Player Matchup

Ymir
Ymir
 
Ymir
Level 254
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Mercury
Mercury
Bjartskullar
Mercury
Level 127
God Stats
5W - 4L
1,507 SR
Queue Stats
418W - 390L
1,528 Elo+
Solo
Ra
Ra
LordGriffinOG
Ra
Level 157
God Stats
5W - 5L
1,474 SR
Queue Stats
256W - 232L
1,440 Elo+
Solo
Chronos
Chronos
YaBoiKyle96
Chronos
Level 137
God Stats
1W - 2L
1,368 SR
Queue Stats
194W - 253L
1,494 Elo+
Party 2
Hercules
Hercules
lvinal
Hercules
Level 127
God Stats
13W - 12L
1,597 SR
Queue Stats
228W - 206L
1,557 Elo+
Solo
Team Averages
Level 160
1,489 SR
1,504 Elo+

VS

Team Averages
Level 136
1,539 SR
1,488 Elo+
Cerberus
Cerberus
 
Cerberus
Level 175
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Charybdis
Charybdis
R41N NINJA
Charybdis
Level 141
God Stats
1W - 3L
1,535 SR
Queue Stats
70W - 97L
1,492 Elo+
Party 1
Chang'e
Chang'e
R41NArtorias
Chang'e
Level 136
God Stats
11W - 17L
1,607 SR
Queue Stats
36W - 57L
1,485 Elo+
Party 1
Aphrodite
Aphrodite
R41NCody
Aphrodite
Level 120
God Stats
5W - 8L
1,554 SR
Queue Stats
46W - 79L
1,455 Elo+
Party 1
King Arthur
King Arthur
happyjacob123
King Arthur
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
44W - 66L
1,506 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
12
3 / 2 / 0
6,759
676
5,500
6,404
4,275
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Mercury
Bjartskullar
Mercury
11
2 / 0 / 4
5,918
592
3,005
6,767
1,984
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

13
5 / 2 / 2
7,107
711
6,274
6,509
1,705
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos
YaBoiKyle96
Chronos
11
2 / 1 / 2
6,104
610
4,436
5,123
1,537
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hercules
lvinal
Hercules
10
4 / 1 / 2
6,335
634
6,861
10,033
4,970
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
 
Cerberus
10
4 / 0 / 1
5,640
564
3,627
4,567
1,536
Charybdis
R41N NINJA
Charybdis
8
1 / 5 / 0
4,706
471
7,454
8,476
2,570
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Chang'e
R41NArtorias
Chang'e
9
1 / 7 / 0
5,077
508
4,468
8,743
2,258
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Aphrodite
R41NCody
Aphrodite
8
0 / 1 / 1
4,577
458
2,308
8,272
4,879
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

King Arthur
happyjacob123
King Arthur
10
0 / 3 / 1
5,720
572
3,748
10,013
4,924
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
9
16
Kills
6
6
Deaths
16
10
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Ymir
 
Ymir
3
2
0
1.5
L
Cerberus
 
Cerberus
4
0
1
4.5
W
Mercury
Bjartskullar
Mercury
2
0
4
4
W
5
2
2
3
L
Charybdis
R41N NINJA
Charybdis
1
5
0
0.2
L
Chang'e
R41NArtorias
Chang'e
1
7
0
0.14
L
Aphrodite
R41NCody
Aphrodite
0
1
1
0.5
W
Chronos
YaBoiKyle96
Chronos
2
1
2
3
L
King Arthur
happyjacob123
King Arthur
0
3
1
0.17
W
Hercules
lvinal
Hercules
4
1
2
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,076
Damage
21,605
34,836
Taken
40,071
14,471
Mitigated
16,167
16,003
Healing
13,232
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ymir
 
Ymir
5,500
1,076
0
1,802
6,404
4,275
0
1,034
5,268
38,099
2,020
L
Cerberus
 
Cerberus
3,627
301
0
1,433
4,567
1,536
0
903
3,532
23,875
0
W
Mercury
Bjartskullar
Mercury
3,005
1,012
0
4,550
6,767
1,984
283
1,297
5,336
0
41,842
W
6,274
1,006
204
2,656
6,509
1,705
242
3,916
2,013
50,705
2,278
L
Charybdis
R41N NINJA
Charybdis
7,454
3,747
0
1,927
8,476
2,570
0
1,929
6,437
0
36,603
L
Chang'e
R41NArtorias
Chang'e
4,468
0
120
1,615
8,743
2,258
0
4,447
3,882
28,990
0
L
Aphrodite
R41NCody
Aphrodite
2,308
228
1,306
4,298
8,272
4,879
0
2,262
5,728
12,175
0
W
Chronos
YaBoiKyle96
Chronos
4,436
1,741
0
2,396
5,123
1,537
0
781
4,342
35,720
2,011
L
King Arthur
happyjacob123
King Arthur
3,748
501
0
2,533
10,013
4,924
0
4,740
4,885
0
36,945
W
Hercules
lvinal
Hercules
6,861
2,893
0
4,395
10,033
4,970
0
2,425
7,474
0
25,071

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,223
Gold Earned
25,720
380
Minions Killed
265
0
Camps Cleared
0
1,074,291
Distance Traveled
942,798
11
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
6,759
676
96
10
0
171,402
4
L
Cerberus
5,640
564
52
5
0
188,277
3
W
Mercury
5,918
592
76
8
0
247,723
0
W
Ra
7,107
711
99
10
0
244,349
3
L
Charybdis
4,706
471
61
6
0
183,857
0
L
Chang'e
5,077
508
54
5
0
196,631
0
L
Aphrodite
4,577
458
14
1
0
193,703
0
W
Chronos
6,104
610
80
8
0
187,841
0
L
King Arthur
5,720
572
84
8
0
180,330
0
W
Hercules
6,335
634
29
3
0
222,976
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role