Player Matchup

Thoth
Thoth
Angelwolf Jeter
Thoth
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 14L
1,188 Elo+
Party 1
Merlin
Merlin
Deathmaster5769
Merlin
Level 155
God Stats
15W - 10L
1,535 SR
Queue Stats
479W - 502L
1,396 Elo+
Party 1
Chang'e
Chang'e
Mimmiekimmie888
Chang'e
Level 148
God Stats
0W - 4L
1,131 SR
Queue Stats
466W - 492L
1,387 Elo+
Party 1
Odin
Odin
RIDDLER FREAK
Odin
Level 127
God Stats
2W - 3L
1,511 SR
Queue Stats
205W - 189L
1,515 Elo+
Solo
Geb
Geb
SomeGuylol69
Geb
Level 28
God Stats
1W - 1L
1,746 SR
Queue Stats
13W - 29L
1,289 Elo+
Party 1
Team Averages
Level 97
1,485 SR
1,355 Elo+

VS

Team Averages
Level 110
1,540 SR
1,445 Elo+
Bastet
Bastet
LordOakIron
Bastet
Level 119
God Stats
4W - 1L
1,642 SR
Queue Stats
353W - 374L
1,499 Elo+
Solo
Cu Chulainn
Cu Chulainn
PiperWyatt3
Cu Chulainn
Level 77
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 2L
1,268 Elo+
Solo
Fenrir
Fenrir
YRN STOTCH5
Fenrir
Level 126
God Stats
7W - 1L
1,788 SR
Queue Stats
279W - 294L
1,449 Elo+
Solo
King Arthur
King Arthur
avragebloodloss
King Arthur
Level 84
God Stats
1W - 0L
1,500 SR
Queue Stats
41W - 35L
1,525 Elo+
Party 2
Ix Chel
Ix Chel
xxxLEV1ATHANxxx
Ix Chel
Level 146
God Stats
2W - 3L
1,270 SR
Queue Stats
150W - 161L
1,482 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 6 / 2
6,550
655
3,572
7,858
2,775
Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

Mystic Ring

Mystic Ring

+40
Magical Power
+20%
Attack Speed

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

15
4 / 3 / 1
8,500
850
15,396
10,566
4,504
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

11
0 / 5 / 3
6,776
678
5,676
9,640
3,201
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

15
1 / 3 / 5
7,820
782
11,824
11,512
11,665
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

12
0 / 6 / 3
7,311
731
7,324
17,162
9,399
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
15
4 / 0 / 17
8,701
870
14,834
13,518
6,275
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Cu Chulainn
PiperWyatt3
Cu Chulainn
13
0 / 2 / 16
7,721
772
5,977
8,726
7,461
Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Fenrir
16
13 / 2 / 8
9,785
979
19,540
19,238
15,520
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

King Arthur
avragebloodloss
King Arthur
12
0 / 2 / 12
7,210
721
3,335
12,644
4,993
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

15
6 / 0 / 10
9,497
950
8,600
5,559
2,663
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
86
6
Kills
23
23
Deaths
6
14
Assists
63
Player
Kills
Deaths
Assists
KDA
L
1
6
2
0.33
L
4
3
1
1.5
W
Bastet
4
0
17
12.5
L
0
5
3
0.3
W
Cu Chulainn
PiperWyatt3
Cu Chulainn
0
2
16
4
L
1
3
5
1.17
L
0
6
3
0.25
W
Fenrir
13
2
8
8.5
W
King Arthur
avragebloodloss
King Arthur
0
2
12
3
W
6
0
10
11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,792
Damage
52,286
56,738
Taken
59,685
31,544
Mitigated
36,912
17,844
Healing
33,905
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,572
1,255
20
116
7,858
2,775
0
1,228
6,471
5,951
598
L
15,396
1,494
543
2,912
10,566
4,504
0
1,185
9,077
33,532
423
W
Bastet
14,834
1,419
0
5,936
13,518
6,275
212
5,697
7,821
0
20,307
L
5,676
984
2,697
2,507
9,640
3,201
0
820
8,664
7,913
0
W
Cu Chulainn
PiperWyatt3
Cu Chulainn
5,977
724
1,453
1,408
8,726
7,461
149
5,235
3,491
0
18,796
L
11,824
1,115
875
1,702
11,512
11,665
0
3,014
8,121
5,284
17,613
L
7,324
1,148
2,260
4,212
17,162
9,399
0
2,281
14,714
14,669
0
W
Fenrir
19,540
5,053
1,179
8,331
19,238
15,520
0
9,459
9,779
0
31,582
W
King Arthur
avragebloodloss
King Arthur
3,335
446
446
2,905
12,644
4,993
245
10,122
2,522
0
10,610
W
8,600
1,031
8,691
3,556
5,559
2,663
584
3,675
1,884
13,579
1,013

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,957
Gold Earned
42,914
103
Minions Killed
99
0
Camps Cleared
0
822,930
Distance Traveled
957,541
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thoth
6,550
655
6
1
0
138,098
0
L
Merlin
8,500
850
49
5
0
172,627
0
W
Bastet
8,701
870
25
3
0
229,775
0
L
Chang'e
6,776
678
10
1
0
149,546
0
W
Cu Chulainn
7,721
772
27
3
0
195,682
0
L
Odin
7,820
782
32
3
0
167,658
0
L
Geb
7,311
731
6
1
0
195,001
0
W
Fenrir
9,785
979
16
2
0
207,377
0
W
King Arthur
7,210
721
19
2
0
162,854
0
W
Ix Chel
9,497
950
12
1
0
161,853
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role