Player Matchup

Ix Chel
Ix Chel
BatchF
Ix Chel
Level 68
God Stats
31W - 26L
1,548 SR
Queue Stats
245W - 244L
1,421 Elo+
Solo
Set
Set
FreeTxnner
Set
Level 105
God Stats
2W - 5L
1,524 SR
Queue Stats
588W - 578L
1,546 Elo+
Party 1
Ymir
Ymir
smitegoon0417
Ymir
Level 17
God Stats
2W - 2L
1,500 SR
Queue Stats
66W - 54L
1,560 Elo+
Party 2
Danzaburou
Danzaburou
tunasty3259
Danzaburou
Level 35
God Stats
11W - 11L
1,554 SR
Queue Stats
132W - 140L
1,462 Elo+
Party 1
Sun Wukong
Sun Wukong
wyd_stepbro699
Sun Wukong
Level 156
God Stats
1W - 5L
1,284 SR
Queue Stats
1,019W - 994L
1,534 Elo+
Party 2
Team Averages
Level 76
1,482 SR
1,505 Elo+

VS

Team Averages
Level 139
1,470 SR
1,489 Elo+
Bellona
Bellona
Dmsgmn95
Bellona
Level 117
God Stats
38W - 35L
1,504 SR
Queue Stats
630W - 627L
1,447 Elo+
Solo
Hades
Hades
FatdaddyThiccarm
Hades
Level 151
God Stats
7W - 5L
1,621 SR
Queue Stats
398W - 390L
1,512 Elo+
Solo
Baron Samedi
Baron Samedi
L1-_-S-A-L-T
Baron Samedi
Level 122
God Stats
5W - 4L
1,604 SR
Queue Stats
231W - 218L
1,521 Elo+
Solo
Neith
Neith
Lonova12
Neith
Level 150
God Stats
1W - 1L
1,124 SR
Queue Stats
84W - 110L
1,457 Elo+
Solo
Kuzenbo
Kuzenbo
snyper murderer
Kuzenbo
Level 157
God Stats
18W - 17L
1,499 SR
Queue Stats
638W - 640L
1,509 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
BatchF
Ix Chel
11
0 / 1 / 0
5,568
557
4,838
3,756
1,193
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

10
0 / 2 / 1
5,095
510
2,166
7,909
3,328
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

10
0 / 1 / 7
5,731
573
5,234
10,575
8,137
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Danzaburou
tunasty3259
Danzaburou
10
7 / 1 / 0
6,334
633
8,011
6,910
2,263
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Sun Wukong
wyd_stepbro699
Sun Wukong
8
0 / 2 / 0
4,696
470
2,036
7,109
4,504
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Cudgel

Cudgel

+10
Physical Power
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
Dmsgmn95
Bellona
9
1 / 0 / 1
5,366
537
2,200
4,989
2,977
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

11
3 / 0 / 0
6,207
621
3,292
7,548
2,202
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Baron Samedi
L1-_-S-A-L-T
Baron Samedi
11
2 / 0 / 3
6,158
616
4,799
7,981
3,670
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Neith
Lonova12
Neith
8
1 / 2 / 1
4,857
486
4,717
5,367
1,627
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

7
0 / 5 / 1
4,580
458
2,726
9,486
8,678
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
13
7
Kills
7
7
Deaths
7
8
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Ix Chel
BatchF
Ix Chel
0
1
0
0
W
Bellona
Dmsgmn95
Bellona
1
0
1
1.5
W
3
0
0
3
L
0
2
1
0.25
W
Baron Samedi
L1-_-S-A-L-T
Baron Samedi
2
0
3
3.5
W
Neith
Lonova12
Neith
1
2
1
0.75
L
0
1
7
3.5
W
0
5
1
0.1
L
Danzaburou
tunasty3259
Danzaburou
7
1
0
7
L
Sun Wukong
wyd_stepbro699
Sun Wukong
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,285
Damage
17,734
36,259
Taken
35,371
19,425
Mitigated
19,154
10,643
Healing
16,527
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ix Chel
BatchF
Ix Chel
4,838
391
220
1,676
3,756
1,193
0
2,290
1,466
37,399
938
W
Bellona
Dmsgmn95
Bellona
2,200
535
0
971
4,989
2,977
0
556
4,428
0
25,692
W
3,292
563
520
6,116
7,548
2,202
0
2,736
4,500
35,475
8,294
L
2,166
534
0
1,256
7,909
3,328
0
2,337
5,572
0
34,598
W
Baron Samedi
L1-_-S-A-L-T
Baron Samedi
4,799
343
169
4,818
7,981
3,670
0
1,631
5,943
36,323
2,192
W
Neith
Lonova12
Neith
4,717
1,619
0
1,563
5,367
1,627
0
2,252
3,115
0
30,836
L
5,234
1,701
0
2,092
10,575
8,137
0
1,609
8,966
25,052
0
W
2,726
940
0
2,370
9,486
8,678
0
2,494
6,992
9,132
0
L
Danzaburou
tunasty3259
Danzaburou
8,011
3,000
0
2,777
6,910
2,263
0
1,117
5,793
0
31,241
L
Sun Wukong
wyd_stepbro699
Sun Wukong
2,036
258
0
2,622
7,109
4,504
0
3,109
4,000
0
22,260

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,424
Gold Earned
27,168
261
Minions Killed
247
0
Camps Cleared
0
952,086
Distance Traveled
991,940
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ix Chel
5,568
557
66
7
0
177,821
0
W
Bellona
5,366
537
38
4
0
229,773
0
W
Hades
6,207
621
84
8
0
183,048
0
L
Set
5,095
510
59
6
0
225,440
0
W
Baron Samedi
6,158
616
61
6
0
180,550
0
W
Neith
4,857
486
52
5
0
187,364
0
L
Ymir
5,731
573
29
3
0
201,889
0
W
Kuzenbo
4,580
458
12
1
0
211,205
4
L
Danzaburou
6,334
633
68
7
0
192,425
0
L
Sun Wukong
4,696
470
39
4
0
154,511
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role