Player Matchup

Cthulhu
Cthulhu
Batablue
Cthulhu
Level 148
God Stats
15W - 6L
1,882 SR
Queue Stats
187W - 129L
1,631 Elo+
Party 1
Anubis
Anubis
GLIIZZYYE
Anubis
Level 71
God Stats
7W - 8L
1,540 SR
Queue Stats
38W - 50L
1,391 Elo+
Solo
Serqet
Serqet
GoblinN1nJa
Serqet
Level 44
God Stats
2W - 2L
1,497 SR
Queue Stats
10W - 11L
1,474 Elo+
Solo
Surtr
Surtr
Tim40243
Surtr
Level 22
God Stats
3W - 2L
1,500 SR
Queue Stats
42W - 26L
1,603 Elo+
Party 1
Danzaburou
Danzaburou
ejw_17
Danzaburou
Level 48
God Stats
23W - 34L
1,372 SR
Queue Stats
169W - 228L
1,355 Elo+
Solo
Team Averages
Level 67
1,558 SR
1,491 Elo+

VS

Team Averages
Level 80
1,512 SR
1,383 Elo+
Poseidon
Poseidon
Krazy Mental
Poseidon
Level 136
God Stats
151W - 149L
1,494 SR
Queue Stats
775W - 841L
1,420 Elo+
Solo
Ares
Ares
TDE_Renkai
Ares
Level 84
God Stats
0W - 1L
1,430 SR
Queue Stats
56W - 63L
1,482 Elo+
Solo
Anhur
Anhur
TYRWarHammer13
Anhur
Level 105
God Stats
13W - 15L
1,499 SR
Queue Stats
427W - 451L
1,386 Elo+
Solo
Agni
Agni
bjgoines86
Agni
Level 33
God Stats
142W - 180L
1,437 SR
Queue Stats
142W - 181L
1,376 Elo+
Solo
Medusa
Medusa
lilt411
Medusa
Level 44
God Stats
0W - 2L
1,702 SR
Queue Stats
1W - 2L
1,249 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Batablue
Cthulhu
13
3 / 0 / 8
8,635
1,439
9,076
5,872
4,841
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Glorious Pridwen

Glorious Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you create an explosion, dealing 65% of your Protections from items and abilities as Magical Damage and slowing targets by 25% for 3s in a 30 unit radius. Then you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, you explode again. This can only occur once every 45 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Anubis
GLIIZZYYE
Anubis
13
2 / 2 / 4
7,531
1,255
4,571
3,716
1,438
Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Serqet
12
0 / 4 / 4
6,708
1,118
1,803
4,861
1,832
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Piercing Star

Piercing Star

+25
Physical Power
+150
Mana
+10
Mp 5

PASSIVE - Every 5s, your next ability deals 2% of the target’s Maximum Health as Physical damage.

Surtr
Tim40243
Surtr
13
4 / 1 / 8
8,336
1,389
8,200
7,575
6,795
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Danzaburou
ejw_17
Danzaburou
13
3 / 2 / 6
8,304
1,384
4,909
5,504
1,878
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Team 1 Tickets

330

VS

Team 2 Tickets

290

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Poseidon
Krazy Mental
Poseidon
12
0 / 0 / 6
7,101
1,184
3,928
6,008
1,929
Rejuvenating Heart

Rejuvenating Heart

+65
Magical Power
+200
Health
+300
Mana
+15%
Magical Lifesteal

PASSIVE - Lifestealing off of enemy gods heals yourself and nearby allies within 55 units of you by 75% of that healing.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

12
2 / 1 / 2
7,470
1,245
1,531
4,208
3,161
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

12
2 / 2 / 6
7,524
1,254
5,083
5,445
2,492
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

12
3 / 4 / 3
7,586
1,264
2,943
5,819
1,913
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Medusa
lilt411
Medusa
12
2 / 5 / 5
7,458
1,243
8,523
9,135
3,007
Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
31
12
Kills
9
9
Deaths
12
30
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
Batablue
Cthulhu
3
0
8
7
W
Anubis
GLIIZZYYE
Anubis
2
2
4
2
W
Serqet
0
4
4
0.5
L
Poseidon
Krazy Mental
Poseidon
0
0
6
3
L
2
1
2
3
L
2
2
6
2.5
W
Surtr
Tim40243
Surtr
4
1
8
8
L
3
4
3
1.13
W
Danzaburou
ejw_17
Danzaburou
3
2
6
3
L
Medusa
lilt411
Medusa
2
5
5
0.9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,559
Damage
22,008
27,528
Taken
30,615
16,784
Mitigated
12,502
4,390
Healing
2,421
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
Batablue
Cthulhu
9,076
1,019
265
543
5,872
4,841
0
1,609
4,120
21,456
1,697
W
Anubis
GLIIZZYYE
Anubis
4,571
434
273
915
3,716
1,438
0
1,125
2,555
11,826
547
W
Serqet
1,803
197
0
0
4,861
1,832
0
1,874
2,897
0
4,641
L
Poseidon
Krazy Mental
Poseidon
3,928
479
332
692
6,008
1,929
0
4,323
1,649
15,645
1,027
L
1,531
124
0
192
4,208
3,161
0
1,208
2,772
3,911
0
L
5,083
1,945
0
274
5,445
2,492
0
2,285
3,127
0
18,287
W
Surtr
Tim40243
Surtr
8,200
4,195
0
681
7,575
6,795
0
2,042
5,452
359
15,064
L
2,943
0
0
192
5,819
1,913
0
2,501
3,153
10,487
0
W
Danzaburou
ejw_17
Danzaburou
4,909
1,609
0
1,713
5,504
1,878
0
1,186
4,242
0
22,618
L
Medusa
lilt411
Medusa
8,523
4,195
0
739
9,135
3,007
0
2,994
5,711
0
24,783

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,514
Gold Earned
37,139
129
Minions Killed
130
5
Camps Cleared
3
669,995
Distance Traveled
570,357
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
8,635
1,439
29
5
1
146,350
0
W
Anubis
7,531
1,255
15
3
2
126,749
0
W
Serqet
6,708
1,118
5
1
1
118,929
0
L
Poseidon
7,101
1,184
30
5
0
114,469
0
L
Ares
7,470
1,245
3
1
0
77,723
0
L
Anhur
7,524
1,254
25
4
1
116,783
0
W
Surtr
8,336
1,389
19
3
0
137,651
0
L
Agni
7,586
1,264
30
5
1
129,918
0
W
Danzaburou
8,304
1,384
61
10
1
140,316
0
L
Medusa
7,458
1,243
42
7
1
131,464
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role