Player Matchup

Bellona
Bellona
DashingW4rlock
Bellona
Level 126
God Stats
1W - 1L
1,729 SR
Queue Stats
11W - 3L
1,827 Elo+
Party 1
Lancelot
Lancelot
garfieldman2626
Lancelot
Level 19
God Stats
1W - 1L
1,433 SR
Queue Stats
6W - 2L
1,782 Elo+
Party 1
Cthulhu
Cthulhu
ubertrollz
Cthulhu
Level 67
God Stats
4W - 1L
1,689 SR
Queue Stats
23W - 13L
1,689 Elo+
Party 1
Team Averages
Level 71
1,617 SR
1,766 Elo+

VS

Team Averages
Level 121
1,423 SR
1,524 Elo+
Scylla
Scylla
Laserbeam369
Scylla
Level 125
God Stats
1W - 0L
1,500 SR
Queue Stats
40W - 43L
1,477 Elo+
Party 2
Ravana
Ravana
MegaBusted
Ravana
Level 153
God Stats
6W - 7L
1,456 SR
Queue Stats
82W - 69L
1,593 Elo+
Party 2
Ymir
Ymir
UncommonDroid
Ymir
Level 86
God Stats
1W - 0L
1,312 SR
Queue Stats
11W - 10L
1,502 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 2 / 1
6,738
674
2,768
9,870
7,048
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Lancelot
12
2 / 4 / 0
7,496
750
3,176
6,701
2,643
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Cthulhu
ubertrollz
Cthulhu
12
0 / 3 / 2
6,986
699
3,870
10,702
7,870
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
14
5 / 1 / 4
8,976
898
9,320
3,319
1,017
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ravana
MegaBusted
Ravana
14
3 / 1 / 6
8,591
859
8,225
4,846
2,625
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

13
1 / 1 / 7
7,957
796
5,207
7,206
5,085
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
26
2
Kills
9
9
Deaths
3
3
Assists
17
Player
Kills
Deaths
Assists
KDA
L
0
2
1
0.25
W
Scylla
5
1
4
7
W
Ravana
MegaBusted
Ravana
3
1
6
6
W
1
1
7
4.5
L
Lancelot
2
4
0
0.5
L
Cthulhu
ubertrollz
Cthulhu
0
3
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,814
Damage
22,752
27,273
Taken
15,371
17,561
Mitigated
8,727
3,445
Healing
2,579
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,768
634
0
1,712
9,870
7,048
0
4,924
4,346
0
14,346
W
Scylla
9,320
1,175
0
265
3,319
1,017
1,607
704
2,545
28,383
0
W
Ravana
MegaBusted
Ravana
8,225
1,286
0
1,689
4,846
2,625
1,090
1,466
3,232
0
20,728
W
5,207
1,232
0
625
7,206
5,085
230
1,732
5,308
12,977
1,923
L
Lancelot
3,176
844
0
795
6,701
2,643
0
2,672
3,800
0
23,818
L
Cthulhu
ubertrollz
Cthulhu
3,870
718
48
890
10,702
7,870
0
5,734
4,169
13,898
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,220
Gold Earned
25,524
90
Minions Killed
110
0
Camps Cleared
0
535,609
Distance Traveled
545,225
2
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bellona
6,738
674
33
3
0
189,056
0
W
Scylla
8,976
898
49
5
0
185,422
5
W
Ravana
8,591
859
39
4
0
189,471
0
W
Ymir
7,957
796
22
2
0
170,332
6
L
Lancelot
7,496
750
44
4
0
180,960
0
L
Cthulhu
6,986
699
13
1
0
165,593
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role