Player Matchup

Neith
Neith
 
Neith
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Serqet
Serqet
DownStatic
Serqet
Level 170
God Stats
19W - 20L
1,517 SR
Queue Stats
139W - 150L
1,558 Elo+
Party 1
Surtr
Surtr
Not_Armament
Surtr
Level 124
God Stats
4W - 1L
1,709 SR
Queue Stats
144W - 153L
1,554 Elo+
Party 2
Ix Chel
Ix Chel
Raccoon-Goddess
Ix Chel
Level 119
God Stats
11W - 11L
1,580 SR
Queue Stats
196W - 201L
1,569 Elo+
Party 2
Cthulhu
Cthulhu
TheIntenseBro
Cthulhu
Level 128
God Stats
1W - 0L
1,500 SR
Queue Stats
441W - 398L
1,492 Elo+
Solo
Team Averages
Level 140
1,561 SR
1,534 Elo+

VS

Team Averages
Level 129
1,632 SR
1,512 Elo+
Odin
Odin
 
Odin
Level 64
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sobek
Sobek
ChuChuWaSa
Sobek
Level 158
God Stats
0W - 1L
1,819 SR
Queue Stats
211W - 177L
1,544 Elo+
Solo
Tsukuyomi
Tsukuyomi
Im1up
Tsukuyomi
Level 135
God Stats
2W - 3L
1,625 SR
Queue Stats
639W - 607L
1,510 Elo+
Solo
Artemis
Artemis
Lar-On
Artemis
Level 170
God Stats
0W - 2L
1,550 SR
Queue Stats
23W - 16L
1,544 Elo+
Solo
Ix Chel
Ix Chel
OGMeatStick
Ix Chel
Level 119
God Stats
1W - 1L
1,666 SR
Queue Stats
14W - 14L
1,460 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
6
0 / 0 / 2
3,480
696
2,126
2,011
483
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Serqet
DownStatic
Serqet
7
0 / 0 / 3
3,636
727
1,321
3,274
1,005
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

6
2 / 0 / 0
4,106
821
1,861
2,919
1,449
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

7
1 / 1 / 0
4,057
811
1,676
2,510
635
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cthulhu
7
1 / 0 / 0
3,918
784
1,798
3,230
1,571
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
 
Odin
5
0 / 1 / 0
3,391
678
1,864
3,773
1,459
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate

Breastplate

+20
Physical Protection

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Sobek
6
0 / 0 / 0
3,094
619
1,451
3,896
2,167
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Tsukuyomi
Im1up
Tsukuyomi
3
0 / 0 / 0
2,695
539
211
1,455
306
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Artemis
Lar-On
Artemis
6
0 / 2 / 0
3,072
614
1,877
2,725
599
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Ix Chel
OGMeatStick
Ix Chel
8
1 / 1 / 0
4,038
808
1,792
2,906
757
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
1
4
Kills
1
1
Deaths
4
5
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Neith
 
Neith
0
0
2
1
L
Odin
 
Odin
0
1
0
0
L
Sobek
0
0
0
0
W
Serqet
DownStatic
Serqet
0
0
3
1.5
L
Tsukuyomi
Im1up
Tsukuyomi
0
0
0
0
L
Artemis
Lar-On
Artemis
0
2
0
0
W
2
0
0
2
L
Ix Chel
OGMeatStick
Ix Chel
1
1
0
1
W
1
1
0
1
W
Cthulhu
1
0
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,782
Damage
7,195
13,944
Taken
14,755
5,143
Mitigated
5,288
5,497
Healing
5,636
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
 
Neith
2,126
1,090
0
1,050
2,011
483
0
485
1,526
0
17,707
L
Odin
 
Odin
1,864
449
0
1,000
3,773
1,459
0
1,500
2,026
516
14,686
L
Sobek
1,451
92
0
2,323
3,896
2,167
0
32
3,864
11,510
0
W
Serqet
DownStatic
Serqet
1,321
293
0
762
3,274
1,005
0
449
2,825
0
16,243
L
Tsukuyomi
Im1up
Tsukuyomi
211
50
0
559
1,455
306
0
494
961
0
2,867
L
Artemis
Lar-On
Artemis
1,877
734
0
644
2,725
599
0
83
2,642
0
12,794
W
1,861
851
91
1,363
2,919
1,449
0
966
1,953
385
8,920
L
Ix Chel
OGMeatStick
Ix Chel
1,792
182
141
969
2,906
757
0
1,182
1,672
20,048
1,164
W
1,676
288
348
1,133
2,510
635
0
1,343
1,167
23,311
0
W
Cthulhu
1,798
314
0
750
3,230
1,571
0
184
3,046
17,084
51

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,197
Gold Earned
16,290
174
Minions Killed
138
0
Camps Cleared
0
534,434
Distance Traveled
424,977
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
3,480
696
35
7
0
95,461
0
L
Odin
3,391
678
28
6
0
91,899
0
L
Sobek
3,094
619
20
4
0
102,719
0
W
Serqet
3,636
727
35
7
0
134,820
0
L
Tsukuyomi
2,695
539
7
1
0
30,486
0
L
Artemis
3,072
614
30
6
0
93,796
0
W
Surtr
4,106
821
12
2
0
110,452
0
L
Ix Chel
4,038
808
53
11
0
106,077
0
W
Ix Chel
4,057
811
50
10
0
103,199
0
W
Cthulhu
3,918
784
42
8
0
90,502
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role