level 90
God Stats
11W - 10L
1,573 SR
Queue Stats
158W - 138L
1,475 Elo+
Party 1
Bake Kujira
Bake Kujira
xT1M3L0STANG3Lx
Bake Kujira
Level 219
God Stats
11W - 3L
1,675 SR
Queue Stats
188W - 175L
1,465 Elo+
Solo
Team Averages
Level 126
1,561 SR
1,486 Elo+

VS

Team Averages
Level 121
1,473 SR
1,420 Elo+
Hercules
Hercules
 
Hercules
Level 209
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Artio
Artio
ProjectVolts
Artio
Level 103
God Stats
9W - 7L
1,596 SR
Queue Stats
279W - 285L
1,459 Elo+
Solo
Tiamat
Tiamat
Themilkman1826
Tiamat
Level 124
God Stats
0W - 2L
1,500 SR
Queue Stats
9W - 11L
1,437 Elo+
Party 2
Danzaburou
Danzaburou
XxxKillersXxx71
Danzaburou
Level 68
God Stats
2W - 4L
1,480 SR
Queue Stats
230W - 260L
1,420 Elo+
Solo
Thor
Thor
crc101076
Thor
Level 101
God Stats
0W - 1L
1,290 SR
Queue Stats
2W - 7L
1,286 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
12
4 / 2 / 2
6,659
605
6,028
4,774
1,286
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Mercury
Astroglyph
Mercury
11
4 / 0 / 3
6,294
572
3,405
5,735
1,923
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Charybdis
Crazy85000
Charybdis
11
1 / 2 / 3
6,044
549
6,683
8,935
2,612
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

8
3 / 2 / 2
5,306
482
4,146
6,349
2,619
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Bake Kujira
xT1M3L0STANG3Lx
Bake Kujira
11
4 / 1 / 2
6,819
620
6,171
9,038
7,094
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
8
1 / 5 / 0
4,936
449
2,968
9,259
5,217
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

7
1 / 2 / 2
5,051
459
3,153
10,035
6,564
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

12
3 / 1 / 0
6,344
577
2,541
5,054
1,824
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Danzaburou
XxxKillersXxx71
Danzaburou
8
1 / 5 / 1
5,375
489
4,047
6,982
1,786
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Thor
10
1 / 3 / 2
5,443
495
3,056
7,891
2,443
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
12
16
Kills
7
7
Deaths
16
12
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Janus
 
Janus
4
2
2
2.5
L
Hercules
 
Hercules
1
5
0
0.2
W
Mercury
Astroglyph
Mercury
4
0
3
5.5
W
Charybdis
Crazy85000
Charybdis
1
2
3
1.25
L
1
2
2
1
W
3
2
2
2
L
3
1
0
3
L
Danzaburou
XxxKillersXxx71
Danzaburou
1
5
1
0.3
L
Thor
1
3
2
0.67
W
Bake Kujira
xT1M3L0STANG3Lx
Bake Kujira
4
1
2
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,433
Damage
15,765
34,831
Taken
39,221
15,534
Mitigated
17,834
9,801
Healing
10,076
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Janus
 
Janus
6,028
160
0
1,211
4,774
1,286
0
1,897
2,751
45,126
0
L
Hercules
 
Hercules
2,968
659
0
2,817
9,259
5,217
0
5,301
3,455
4,201
14,518
W
Mercury
Astroglyph
Mercury
3,405
812
0
363
5,735
1,923
0
178
5,535
0
41,369
W
Charybdis
Crazy85000
Charybdis
6,683
3,140
0
4,206
8,935
2,612
326
1,034
7,901
0
47,405
L
3,153
233
249
3,625
10,035
6,564
0
3,019
6,794
14,394
0
W
4,146
528
432
999
6,349
2,619
208
2,188
4,057
19,810
0
L
2,541
188
0
1,357
5,054
1,824
0
2,588
2,110
34,344
1,198
L
Danzaburou
XxxKillersXxx71
Danzaburou
4,047
1,390
0
1,528
6,982
1,786
0
1,643
5,245
0
29,655
L
Thor
3,056
880
0
500
7,891
2,443
0
2,124
5,639
0
40,980
W
Bake Kujira
xT1M3L0STANG3Lx
Bake Kujira
6,171
2,408
0
2,590
9,038
7,094
110
660
8,378
46,847
2,387

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,122
Gold Earned
27,149
325
Minions Killed
235
0
Camps Cleared
0
1,067,600
Distance Traveled
1,008,980
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
6,659
605
81
7
0
198,445
0
L
Hercules
4,936
449
29
3
0
198,401
0
W
Mercury
6,294
572
65
6
0
278,605
1
W
Charybdis
6,044
549
72
7
0
202,817
0
L
Artio
5,051
459
13
1
0
199,871
0
W
Ra
5,306
482
29
3
0
199,420
0
L
Tiamat
6,344
577
73
7
0
214,087
0
L
Danzaburou
5,375
489
52
5
0
149,024
0
L
Thor
5,443
495
68
6
0
247,597
0
W
Bake Kujira
6,819
620
78
7
0
188,313
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role