Player Matchup

Sobek
Sobek
 
Sobek
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Medusa
Medusa
LiGambleLi
Medusa
Level 170
God Stats
4W - 4L
1,552 SR
Queue Stats
346W - 348L
1,468 Elo+
Solo
Atlas
Atlas
Linskori
Atlas
Level 56
God Stats
4W - 4L
1,415 SR
Queue Stats
91W - 98L
1,500 Elo+
Solo
Hercules
Hercules
Zag
Hercules
Level 126
God Stats
3W - 7L
1,287 SR
Queue Stats
416W - 435L
1,507 Elo+
Solo
King Arthur
King Arthur
in2dust
King Arthur
Level 148
God Stats
0W - 5L
1,116 SR
Queue Stats
664W - 683L
1,572 Elo+
Solo
Team Averages
Level 129
1,374 SR
1,509 Elo+

VS

Team Averages
Level 114
1,486 SR
1,528 Elo+
Chronos
Chronos
A9entOrang33
Chronos
Level 68
God Stats
2W - 0L
1,736 SR
Queue Stats
19W - 11L
1,597 Elo+
Party 1
Hercules
Hercules
Darkskies19
Hercules
Level 159
God Stats
2W - 0L
1,387 SR
Queue Stats
65W - 52L
1,551 Elo+
Party 1
Danzaburou
Danzaburou
EL3V8BE3RUS
Danzaburou
Level 76
God Stats
1W - 0L
1,649 SR
Queue Stats
1W - 0L
1,500 Elo+
Party 1
Ao Kuang
Ao Kuang
Fallen Achelous
Ao Kuang
Level 159
God Stats
2W - 3L
1,347 SR
Queue Stats
272W - 300L
1,540 Elo+
Party 1
Nu Wa
Nu Wa
Haddy61874
Nu Wa
Level 106
God Stats
1W - 1L
1,310 SR
Queue Stats
2W - 2L
1,453 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
 
Sobek
10
1 / 4 / 1
5,398
900
3,250
8,794
7,544
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Medusa
LiGambleLi
Medusa
5
0 / 2 / 0
4,671
779
1,526
2,429
782
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Atlas
Linskori
Atlas
11
0 / 4 / 2
5,205
868
5,280
8,551
6,422
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Hercules
Zag
Hercules
12
3 / 1 / 1
5,724
954
4,345
5,822
4,897
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

King Arthur
in2dust
King Arthur
11
0 / 3 / 3
5,182
864
3,184
7,055
6,348
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
A9entOrang33
Chronos
12
3 / 1 / 8
7,163
1,194
6,017
5,167
2,029
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+55
Magical Power
+20%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hercules
Darkskies19
Hercules
12
1 / 1 / 9
7,174
1,196
4,743
7,883
6,438
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Breastplate

Breastplate

+20
Physical Protection

Danzaburou
EL3V8BE3RUS
Danzaburou
11
1 / 1 / 6
6,437
1,073
4,590
3,248
1,300
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

Ao Kuang
13
8 / 0 / 5
8,010
1,335
6,044
5,603
4,578
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Nu Wa
12
1 / 1 / 11
6,894
1,149
6,954
3,726
1,322
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
53
4
Kills
14
14
Deaths
4
7
Assists
39
Player
Kills
Deaths
Assists
KDA
L
Sobek
 
Sobek
1
4
1
0.38
W
Chronos
A9entOrang33
Chronos
3
1
8
7
W
Hercules
Darkskies19
Hercules
1
1
9
5.5
W
Danzaburou
EL3V8BE3RUS
Danzaburou
1
1
6
4
W
Ao Kuang
8
0
5
10.5
W
Nu Wa
1
1
11
6.5
L
Medusa
LiGambleLi
Medusa
0
2
0
0
L
Atlas
Linskori
Atlas
0
4
2
0.25
L
Hercules
Zag
Hercules
3
1
1
3.5
L
King Arthur
in2dust
King Arthur
0
3
3
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,585
Damage
28,348
32,651
Taken
25,627
25,993
Mitigated
15,667
7,285
Healing
12,112
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sobek
 
Sobek
3,250
0
261
1,401
8,794
7,544
0
4,828
3,854
9,253
0
W
Chronos
A9entOrang33
Chronos
6,017
2,647
687
674
5,167
2,029
993
1,556
3,611
16,975
616
W
Hercules
Darkskies19
Hercules
4,743
1,611
418
4,644
7,883
6,438
273
2,310
5,573
0
8,475
W
Danzaburou
EL3V8BE3RUS
Danzaburou
4,590
1,880
0
1,052
3,248
1,300
1,361
1,756
1,492
0
9,717
W
Ao Kuang
6,044
549
880
2,545
5,603
4,578
250
1,832
3,771
9,834
615
W
Nu Wa
6,954
2,425
139
1,073
3,726
1,322
248
1,076
2,650
14,353
0
L
Medusa
LiGambleLi
Medusa
1,526
804
444
88
2,429
782
0
1,268
1,094
0
2,844
L
Atlas
Linskori
Atlas
5,280
1,991
546
786
8,551
6,422
0
3,490
4,907
11,106
0
L
Hercules
Zag
Hercules
4,345
323
492
2,483
5,822
4,897
0
4,408
1,331
0
11,828
L
King Arthur
in2dust
King Arthur
3,184
107
410
374
7,055
6,348
0
4,329
2,586
0
6,916

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,180
Gold Earned
35,678
46
Minions Killed
75
0
Camps Cleared
0
534,900
Distance Traveled
645,278
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sobek
5,398
900
10
2
0
120,076
0
W
Chronos
7,163
1,194
29
5
0
113,586
0
W
Hercules
7,174
1,196
5
1
0
142,325
0
W
Danzaburou
6,437
1,073
12
2
0
113,747
0
W
Ao Kuang
8,010
1,335
9
2
0
147,251
0
W
Nu Wa
6,894
1,149
20
3
0
128,369
0
L
Medusa
4,671
779
5
1
0
42,780
0
L
Atlas
5,205
868
9
2
0
120,681
0
L
Hercules
5,724
954
14
2
0
124,836
0
L
King Arthur
5,182
864
8
1
0
126,527
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role