Player Matchup

Sylvanus
Sylvanus
 
Sylvanus
Level 202
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Odin
Odin
GrrStorm
Odin
Level 158
God Stats
28W - 14L
1,705 SR
Queue Stats
1,240W - 1,192L
1,505 Elo+
Solo
Janus
Janus
WHALE_MAN2004
Janus
Level 100
God Stats
35W - 38L
1,498 SR
Queue Stats
505W - 500L
1,485 Elo+
Solo
Amaterasu
Amaterasu
salasar0_0
Amaterasu
Level 122
God Stats
1W - 0L
1,500 SR
Queue Stats
41W - 43L
1,452 Elo+
Solo
Neith
Neith
xX-EVA_01_XD-xX
Neith
Level 194
God Stats
32W - 30L
1,565 SR
Queue Stats
414W - 391L
1,455 Elo+
Solo
Team Averages
Level 155
1,553 SR
1,479 Elo+

VS

Team Averages
Level 145
1,646 SR
1,496 Elo+
Cthulhu
Cthulhu
FB_RJ_Pengo
Cthulhu
Level 218
God Stats
4W - 4L
1,476 SR
Queue Stats
395W - 400L
1,432 Elo+
Party 1
Kumbhakarna
Kumbhakarna
Fashu_
Kumbhakarna
Level 146
God Stats
6W - 4L
1,781 SR
Queue Stats
329W - 324L
1,488 Elo+
Solo
Thanatos
Thanatos
Michel_Albuquerq
Thanatos
Level 155
God Stats
2W - 1L
1,837 SR
Queue Stats
43W - 39L
1,434 Elo+
Party 1
Izanami
Izanami
Mxmlcl
Izanami
Level 144
God Stats
95W - 99L
1,528 SR
Queue Stats
283W - 283L
1,614 Elo+
Solo
Artemis
Artemis
Zakarel
Artemis
Level 64
God Stats
113W - 95L
1,609 SR
Queue Stats
131W - 127L
1,514 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
 
Sylvanus
13
3 / 1 / 1
6,785
452
6,659
10,550
8,909
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Odin
15
1 / 0 / 5
8,146
543
5,214
7,545
3,097
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+10%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

14
6 / 1 / 2
8,420
561
8,746
6,849
1,952
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Amaterasu
salasar0_0
Amaterasu
16
6 / 0 / 3
9,531
635
11,201
19,525
16,473
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

13
0 / 2 / 6
6,959
464
10,659
10,867
3,896
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
FB_RJ_Pengo
Cthulhu
12
0 / 2 / 0
6,963
464
5,076
7,558
4,723
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Kumbhakarna
Fashu_
Kumbhakarna
11
1 / 2 / 1
6,864
458
5,360
15,375
10,623
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 20 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

11
1 / 4 / 0
6,393
426
3,357
10,670
3,842
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Izanami
Mxmlcl
Izanami
15
2 / 2 / 2
8,379
559
10,280
13,371
4,478
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Artemis
Zakarel
Artemis
12
0 / 6 / 0
7,104
474
12,303
12,979
4,346
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
7
16
Kills
4
4
Deaths
16
17
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Sylvanus
 
Sylvanus
3
1
1
3.5
L
Cthulhu
FB_RJ_Pengo
Cthulhu
0
2
0
0
L
Kumbhakarna
Fashu_
Kumbhakarna
1
2
1
0.75
W
Odin
1
0
5
3.5
L
1
4
0
0.25
L
Izanami
Mxmlcl
Izanami
2
2
2
1.5
W
6
1
2
7
L
Artemis
Zakarel
Artemis
0
6
0
0
W
Amaterasu
salasar0_0
Amaterasu
6
0
3
7.5
W
0
2
6
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,479
Damage
36,376
55,336
Taken
59,953
34,327
Mitigated
28,012
23,256
Healing
17,510
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sylvanus
 
Sylvanus
6,659
1,671
1,276
5,116
10,550
8,909
162
3,698
6,852
26,824
2,304
L
Cthulhu
FB_RJ_Pengo
Cthulhu
5,076
277
20
1,433
7,558
4,723
0
2,535
4,864
41,590
1,653
L
Kumbhakarna
Fashu_
Kumbhakarna
5,360
429
0
3,138
15,375
10,623
0
4,525
10,736
22,592
1,126
W
Odin
5,214
1,982
0
1,660
7,545
3,097
0
1,313
6,232
0
68,488
L
3,357
1,039
0
5,597
10,670
3,842
0
2,313
8,235
0
34,899
L
Izanami
Mxmlcl
Izanami
10,280
5,824
0
4,091
13,371
4,478
0
5,367
7,840
0
78,689
W
8,746
667
0
501
6,849
1,952
0
1,842
5,007
55,788
0
L
Artemis
Zakarel
Artemis
12,303
6,217
0
3,231
12,979
4,346
0
0
12,979
0
54,039
W
Amaterasu
salasar0_0
Amaterasu
11,201
4,268
0
10,772
19,525
16,473
0
665
18,860
0
65,862
W
10,659
3,388
0
3,931
10,867
3,896
195
2,540
8,327
0
64,031

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,841
Gold Earned
35,703
480
Minions Killed
423
0
Camps Cleared
0
1,465,765
Distance Traveled
1,362,846
6
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sylvanus
6,785
452
45
3
0
247,953
4
L
Cthulhu
6,963
464
80
5
0
298,033
2
L
Kumbhakarna
6,864
458
40
3
0
293,086
1
W
Odin
8,146
543
124
8
0
349,246
0
L
Thanatos
6,393
426
65
4
0
289,727
5
L
Izanami
8,379
559
150
10
0
268,351
0
W
Janus
8,420
561
98
7
0
349,380
0
L
Artemis
7,104
474
88
6
0
213,649
0
W
Amaterasu
9,531
635
121
8
0
264,742
0
W
Neith
6,959
464
92
6
0
254,444
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role