Player Matchup

Merlin
Merlin
 
Merlin
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Zhong Kui
Zhong Kui
EL TORO LOCO00
Zhong Kui
Level 127
God Stats
2W - 0L
1,707 SR
Queue Stats
54W - 50L
1,416 Elo+
Solo
Janus
Janus
FableDreamer
Janus
Level 125
God Stats
2W - 0L
1,739 SR
Queue Stats
117W - 111L
1,558 Elo+
Party 1
Medusa
Medusa
Feonixxx
Medusa
Level 106
God Stats
1W - 1L
1,224 SR
Queue Stats
99W - 88L
1,518 Elo+
Solo
Ganesha
Ganesha
private_gunny
Ganesha
Level 115
God Stats
3W - 0L
1,810 SR
Queue Stats
135W - 130L
1,494 Elo+
Party 1
Team Averages
Level 125
1,596 SR
1,497 Elo+

VS

Team Averages
Level 127
1,395 SR
1,509 Elo+
Zeus
Zeus
 
Zeus
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Amaterasu
Amaterasu
Jaisho
Amaterasu
Level 88
God Stats
3W - 2L
1,588 SR
Queue Stats
224W - 226L
1,549 Elo+
Solo
Chaac
Chaac
SPDFG
Chaac
Level 148
God Stats
3W - 3L
1,569 SR
Queue Stats
267W - 272L
1,531 Elo+
Solo
Cliodhna
Cliodhna
XxfirefoxX1361
Cliodhna
Level 136
God Stats
10W - 29L
1,261 SR
Queue Stats
1,161W - 1,158L
1,471 Elo+
Solo
Ymir
Ymir
orbulon2007
Ymir
Level 158
God Stats
0W - 6L
1,054 SR
Queue Stats
481W - 520L
1,496 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
13
2 / 1 / 11
7,575
947
6,768
3,723
1,282
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Zhong Kui
EL TORO LOCO00
Zhong Kui
14
5 / 2 / 11
8,132
1,017
9,043
9,880
8,546
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

12
5 / 2 / 3
7,485
936
10,955
4,836
1,864
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Medusa
Feonixxx
Medusa
15
7 / 2 / 9
8,524
1,066
11,605
7,721
2,967
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Ganesha
13
0 / 3 / 13
7,416
927
2,729
9,160
8,346
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
 
Zeus
13
2 / 4 / 7
7,091
886
8,551
6,790
2,086
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Amaterasu
Jaisho
Amaterasu
13
5 / 4 / 5
7,776
972
6,136
13,485
10,746
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Chaac
SPDFG
Chaac
11
1 / 5 / 7
6,563
820
8,227
12,183
11,191
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Cliodhna
12
2 / 3 / 6
6,920
865
4,989
6,125
2,595
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Talisman

Talisman

+75
Health
+15
Magical Protection

12
0 / 3 / 5
6,746
843
3,159
9,063
8,128
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Match Insights

Player Kills, Deaths, and Assists

66
Kill Participation
40
19
Kills
10
10
Deaths
19
47
Assists
30
Player
Kills
Deaths
Assists
KDA
W
Merlin
 
Merlin
2
1
11
7.5
L
Zeus
 
Zeus
2
4
7
1.38
W
Zhong Kui
EL TORO LOCO00
Zhong Kui
5
2
11
5.25
W
5
2
3
3.25
W
Medusa
Feonixxx
Medusa
7
2
9
5.75
L
Amaterasu
Jaisho
Amaterasu
5
4
5
1.88
L
Chaac
SPDFG
Chaac
1
5
7
0.9
L
Cliodhna
2
3
6
1.67
L
0
3
5
0.83
W
Ganesha
0
3
13
2.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,100
Damage
31,062
35,320
Taken
47,646
23,005
Mitigated
34,746
12,946
Healing
13,637
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
 
Merlin
6,768
421
445
435
3,723
1,282
54
908
2,776
11,605
570
L
Zeus
 
Zeus
8,551
808
146
406
6,790
2,086
0
4,045
2,647
18,689
0
W
Zhong Kui
EL TORO LOCO00
Zhong Kui
9,043
739
509
4,475
9,880
8,546
441
2,900
6,865
16,048
688
W
10,955
266
778
481
4,836
1,864
40
1,364
3,429
19,260
0
W
Medusa
Feonixxx
Medusa
11,605
4,775
2,101
2,231
7,721
2,967
528
2,838
4,808
0
25,412
L
Amaterasu
Jaisho
Amaterasu
6,136
1,852
757
5,094
13,485
10,746
0
8,338
5,067
0
12,476
L
Chaac
SPDFG
Chaac
8,227
1,333
461
3,269
12,183
11,191
0
8,308
3,773
0
11,126
L
Cliodhna
4,989
312
240
920
6,125
2,595
0
2,960
3,165
0
15,543
L
3,159
0
507
1,837
9,063
8,128
0
4,687
4,250
8,127
177
W
Ganesha
2,729
160
469
1,022
9,160
8,346
0
3,627
5,249
8,644
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,132
Gold Earned
35,096
89
Minions Killed
72
0
Camps Cleared
0
861,902
Distance Traveled
789,730
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
7,575
947
16
2
0
174,365
0
L
Zeus
7,091
886
23
3
0
152,091
0
W
Zhong Kui
8,132
1,017
17
2
0
163,438
0
W
Janus
7,485
936
16
2
0
185,000
0
W
Medusa
8,524
1,066
37
5
0
180,970
0
L
Amaterasu
7,776
972
18
2
0
180,933
0
L
Chaac
6,563
820
10
1
0
165,337
0
L
Cliodhna
6,920
865
16
2
0
138,594
0
L
Ymir
6,746
843
5
1
0
152,775
0
W
Ganesha
7,416
927
3
0
0
158,129
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role