Player Matchup

Merlin
Merlin
LInloong
Merlin
Level 11
God Stats
3W - 2L
1,851 SR
Queue Stats
10W - 4L
1,743 Elo+
Party 1
Ares
Ares
RICKJAMES502205
Ares
Level 117
God Stats
4W - 2L
1,684 SR
Queue Stats
247W - 258L
1,385 Elo+
Solo
Gilgamesh
Gilgamesh
WardsR4Nerds
Gilgamesh
Level 38
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 1
Team Averages
Level 55
1,678 SR
1,543 Elo+

VS

Team Averages
Level 21
1,637 SR
1,086 Elo+
Sol
Sol
AsamanPR
Sol
Level 32
God Stats
2W - 1L
1,637 SR
Queue Stats
3W - 14L
1,086 Elo+
Party 2
Ymir
Ymir
Dgamer344
Ymir
Level 18
God Stats
2W - 0L
1,637 SR
Queue Stats
3W - 14L
1,086 Elo+
Party 2
Apollo
Apollo
ITZALPHAGIRL
Apollo
Level 13
God Stats
2W - 0L
1,637 SR
Queue Stats
3W - 14L
1,086 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
LInloong
Merlin
15
9 / 2 / 4
9,465
947
14,265
5,606
2,111
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

13
1 / 0 / 8
8,099
810
4,041
6,704
5,990
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Gilgamesh
WardsR4Nerds
Gilgamesh
14
4 / 1 / 7
9,032
903
6,212
9,872
9,010
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 4 / 0
8,019
802
8,710
8,418
2,358
Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Ymir
12
0 / 5 / 2
7,052
705
3,123
12,550
7,969
Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Renewing Talisman

Renewing Talisman

+35
Magical Protection
+150
Health

PASSIVE - Gain a stack each time you damage or are damaged by an enemy god, once per ability. Upon reaching 5 stacks, lose all stacks and restore 100 Mana in a 40 unit radius around you.

Apollo
12
1 / 5 / 1
7,124
712
1,541
8,560
2,741

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
6
14
Kills
3
3
Deaths
14
19
Assists
3
Player
Kills
Deaths
Assists
KDA
W
2
4
0
0.5
W
Ymir
0
5
2
0.2
W
Apollo
1
5
1
0.3
L
Merlin
LInloong
Merlin
9
2
4
5.5
L
1
0
8
5
L
Gilgamesh
WardsR4Nerds
Gilgamesh
4
1
7
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,518
Damage
13,374
22,182
Taken
29,528
17,111
Mitigated
13,068
3,627
Healing
6,356
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,710
3,458
0
3,077
8,418
2,358
0
4,251
4,161
23,562
0
W
Ymir
3,123
1,158
0
2,164
12,550
7,969
0
8,161
4,362
12,305
333
W
Apollo
1,541
489
0
1,115
8,560
2,741
0
4,854
3,685
0
9,858
L
Merlin
LInloong
Merlin
14,265
1,648
0
1,628
5,606
2,111
0
3,327
2,279
42,056
0
L
4,041
426
0
750
6,704
5,990
138
3,864
2,840
8,912
3,336
L
Gilgamesh
WardsR4Nerds
Gilgamesh
6,212
1,815
0
1,249
9,872
9,010
0
4,540
5,332
0
33,602

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,596
Gold Earned
22,195
129
Minions Killed
73
0
Camps Cleared
0
489,123
Distance Traveled
496,279
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
8,019
802
34
3
0
166,583
0
W
Ymir
7,052
705
29
3
0
169,481
0
W
Apollo
7,124
712
10
1
0
160,215
0
L
Merlin
9,465
947
68
7
0
181,565
0
L
Ares
8,099
810
17
2
0
149,945
0
L
Gilgamesh
9,032
903
44
4
0
157,613
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role