Player Matchup

Medusa
Medusa
SaulD3
Medusa
Level 74
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 10L
1,614 Elo+
Solo
Raijin
Raijin
YeKo0-_-
Raijin
Level 149
God Stats
3W - 10L
1,587 SR
Queue Stats
261W - 314L
1,483 Elo+
Solo
Cthulhu
Cthulhu
alri95
Cthulhu
Level 159
God Stats
3W - 8L
1,358 SR
Queue Stats
56W - 61L
1,483 Elo+
Party 1
Thanatos
Thanatos
el_herrero_tato
Thanatos
Level 89
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 6L
1,564 Elo+
Party 1
Odin
Odin
omfgidk
Odin
Level 136
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 2L
1,556 Elo+
Solo
Team Averages
Level 121
1,489 SR
1,540 Elo+

VS

Team Averages
Level 111
1,642 SR
1,528 Elo+
Ah Puch
Ah Puch
 
Ah Puch
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Sobek
Sobek
 
Sobek
Level 88
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Skadi
Skadi
DDizzie
Skadi
Level 106
God Stats
5W - 1L
1,876 SR
Queue Stats
30W - 28L
1,502 Elo+
Party 2
Thor
Thor
Rayjing27
Thor
Level 98
God Stats
50W - 37L
1,696 SR
Queue Stats
498W - 473L
1,593 Elo+
Solo
Surtr
Surtr
YNW Skeen
Surtr
Level 136
God Stats
11W - 5L
1,639 SR
Queue Stats
59W - 52L
1,545 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
SaulD3
Medusa
11
1 / 3 / 0
6,102
555
4,058
7,629
2,313
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Raijin
YeKo0-_-
Raijin
10
0 / 1 / 0
5,401
491
3,282
7,097
1,611
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cthulhu
alri95
Cthulhu
9
0 / 2 / 0
5,276
480
2,873
9,499
3,467
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Thanatos
8
1 / 8 / 0
4,937
449
2,351
10,460
3,443
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Odin
omfgidk
Odin
9
0 / 0 / 0
5,326
484
3,565
7,893
5,717
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
 
Ah Puch
12
3 / 1 / 2
7,260
660
4,440
5,290
1,585
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sobek
 
Sobek
11
2 / 0 / 1
5,976
543
4,526
9,416
6,684
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Skadi
DDizzie
Skadi
12
3 / 1 / 2
6,645
604
4,560
5,640
1,756
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Thor
12
3 / 0 / 5
6,679
607
6,426
5,925
2,130
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Surtr
YNW Skeen
Surtr
13
3 / 0 / 2
7,556
687
8,607
11,341
7,008
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
26
2
Kills
14
14
Deaths
2
0
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Ah Puch
 
Ah Puch
3
1
2
4
W
Sobek
 
Sobek
2
0
1
2.5
W
Skadi
DDizzie
Skadi
3
1
2
4
W
Thor
3
0
5
5.5
L
Medusa
SaulD3
Medusa
1
3
0
0.33
W
Surtr
YNW Skeen
Surtr
3
0
2
4
L
Raijin
YeKo0-_-
Raijin
0
1
0
0
L
Cthulhu
alri95
Cthulhu
0
2
0
0
L
Thanatos
1
8
0
0.13
L
Odin
omfgidk
Odin
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,129
Damage
28,559
42,578
Taken
37,612
16,551
Mitigated
19,163
13,501
Healing
16,816
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ah Puch
 
Ah Puch
4,440
224
0
1,791
5,290
1,585
490
1,999
3,291
43,680
369
W
Sobek
 
Sobek
4,526
589
41
5,078
9,416
6,684
96
2,463
6,953
27,294
3,937
W
Skadi
DDizzie
Skadi
4,560
2,136
0
2,112
5,640
1,756
731
429
5,211
0
40,283
W
Thor
6,426
874
0
1,479
5,925
2,130
0
1,258
4,667
0
44,795
L
Medusa
SaulD3
Medusa
4,058
1,934
0
1,961
7,629
2,313
0
890
6,541
0
43,272
W
Surtr
YNW Skeen
Surtr
8,607
3,604
0
6,315
11,341
7,008
13
396
10,945
3,600
49,811
L
Raijin
YeKo0-_-
Raijin
3,282
375
0
1,314
7,097
1,611
0
2,859
4,144
41,593
0
L
Cthulhu
alri95
Cthulhu
2,873
420
1,886
3,009
9,499
3,467
0
3,436
5,595
17,364
425
L
Thanatos
2,351
788
0
3,128
10,460
3,443
0
1,321
8,981
0
23,666
L
Odin
omfgidk
Odin
3,565
1,274
0
2,203
7,893
5,717
0
341
6,984
1,182
30,058

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,042
Gold Earned
34,116
296
Minions Killed
388
0
Camps Cleared
0
1,183,123
Distance Traveled
1,115,581
12
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ah Puch
7,260
660
92
8
0
217,036
2
W
Sobek
5,976
543
51
5
0
228,504
0
W
Skadi
6,645
604
76
7
0
189,608
0
W
Thor
6,679
607
70
6
0
273,031
2
L
Medusa
6,102
555
81
7
0
241,206
2
W
Surtr
7,556
687
99
9
0
207,402
0
L
Raijin
5,401
491
85
8
0
214,362
2
L
Cthulhu
5,276
480
25
2
0
248,507
4
L
Thanatos
4,937
449
39
4
0
235,305
0
L
Odin
5,326
484
66
6
0
243,743
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role