Player Matchup

Ra
Ra
Platinum IV
 
Ra
Platinum IV
Level 310
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Athena
Athena
Bronze V
DarthSidiousss
Athena
Bronze V
Level 129
God Stats
1W - 1L
1,605 SR
Queue Stats
3W - 3L
1,462 MMR
Party 2
Hercules
Hercules
Gold V
Frezler
Hercules
Gold V
Level 152
God Stats
1W - 0L
1,454 SR
Queue Stats
8W - 7L
1,588 MMR
Party 2
Fenrir
Fenrir
Gold III
Jincx-_-
Fenrir
Gold III
Level 149
God Stats
10W - 9L
1,543 SR
Queue Stats
133W - 142L
1,534 MMR
Solo
Skadi
Skadi
Gold IV
iMDoctorJones
Skadi
Gold IV
Level 185
God Stats
7W - 7L
1,492 SR
Queue Stats
34W - 33L
1,506 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 185
1,519 SR
1,518 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 165
1,501 SR
1,515 MMR
Nu Wa
Nu Wa
Bronze III
 
Nu Wa
Bronze III
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Tsukuyomi
Tsukuyomi
Platinum V
Gabucho_el_yucho
Tsukuyomi
Platinum V
Level 146
God Stats
50W - 67L
1,435 SR
Queue Stats
454W - 470L
1,468 MMR
Solo
Hachiman
Hachiman
Bronze III
sirhardigan
Hachiman
Bronze III
Level 180
God Stats
0W - 1L
1,457 SR
Queue Stats
2W - 2L
1,541 MMR
Party 1
Sobek
Sobek
Gold III
slaad17
Sobek
Gold III
Level 163
God Stats
7W - 11L
1,475 SR
Queue Stats
525W - 538L
1,525 MMR
Solo
Medusa
Medusa
Gold I
syndromecol
Medusa
Gold I
Level 192
God Stats
28W - 23L
1,638 SR
Queue Stats
408W - 410L
1,543 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
16
4 / 0 / 10
9,480
593
8,359
8,321
2,854
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

15
4 / 0 / 14
9,701
606
8,116
13,204
13,677
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Hercules
Frezler
Hercules
17
7 / 1 / 5
10,780
674
15,241
14,089
13,656
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Fenrir
Jincx-_-
Fenrir
14
6 / 4 / 11
8,783
549
9,454
13,474
4,677
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

16
4 / 1 / 7
9,618
601
8,058
6,520
2,231
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Bans
DanzaburouChernobogAwilix

VS

Bans
BastetLokiCthulhu
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
12
0 / 7 / 3
6,933
433
6,887
12,913
5,591
Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Tsukuyomi
15
3 / 6 / 2
8,241
515
10,434
15,533
5,819
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Hachiman
sirhardigan
Hachiman
15
0 / 4 / 0
8,225
514
4,721
9,748
3,217
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Sobek
slaad17
Sobek
11
1 / 5 / 1
7,542
471
6,319
19,069
18,333
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Winged Blade

Winged Blade

+25
Magical Protection
+200
Health
+20%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - When hit by a Slow, you and nearby allies within 30 units become immune to Slows and gain 20% increased Movement Speed for 4s. This effect can only occur once every 30 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Medusa
13
2 / 3 / 2
7,915
495
6,948
10,796
4,035
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

72
Kill Participation
14
25
Kills
6
6
Deaths
25
47
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Ra
 
Ra
4
0
10
9
L
Nu Wa
 
Nu Wa
0
7
3
0.21
W
4
0
14
11
W
Hercules
Frezler
Hercules
7
1
5
9.5
L
Tsukuyomi
3
6
2
0.67
W
Fenrir
Jincx-_-
Fenrir
6
4
11
2.88
W
4
1
7
7.5
L
Hachiman
sirhardigan
Hachiman
0
4
0
0
L
Sobek
slaad17
Sobek
1
5
1
0.3
L
Medusa
2
3
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,228
Damage
35,309
55,608
Taken
68,059
37,095
Mitigated
36,995
18,321
Healing
16,058
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ra
 
Ra
8,359
586
1,428
3,586
8,321
2,854
41
1,538
6,619
73,295
2,004
L
Nu Wa
 
Nu Wa
6,887
1,980
0
500
12,913
5,591
273
815
11,398
30,689
1,559
W
8,116
1,645
0
1,703
13,204
13,677
218
3,906
9,103
16,941
954
W
Hercules
Frezler
Hercules
15,241
4,004
0
6,701
14,089
13,656
322
4,305
9,206
0
82,030
L
Tsukuyomi
10,434
2,043
0
5,174
15,533
5,819
0
3,251
12,185
0
72,310
W
Fenrir
Jincx-_-
Fenrir
9,454
1,139
0
4,277
13,474
4,677
0
2,066
11,188
0
55,318
W
8,058
2,626
0
626
6,520
2,231
635
697
5,769
0
81,766
L
Hachiman
sirhardigan
Hachiman
4,721
2,383
0
2,791
9,748
3,217
854
2,949
6,750
0
70,095
L
Sobek
slaad17
Sobek
6,319
554
0
5,772
19,069
18,333
0
5,640
13,284
23,901
0
L
Medusa
6,948
1,797
0
1,821
10,796
4,035
0
2,674
7,991
0
59,739

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,362
Gold Earned
38,856
512
Minions Killed
432
0
Camps Cleared
0
1,732,822
Distance Traveled
1,554,189
16
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
9,480
593
138
9
0
342,268
2
L
Nu Wa
6,933
433
60
4
0
244,822
0
W
Athena
9,701
606
22
1
0
374,796
8
W
Hercules
10,780
674
142
9
0
318,845
0
L
Tsukuyomi
8,241
515
107
7
0
329,724
0
W
Fenrir
8,783
549
71
4
0
381,228
4
W
Skadi
9,618
601
139
9
0
315,685
2
L
Hachiman
8,225
514
130
8
0
299,901
2
L
Sobek
7,542
471
35
2
0
337,993
5
L
Medusa
7,915
495
100
6
0
341,749
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role