Player Matchup

Ymir
Ymir
GAMBLE_D_GOON
Ymir
Level 152
God Stats
10W - 6L
1,643 SR
Queue Stats
54W - 50L
1,552 Elo+
Party 2
Zeus
Zeus
MCKTheGreat
Zeus
Level 40
God Stats
1W - 3L
1,517 SR
Queue Stats
2W - 3L
1,500 Elo+
Solo
Danzaburou
Danzaburou
YungSavage_9one6
Danzaburou
Level 58
God Stats
33W - 34L
1,532 SR
Queue Stats
35W - 36L
1,491 Elo+
Party 2
Mercury
Mercury
xFROZEN_KNIGHTx
Mercury
Level 135
God Stats
1W - 3L
1,225 SR
Queue Stats
105W - 103L
1,524 Elo+
Party 2
Hercules
Hercules
xxXOm3gaXxx
Hercules
Level 41
God Stats
4W - 9L
1,113 SR
Queue Stats
183W - 193L
1,388 Elo+
Solo
Team Averages
Level 85
1,406 SR
1,491 Elo+

VS

Team Averages
Level 84
1,532 SR
1,461 Elo+
Thanatos
Thanatos
Avarice732
Thanatos
Level 79
God Stats
21W - 32L
1,382 SR
Queue Stats
341W - 355L
1,412 Elo+
Solo
Ix Chel
Ix Chel
Ethaniel247
Ix Chel
Level 109
God Stats
2W - 2L
1,539 SR
Queue Stats
71W - 53L
1,498 Elo+
Solo
Danzaburou
Danzaburou
Karthel
Danzaburou
Level 64
God Stats
19W - 7L
1,653 SR
Queue Stats
171W - 173L
1,469 Elo+
Party 1
Sobek
Sobek
SinSniper17
Sobek
Level 139
God Stats
6W - 4L
1,691 SR
Queue Stats
290W - 311L
1,499 Elo+
Solo
Maui
Maui
bigfatdingdon
Maui
Level 31
God Stats
5W - 7L
1,397 SR
Queue Stats
63W - 72L
1,427 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
3 / 2 / 5
6,747
562
5,029
11,900
8,286
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

8
0 / 10 / 0
5,131
428
359
7,185
1,772
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Danzaburou
YungSavage_9one6
Danzaburou
11
4 / 3 / 5
7,378
615
7,979
9,629
3,598
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

12
4 / 4 / 4
6,872
573
5,989
11,285
3,897
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Hercules
xxXOm3gaXxx
Hercules
11
1 / 2 / 0
6,694
558
5,878
10,648
5,453
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Breastplate

Breastplate

+20
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
Avarice732
Thanatos
13
3 / 3 / 3
7,069
589
4,295
10,954
4,421
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Ix Chel
Ethaniel247
Ix Chel
13
12 / 1 / 1
8,459
705
11,110
4,691
1,525
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Danzaburou
Karthel
Danzaburou
12
4 / 4 / 1
7,630
636
10,370
10,425
3,741
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

10
0 / 1 / 2
5,903
492
4,401
8,604
7,510
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

10
1 / 3 / 6
6,566
547
4,672
8,086
3,668
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
33
12
Kills
20
21
Deaths
12
14
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Thanatos
Avarice732
Thanatos
3
3
3
1.5
W
Ix Chel
Ethaniel247
Ix Chel
12
1
1
12.5
L
3
2
5
2.75
W
Danzaburou
Karthel
Danzaburou
4
4
1
1.13
L
0
10
0
0
W
0
1
2
1
L
Danzaburou
YungSavage_9one6
Danzaburou
4
3
5
2.17
W
1
3
6
1.33
L
4
4
4
1.5
L
Hercules
xxXOm3gaXxx
Hercules
1
2
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,234
Damage
34,848
50,647
Taken
42,760
23,006
Mitigated
20,865
6,968
Healing
16,927
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thanatos
Avarice732
Thanatos
4,295
950
0
6,208
10,954
4,421
0
1,666
9,288
0
55,940
W
Ix Chel
Ethaniel247
Ix Chel
11,110
1,807
632
1,089
4,691
1,525
433
395
4,296
43,555
0
L
5,029
1,231
0
2,175
11,900
8,286
0
4,043
7,527
19,211
232
W
Danzaburou
Karthel
Danzaburou
10,370
5,629
0
4,342
10,425
3,741
502
1,466
8,959
0
55,515
L
359
0
0
0
7,185
1,772
0
4,453
2,364
10,803
0
W
4,401
332
0
3,230
8,604
7,510
0
0
8,604
19,550
2,341
L
Danzaburou
YungSavage_9one6
Danzaburou
7,979
4,267
0
3,009
9,629
3,598
1,092
1,495
8,134
0
37,527
W
4,672
1,650
0
1,426
8,086
3,668
417
1,629
6,457
15,123
4,765
L
5,989
4,052
0
450
11,285
3,897
0
4,410
6,516
0
43,801
L
Hercules
xxXOm3gaXxx
Hercules
5,878
2,320
0
1,334
10,648
5,453
0
3,082
6,974
0
40,449

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,822
Gold Earned
35,627
246
Minions Killed
338
0
Camps Cleared
0
1,165,985
Distance Traveled
1,109,140
4
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thanatos
7,069
589
95
8
0
275,257
0
W
Ix Chel
8,459
705
77
6
0
234,548
0
L
Ymir
6,747
562
22
2
0
239,857
3
W
Danzaburou
7,630
636
93
8
0
217,518
0
L
Zeus
5,131
428
27
2
0
163,158
0
W
Sobek
5,903
492
36
3
0
146,327
0
L
Danzaburou
7,378
615
56
5
0
229,102
0
W
Maui
6,566
547
37
3
0
235,490
0
L
Mercury
6,872
573
68
6
0
286,206
1
L
Hercules
6,694
558
73
6
0
247,662
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role