Player Matchup

Rama
Rama
 
Rama
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Baron Samedi
Baron Samedi
 
Baron Samedi
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Athena
Athena
Sir_kverga
Athena
Level 35
God Stats
51W - 54L
1,497 SR
Queue Stats
67W - 70L
1,538 Elo+
Party 2
Pele
Pele
ToEz4Burack
Pele
Level 63
God Stats
4W - 11L
1,347 SR
Queue Stats
323W - 268L
1,581 Elo+
Party 2
Kukulkan
Kukulkan
yocba
Kukulkan
Level 149
God Stats
75W - 65L
1,546 SR
Queue Stats
152W - 131L
1,525 Elo+
Solo
Team Averages
Level 110
1,478 SR
1,529 Elo+

VS

Team Averages
Level 148
1,525 SR
1,527 Elo+
Raijin
Raijin
 
Raijin
Level 170
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Tyr
Tyr
 
Tyr
Level 189
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Chiron
Chiron
Krauzzen
Chiron
Level 153
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 6L
1,427 Elo+
Solo
Chronos
Chronos
Morfeuzzz
Chronos
Level 69
God Stats
1W - 0L
1,500 SR
Queue Stats
20W - 19L
1,498 Elo+
Solo
Hercules
Hercules
Stratovarius45
Hercules
Level 159
God Stats
21W - 12L
1,624 SR
Queue Stats
141W - 61L
1,708 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
 
Rama
11
1 / 2 / 3
6,364
1,273
3,220
3,281
1,023
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Baron Samedi
 
Baron Samedi
10
0 / 0 / 0
5,108
1,022
0
0
0
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Athena
Sir_kverga
Athena
10
1 / 2 / 3
6,295
1,259
2,600
8,304
6,305
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

10
3 / 2 / 2
6,340
1,268
5,003
7,695
2,513
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Kukulkan
yocba
Kukulkan
11
0 / 3 / 3
5,902
1,180
4,937
5,564
2,883
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Team 1 Tickets

338

VS

Team 2 Tickets

379

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
 
Raijin
11
1 / 2 / 7
6,352
1,270
6,596
3,406
1,024
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Tyr
 
Tyr
11
2 / 1 / 4
6,332
1,266
4,258
4,370
1,753
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Chiron
Krauzzen
Chiron
11
1 / 2 / 3
6,379
1,276
4,533
3,347
961
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mystical Earring

Mystical Earring

+15
Mp 5

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Chronos
Morfeuzzz
Chronos
11
0 / 0 / 4
5,798
1,160
1,364
2,202
692
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hercules
11
5 / 0 / 1
7,077
1,415
6,343
5,436
3,563
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Daimyo’s Kusari

Daimyo’s Kusari

+30
Magical Protection
+15
Mp 5

PASSIVE - For each enemy god within 55 units of you, reduce all enemy god’s Magical Protections by 4. For each ally within 55 units of you, increase all allied gods’ Attack Speed by 5%.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
28
5
Kills
9
9
Deaths
5
11
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Rama
 
Rama
1
2
3
1.25
L
Baron Samedi
 
Baron Samedi
0
0
0
0
W
Raijin
 
Raijin
1
2
7
2.25
W
Tyr
 
Tyr
2
1
4
4
W
Chiron
Krauzzen
Chiron
1
2
3
1.25
W
Chronos
Morfeuzzz
Chronos
0
0
4
2
L
Athena
Sir_kverga
Athena
1
2
3
1.25
W
Hercules
5
0
1
5.5
L
3
2
2
2
L
Kukulkan
yocba
Kukulkan
0
3
3
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,760
Damage
23,094
24,844
Taken
18,761
12,724
Mitigated
7,993
727
Healing
4,329
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Rama
 
Rama
3,220
2,323
0
364
3,281
1,023
0
1,076
2,135
0
15,874
L
Baron Samedi
 
Baron Samedi
0
0
0
0
0
0
0
0
0
567
0
W
Raijin
 
Raijin
6,596
881
290
597
3,406
1,024
0
927
2,479
17,362
0
W
Tyr
 
Tyr
4,258
923
0
643
4,370
1,753
0
858
3,512
0
5,785
W
Chiron
Krauzzen
Chiron
4,533
1,111
186
345
3,347
961
0
1,486
1,860
0
21,015
W
Chronos
Morfeuzzz
Chronos
1,364
591
0
796
2,202
692
0
1,532
670
6,335
0
L
Athena
Sir_kverga
Athena
2,600
632
0
191
8,304
6,305
0
3,819
4,452
4,313
0
W
Hercules
6,343
3,036
0
1,472
5,436
3,563
0
2,477
2,959
0
12,696
L
5,003
946
0
18
7,695
2,513
0
2,030
5,521
0
8,217
L
Kukulkan
yocba
Kukulkan
4,937
465
0
154
5,564
2,883
0
1,035
4,379
22,707
652

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,009
Gold Earned
31,938
81
Minions Killed
97
4
Camps Cleared
6
416,422
Distance Traveled
499,422
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Rama
6,364
1,273
30
6
3
79,550
0
L
Baron Samedi
5,108
1,022
0
0
0
14,417
0
W
Raijin
6,352
1,270
29
6
1
87,849
0
W
Tyr
6,332
1,266
6
1
1
103,960
0
W
Chiron
6,379
1,276
37
7
1
96,582
0
W
Chronos
5,798
1,160
7
1
1
105,113
0
L
Athena
6,295
1,259
7
1
1
105,852
0
W
Hercules
7,077
1,415
18
4
2
105,918
0
L
Pele
6,340
1,268
6
1
0
110,500
0
L
Kukulkan
5,902
1,180
38
8
0
106,103
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role