Player Matchup

Danzaburou
Danzaburou
 
Danzaburou
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hercules
Hercules
AugustoMTRs
Hercules
Level 99
God Stats
45W - 57L
1,428 SR
Queue Stats
605W - 611L
1,462 Elo+
Solo
Nox
Nox
XxPonyGagoxX
Nox
Level 129
God Stats
53W - 43L
1,530 SR
Queue Stats
456W - 485L
1,450 Elo+
Solo
Hun Batz
Hun Batz
abdbatman112
Hun Batz
Level 149
God Stats
137W - 91L
1,650 SR
Queue Stats
460W - 447L
1,608 Elo+
Solo
Raijin
Raijin
whatthefeezy
Raijin
Level 147
God Stats
9W - 7L
1,498 SR
Queue Stats
143W - 142L
1,496 Elo+
Solo
Team Averages
Level 136
1,521 SR
1,503 Elo+

VS

Team Averages
Level 131
1,468 SR
1,478 Elo+
Fenrir
Fenrir
DEMONBOUND
Fenrir
Level 151
God Stats
0W - 3L
1,152 SR
Queue Stats
395W - 375L
1,496 Elo+
Solo
He Bo
He Bo
Dayaran1
He Bo
Level 126
God Stats
1W - 2L
1,638 SR
Queue Stats
9W - 11L
1,515 Elo+
Solo
Olorun
Olorun
EAH1997
Olorun
Level 159
God Stats
4W - 4L
1,576 SR
Queue Stats
581W - 620L
1,461 Elo+
Solo
Odin
Odin
Mark55Goat
Odin
Level 102
God Stats
7W - 7L
1,497 SR
Queue Stats
87W - 95L
1,445 Elo+
Solo
Anubis
Anubis
WolfLoveCraft
Anubis
Level 118
God Stats
12W - 18L
1,476 SR
Queue Stats
61W - 70L
1,470 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
15
2 / 1 / 8
9,577
1,064
8,790
5,220
2,075
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Hercules
AugustoMTRs
Hercules
16
9 / 0 / 5
10,966
1,218
11,290
6,686
2,903
Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

15
2 / 0 / 8
9,248
1,028
5,432
4,785
1,887
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Hun Batz
abdbatman112
Hun Batz
15
2 / 2 / 10
9,415
1,046
4,670
6,661
3,375
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Raijin
17
7 / 0 / 9
11,058
1,229
11,022
3,209
1,174
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Team 1 Tickets

329

VS

Team 2 Tickets

181

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
DEMONBOUND
Fenrir
12
0 / 1 / 0
7,678
853
0
2,024
880
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

He Bo
Dayaran1
He Bo
15
2 / 7 / 0
9,745
1,083
11,565
15,225
4,674
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Warlock's Staff

Evolved Warlock's Staff

+80
Magical Power
+500
Health
+200
Mana
+10
Magical Penetration

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Olorun
EAH1997
Olorun
14
0 / 5 / 2
8,811
979
3,561
10,975
3,864
Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

14
1 / 9 / 0
8,618
958
5,982
18,224
9,941
Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Ancile

Ancile

+45
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s. While this effect is on cooldown, gain 20 Physical Power and 35 Magical Power.

12
0 / 0 / 0
7,539
838
0
0
0
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

62
Kill Participation
5
22
Kills
3
3
Deaths
22
40
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
 
Danzaburou
2
1
8
6
W
Hercules
AugustoMTRs
Hercules
9
0
5
11.5
L
Fenrir
DEMONBOUND
Fenrir
0
1
0
0
L
He Bo
Dayaran1
He Bo
2
7
0
0.29
L
Olorun
EAH1997
Olorun
0
5
2
0.2
L
1
9
0
0.11
L
0
0
0
0
W
2
0
8
6
W
Hun Batz
abdbatman112
Hun Batz
2
2
10
3.5
W
Raijin
7
0
9
11.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,204
Damage
21,108
26,561
Taken
46,448
11,414
Mitigated
19,359
2,665
Healing
1,819
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
 
Danzaburou
8,790
4,652
178
1,521
5,220
2,075
0
2,952
2,268
0
21,434
W
Hercules
AugustoMTRs
Hercules
11,290
5,267
0
966
6,686
2,903
0
3,286
3,400
0
21,601
L
Fenrir
DEMONBOUND
Fenrir
0
0
0
0
2,024
880
0
388
1,636
0
373
L
He Bo
Dayaran1
He Bo
11,565
1,089
0
0
15,225
4,674
0
5,636
9,578
44,626
550
L
Olorun
EAH1997
Olorun
3,561
392
50
592
10,975
3,864
0
3,072
6,976
18,480
534
L
5,982
1,368
0
1,177
18,224
9,941
0
7,148
11,067
0
15,935
L
0
0
0
0
0
0
0
0
0
0
0
W
5,432
528
0
0
4,785
1,887
0
1,976
2,809
17,994
0
W
Hun Batz
abdbatman112
Hun Batz
4,670
468
0
0
6,661
3,375
0
4,197
2,464
0
14,873
W
Raijin
11,022
941
0
0
3,209
1,174
0
2,570
639
31,704
1,500

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,264
Gold Earned
42,391
171
Minions Killed
147
8
Camps Cleared
3
874,743
Distance Traveled
504,028
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
9,577
1,064
32
4
0
166,333
0
W
Hercules
10,966
1,218
19
2
4
202,617
0
L
Fenrir
7,678
853
0
0
0
35,768
0
L
He Bo
9,745
1,083
98
11
0
154,174
0
L
Olorun
8,811
979
33
4
1
152,883
0
L
Odin
8,618
958
16
2
2
161,062
0
L
Anubis
7,539
838
0
0
0
141
0
W
Nox
9,248
1,028
26
3
1
175,966
0
W
Hun Batz
9,415
1,046
27
3
2
155,889
0
W
Raijin
11,058
1,229
67
7
1
173,938
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role