Player Matchup

Danzaburou
Danzaburou
 
Danzaburou
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fenrir
Fenrir
Bigfries
Fenrir
Level 107
God Stats
2W - 1L
1,516 SR
Queue Stats
27W - 32L
1,497 Elo+
Solo
Nu Wa
Nu Wa
FatherJoe2010
Nu Wa
Level 108
God Stats
32W - 25L
1,598 SR
Queue Stats
64W - 62L
1,510 Elo+
Solo
Surtr
Surtr
TACOmachine3000
Surtr
Level 104
God Stats
13W - 7L
1,575 SR
Queue Stats
138W - 120L
1,533 Elo+
Solo
Terra
Terra
righteouslegend
Terra
Level 157
God Stats
7W - 4L
1,587 SR
Queue Stats
189W - 172L
1,516 Elo+
Solo
Team Averages
Level 126
1,555 SR
1,511 Elo+

VS

Team Averages
Level 114
1,596 SR
1,462 Elo+
Ix Chel
Ix Chel
ALGxKUSH-206
Ix Chel
Level 88
God Stats
0W - 1L
1,697 SR
Queue Stats
0W - 2L
1,248 Elo+
Solo
Skadi
Skadi
Blake_11RS
Skadi
Level 152
God Stats
52W - 41L
1,609 SR
Queue Stats
229W - 248L
1,595 Elo+
Party 1
Sylvanus
Sylvanus
Godoftrix
Sylvanus
Level 146
God Stats
22W - 20L
1,574 SR
Queue Stats
468W - 481L
1,477 Elo+
Party 1
Yemoja
Yemoja
danielteenwolf17
Yemoja
Level 137
God Stats
12W - 13L
1,512 SR
Queue Stats
285W - 263L
1,488 Elo+
Solo
Mulan
Mulan
goshakasha
Mulan
Level 48
God Stats
0W - 2L
1,586 SR
Queue Stats
0W - 2L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
10
2 / 3 / 1
6,149
615
4,224
6,412
1,576
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Fenrir
Bigfries
Fenrir
11
5 / 2 / 4
6,039
604
7,931
7,460
2,763
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

12
2 / 0 / 5
6,530
653
5,932
1,836
609
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

11
2 / 1 / 2
6,936
694
5,937
8,623
3,586
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

9
1 / 1 / 4
5,518
552
4,916
8,124
5,243
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
ALGxKUSH-206
Ix Chel
9
2 / 5 / 1
5,202
520
2,915
7,972
3,463
Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Skadi
10
2 / 3 / 2
5,793
579
4,937
5,761
1,901
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Sylvanus
Godoftrix
Sylvanus
10
2 / 0 / 2
6,227
623
4,856
10,155
7,706
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

9
0 / 1 / 0
5,233
523
1,057
7,472
4,013
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Mulan
9
1 / 3 / 0
5,322
532
4,177
9,264
3,539
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
12
12
Kills
7
7
Deaths
12
16
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
 
Danzaburou
2
3
1
0.83
L
Ix Chel
ALGxKUSH-206
Ix Chel
2
5
1
0.5
W
Fenrir
Bigfries
Fenrir
5
2
4
3.5
L
Skadi
2
3
2
1
W
2
0
5
4.5
L
Sylvanus
Godoftrix
Sylvanus
2
0
2
3
W
2
1
2
3
L
0
1
0
0
L
Mulan
1
3
0
0.33
W
1
1
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,940
Damage
17,942
32,455
Taken
40,624
13,777
Mitigated
20,622
12,686
Healing
10,495
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
 
Danzaburou
4,224
1,351
50
2,181
6,412
1,576
561
1,783
4,629
0
34,765
L
Ix Chel
ALGxKUSH-206
Ix Chel
2,915
476
304
1,463
7,972
3,463
0
2,575
5,132
29,776
0
W
Fenrir
Bigfries
Fenrir
7,931
2,380
0
828
7,460
2,763
0
1,411
6,049
0
34,416
L
Skadi
4,937
1,566
0
0
5,761
1,901
11
781
4,950
0
46,229
W
5,932
1,108
0
751
1,836
609
0
1,213
623
45,639
0
L
Sylvanus
Godoftrix
Sylvanus
4,856
1,406
352
4,039
10,155
7,706
0
3,136
6,872
23,719
1,553
W
5,937
2,681
0
6,032
8,623
3,586
639
996
7,627
1,084
49,614
L
1,057
220
1,058
2,095
7,472
4,013
0
3,077
4,099
27,926
1,930
L
Mulan
4,177
1,073
0
1,184
9,264
3,539
0
402
8,792
0
25,653
W
4,916
1,079
178
2,666
8,124
5,243
0
3,318
4,806
21,245
1,486

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,172
Gold Earned
27,777
310
Minions Killed
282
0
Camps Cleared
0
1,117,863
Distance Traveled
966,776
9
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
6,149
615
55
6
0
208,896
0
L
Ix Chel
5,202
520
49
5
0
195,687
0
W
Fenrir
6,039
604
46
5
0
265,596
0
L
Skadi
5,793
579
92
9
0
199,468
0
W
Nu Wa
6,530
653
82
8
0
197,940
5
L
Sylvanus
6,227
623
33
3
0
187,422
0
W
Surtr
6,936
694
94
9
0
210,139
1
L
Yemoja
5,233
523
47
5
0
171,779
0
L
Mulan
5,322
532
61
6
0
212,420
0
W
Terra
5,518
552
33
3
0
235,292
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role