Player Matchup

Sylvanus
Sylvanus
MillsKills
Sylvanus
Level 150
God Stats
2W - 1L
1,500 SR
Queue Stats
154W - 154L
1,577 Elo+
Party 1
Surtr
Surtr
Saluga123
Surtr
Level 94
God Stats
7W - 7L
1,345 SR
Queue Stats
537W - 460L
1,559 Elo+
Solo
Bastet
Bastet
SheerMiller
Bastet
Level 142
God Stats
11W - 12L
1,662 SR
Queue Stats
199W - 193L
1,555 Elo+
Party 1
Olorun
Olorun
Traumatized XI
Olorun
Level 175
God Stats
1W - 1L
1,193 SR
Queue Stats
445W - 434L
1,561 Elo+
Solo
Skadi
Skadi
Waterfactory
Skadi
Level 128
God Stats
28W - 23L
1,553 SR
Queue Stats
252W - 238L
1,644 Elo+
Party 1
Team Averages
Level 138
1,451 SR
1,579 Elo+

VS

Team Averages
Level 146
1,700 SR
1,572 Elo+
Cupid
Cupid
 
Cupid
Level 35
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Gilgamesh
Gilgamesh
Bruezy
Gilgamesh
Level 156
God Stats
0W - 1L
1,866 SR
Queue Stats
59W - 32L
1,636 Elo+
Party 2
Janus
Janus
Innovatixn
Janus
Level 147
God Stats
12W - 9L
1,638 SR
Queue Stats
77W - 104L
1,534 Elo+
Solo
Ares
Ares
Psych96
Ares
Level 235
God Stats
3W - 3L
1,598 SR
Queue Stats
95W - 83L
1,599 Elo+
Party 2
Baron Samedi
Baron Samedi
RGhaus
Baron Samedi
Level 157
God Stats
2W - 1L
1,897 SR
Queue Stats
57W - 38L
1,591 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
MillsKills
Sylvanus
7
0 / 0 / 0
3,755
626
1,088
3,523
1,244
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Surtr
Saluga123
Surtr
9
3 / 2 / 0
5,352
892
4,797
5,763
2,018
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Bastet
7
0 / 1 / 0
3,726
621
1,243
3,533
1,093
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

7
1 / 2 / 0
4,412
735
3,497
3,114
854
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

7
0 / 0 / 0
3,884
647
1,798
2,917
700
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cupid
 
Cupid
4
0 / 0 / 1
3,180
530
1,444
970
218
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Gilgamesh
Bruezy
Gilgamesh
8
4 / 0 / 0
4,682
780
2,557
4,961
1,682
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Short Bow

Short Bow

+15%
Attack Speed

Cudgel

Cudgel

+10
Physical Power
+50
Health

Janus
9
1 / 0 / 0
4,464
744
1,678
3,062
774
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ares
Psych96
Ares
7
0 / 3 / 2
3,685
614
2,112
5,083
2,505
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Baron Samedi
RGhaus
Baron Samedi
8
0 / 1 / 2
4,221
704
1,567
4,804
1,649
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
10
4
Kills
5
5
Deaths
4
0
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Cupid
 
Cupid
0
0
1
0.5
L
Gilgamesh
Bruezy
Gilgamesh
4
0
0
4
L
Janus
1
0
0
1
W
Sylvanus
MillsKills
Sylvanus
0
0
0
0
L
Ares
Psych96
Ares
0
3
2
0.33
L
Baron Samedi
RGhaus
Baron Samedi
0
1
2
1
W
Surtr
Saluga123
Surtr
3
2
0
1.5
W
Bastet
0
1
0
0
W
1
2
0
0.5
W
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,423
Damage
9,358
18,850
Taken
18,880
5,909
Mitigated
6,828
5,637
Healing
7,965
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cupid
 
Cupid
1,444
1,101
0
507
970
218
0
455
515
0
6,764
L
Gilgamesh
Bruezy
Gilgamesh
2,557
1,068
0
2,189
4,961
1,682
0
1,021
3,940
0
21,111
L
Janus
1,678
168
0
1,296
3,062
774
0
127
2,935
20,308
0
W
Sylvanus
MillsKills
Sylvanus
1,088
534
143
1,276
3,523
1,244
0
746
2,737
12,112
6,177
L
Ares
Psych96
Ares
2,112
81
0
1,525
5,083
2,505
0
237
4,846
9,056
0
L
Baron Samedi
RGhaus
Baron Samedi
1,567
263
359
2,089
4,804
1,649
0
2,505
2,299
18,280
0
W
Surtr
Saluga123
Surtr
4,797
2,077
0
1,761
5,763
2,018
65
2,252
3,106
937
30,486
W
Bastet
1,243
362
0
846
3,533
1,093
0
117
3,390
0
19,896
W
3,497
1,474
60
1,051
3,114
854
0
1,024
2,090
20,202
4,995
W
1,798
333
0
500
2,917
700
0
625
2,170
0
24,959

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,129
Gold Earned
20,232
222
Minions Killed
177
0
Camps Cleared
0
685,872
Distance Traveled
615,123
3
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cupid
3,180
530
13
2
0
50,222
0
L
Gilgamesh
4,682
780
50
8
0
157,203
0
L
Janus
4,464
744
56
9
0
157,814
1
W
Sylvanus
3,755
626
26
4
0
129,542
0
L
Ares
3,685
614
20
3
0
125,668
0
L
Baron Samedi
4,221
704
38
6
0
124,216
0
W
Surtr
5,352
892
63
11
0
127,611
0
W
Bastet
3,726
621
46
8
0
158,247
0
W
Olorun
4,412
735
48
8
0
108,396
0
W
Skadi
3,884
647
39
7
0
162,076
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role