Player Matchup

Mulan
Mulan
 
Mulan
Level 82
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Heimdallr
Heimdallr
Airfryer11
Heimdallr
Level 87
God Stats
0W - 2L
1,330 SR
Queue Stats
14W - 23L
1,410 Elo+
Party 1
Hera
Hera
NittaChan
Hera
Level 170
God Stats
5W - 4L
1,521 SR
Queue Stats
241W - 253L
1,451 Elo+
Party 2
Arachne
Arachne
Soken1986
Arachne
Level 99
God Stats
5W - 2L
1,882 SR
Queue Stats
367W - 382L
1,412 Elo+
Party 2
Jormungandr
Jormungandr
thebetterjesus
Jormungandr
Level 116
God Stats
6W - 5L
1,631 SR
Queue Stats
115W - 121L
1,490 Elo+
Party 1
Team Averages
Level 111
1,573 SR
1,452 Elo+

VS

Team Averages
Level 105
1,503 SR
1,496 Elo+
Nu Wa
Nu Wa
 
Nu Wa
Level 120
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Sylvanus
Sylvanus
GRrafas04
Sylvanus
Level 34
God Stats
7W - 5L
1,569 SR
Queue Stats
7W - 8L
1,423 Elo+
Solo
King Arthur
King Arthur
Rosnin
King Arthur
Level 121
God Stats
126W - 180L
1,430 SR
Queue Stats
828W - 817L
1,439 Elo+
Solo
Danzaburou
Danzaburou
TorstenSchulze68
Danzaburou
Level 49
God Stats
1W - 0L
1,500 SR
Queue Stats
20W - 11L
1,525 Elo+
Solo
Janus
Janus
TwiiZ
Janus
Level 199
God Stats
2W - 0L
1,515 SR
Queue Stats
117W - 73L
1,593 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
 
Mulan
10
1 / 5 / 0
5,664
515
5,031
9,976
5,042
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heimdallr
Airfryer11
Heimdallr
9
0 / 4 / 1
4,919
447
4,680
6,208
1,791
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Mystical Earring

Mystical Earring

+15
Mp 5

Hera
10
1 / 4 / 0
5,620
511
5,250
4,972
1,497
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Arachne
Soken1986
Arachne
9
0 / 3 / 0
4,695
427
2,854
9,350
2,797
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Jormungandr
thebetterjesus
Jormungandr
10
1 / 1 / 0
5,523
502
5,551
8,035
4,081
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
11
0 / 1 / 7
6,119
556
4,534
5,198
1,461
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Sylvanus
GRrafas04
Sylvanus
10
3 / 0 / 2
5,950
541
4,857
10,716
5,673
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

King Arthur
Rosnin
King Arthur
13
5 / 1 / 0
7,979
725
5,731
9,609
6,339
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Danzaburou
TorstenSchulze68
Danzaburou
10
2 / 1 / 3
5,978
543
3,363
5,467
1,778
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Janus
TwiiZ
Janus
14
7 / 0 / 1
7,088
644
7,262
6,871
2,055
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
30
3
Kills
17
17
Deaths
3
1
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Mulan
 
Mulan
1
5
0
0.2
W
Nu Wa
 
Nu Wa
0
1
7
3.5
L
Heimdallr
Airfryer11
Heimdallr
0
4
1
0.13
W
Sylvanus
GRrafas04
Sylvanus
3
0
2
4
L
Hera
1
4
0
0.25
W
King Arthur
Rosnin
King Arthur
5
1
0
5
L
Arachne
Soken1986
Arachne
0
3
0
0
W
Danzaburou
TorstenSchulze68
Danzaburou
2
1
3
3.5
W
Janus
TwiiZ
Janus
7
0
1
7.5
L
Jormungandr
thebetterjesus
Jormungandr
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,366
Damage
25,747
38,541
Taken
37,861
15,208
Mitigated
17,306
6,123
Healing
17,076
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mulan
 
Mulan
5,031
718
0
1,923
9,976
5,042
0
756
9,104
0
35,181
W
Nu Wa
 
Nu Wa
4,534
729
0
1,410
5,198
1,461
216
3,569
1,253
32,337
938
L
Heimdallr
Airfryer11
Heimdallr
4,680
1,495
0
843
6,208
1,791
0
2,896
3,196
0
23,438
W
Sylvanus
GRrafas04
Sylvanus
4,857
1,167
1,179
5,441
10,716
5,673
0
2,994
7,722
22,152
1,385
L
Hera
5,250
945
0
805
4,972
1,497
9
3,371
1,418
37,383
0
W
King Arthur
Rosnin
King Arthur
5,731
894
0
2,560
9,609
6,339
0
0
9,609
0
57,054
L
Arachne
Soken1986
Arachne
2,854
1,786
0
1,731
9,350
2,797
0
6,041
3,149
0
27,463
W
Danzaburou
TorstenSchulze68
Danzaburou
3,363
1,108
0
1,623
5,467
1,778
0
2,204
3,263
0
33,356
W
Janus
TwiiZ
Janus
7,262
619
0
4,863
6,871
2,055
0
1,173
5,566
60,908
0
L
Jormungandr
thebetterjesus
Jormungandr
5,551
2,664
0
821
8,035
4,081
0
2,726
5,193
32,955
8,618

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,421
Gold Earned
33,114
293
Minions Killed
363
0
Camps Cleared
0
1,049,536
Distance Traveled
1,153,338
1
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mulan
5,664
515
65
6
0
180,601
0
W
Nu Wa
6,119
556
60
5
0
226,190
8
L
Heimdallr
4,919
447
44
4
0
217,692
0
W
Sylvanus
5,950
541
20
2
0
241,218
0
L
Hera
5,620
511
73
7
0
200,079
0
W
King Arthur
7,979
725
99
9
0
212,092
0
L
Arachne
4,695
427
49
4
0
236,543
0
W
Danzaburou
5,978
543
67
6
0
214,129
0
W
Janus
7,088
644
117
11
0
259,709
0
L
Jormungandr
5,523
502
62
6
0
214,621
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role