Player Matchup

Ishtar
Ishtar
Hatheus Drauki
Ishtar
Level 129
God Stats
8W - 13L
1,601 SR
Queue Stats
91W - 92L
1,497 Elo+
Party 1
Mercury
Mercury
Leboudha17
Mercury
Level 87
God Stats
0W - 3L
1,255 SR
Queue Stats
226W - 187L
1,487 Elo+
Solo
Tiamat
Tiamat
Rook Nihilus
Tiamat
Level 142
God Stats
43W - 61L
1,454 SR
Queue Stats
127W - 138L
1,494 Elo+
Party 1
Horus
Horus
SuperSayin4Juni
Horus
Level 121
God Stats
3W - 7L
1,419 SR
Queue Stats
155W - 138L
1,498 Elo+
Solo
Hades
Hades
kompaktkaps
Hades
Level 85
God Stats
0W - 4L
1,122 SR
Queue Stats
24W - 22L
1,518 Elo+
Solo
Team Averages
Level 113
1,370 SR
1,499 Elo+

VS

Team Averages
Level 145
1,496 SR
1,484 Elo+
Serqet
Serqet
Hien2440
Serqet
Level 153
God Stats
1W - 3L
1,115 SR
Queue Stats
171W - 208L
1,472 Elo+
Party 2
Erlang Shen
Erlang Shen
MargaAfro
Erlang Shen
Level 147
God Stats
8W - 5L
1,460 SR
Queue Stats
252W - 287L
1,466 Elo+
Party 2
Cernunnos
Cernunnos
NorthJupiter
Cernunnos
Level 125
God Stats
45W - 31L
1,550 SR
Queue Stats
170W - 150L
1,480 Elo+
Solo
Surtr
Surtr
Wess4766
Surtr
Level 147
God Stats
298W - 290L
1,487 SR
Queue Stats
760W - 739L
1,428 Elo+
Solo
Merlin
Merlin
drankdrink
Merlin
Level 155
God Stats
1W - 0L
1,868 SR
Queue Stats
18W - 10L
1,575 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 2 / 2
5,539
504
6,745
6,762
2,064
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Mercury
Leboudha17
Mercury
11
2 / 2 / 3
6,203
564
4,234
8,879
2,513
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Tiamat
11
1 / 5 / 0
6,187
562
4,968
7,734
3,855
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

10
1 / 3 / 0
5,327
484
4,374
9,102
4,411
Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate

Breastplate

+20
Physical Protection

9
2 / 4 / 2
5,436
494
4,785
8,188
4,923
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
Hien2440
Serqet
12
3 / 0 / 4
6,522
593
3,998
7,666
3,047
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Erlang Shen
MargaAfro
Erlang Shen
12
4 / 1 / 1
7,339
667
6,195
10,146
7,807
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cernunnos
NorthJupiter
Cernunnos
11
3 / 2 / 4
6,295
572
5,011
7,275
2,500
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Surtr
Wess4766
Surtr
11
1 / 3 / 6
6,323
575
5,545
9,074
7,284
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Merlin
drankdrink
Merlin
13
5 / 1 / 4
7,702
700
7,445
6,744
2,270
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
35
6
Kills
16
16
Deaths
7
7
Assists
19
Player
Kills
Deaths
Assists
KDA
L
0
2
2
0.5
W
Serqet
Hien2440
Serqet
3
0
4
5
L
Mercury
Leboudha17
Mercury
2
2
3
1.75
W
Erlang Shen
MargaAfro
Erlang Shen
4
1
1
4.5
W
Cernunnos
NorthJupiter
Cernunnos
3
2
4
2.5
L
Tiamat
1
5
0
0.2
L
1
3
0
0.33
W
Surtr
Wess4766
Surtr
1
3
6
1.33
W
Merlin
drankdrink
Merlin
5
1
4
7
L
2
4
2
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,106
Damage
28,194
40,665
Taken
40,905
17,766
Mitigated
22,908
11,439
Healing
11,564
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,745
3,777
0
1,082
6,762
2,064
0
368
6,338
0
40,651
W
Serqet
Hien2440
Serqet
3,998
557
0
493
7,666
3,047
0
1,572
5,894
0
41,526
L
Mercury
Leboudha17
Mercury
4,234
901
0
3,239
8,879
2,513
0
2,309
5,947
0
35,454
W
Erlang Shen
MargaAfro
Erlang Shen
6,195
2,506
0
4,984
10,146
7,807
0
175
9,492
487
43,524
W
Cernunnos
NorthJupiter
Cernunnos
5,011
2,574
0
2,118
7,275
2,500
765
1,624
5,611
0
37,199
L
Tiamat
4,968
531
0
1,511
7,734
3,855
152
3,444
3,637
34,151
0
L
4,374
2,416
0
3,102
9,102
4,411
0
318
8,744
0
22,260
W
Surtr
Wess4766
Surtr
5,545
2,472
288
2,271
9,074
7,284
0
2,684
6,390
895
25,942
W
Merlin
drankdrink
Merlin
7,445
389
0
1,410
6,744
2,270
471
2,981
3,333
46,569
1,860
L
4,785
581
212
2,293
8,188
4,923
0
850
7,146
21,932
464

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,692
Gold Earned
34,181
291
Minions Killed
342
0
Camps Cleared
0
1,115,582
Distance Traveled
1,187,276
5
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ishtar
5,539
504
95
9
0
201,624
2
W
Serqet
6,522
593
71
6
0
278,213
4
L
Mercury
6,203
564
79
7
0
291,310
3
W
Erlang Shen
7,339
667
66
6
0
219,977
5
W
Cernunnos
6,295
572
71
6
0
225,099
2
L
Tiamat
6,187
562
63
6
0
201,506
0
L
Horus
5,327
484
31
3
0
203,109
0
W
Surtr
6,323
575
41
4
0
245,988
4
W
Merlin
7,702
700
93
8
0
217,999
1
L
Hades
5,436
494
23
2
0
218,033
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role