Player Matchup

Danzaburou
Danzaburou
 
Danzaburou
Level 98
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
CelestialCRL
Cthulhu
Level 129
God Stats
15W - 14L
1,510 SR
Queue Stats
527W - 616L
1,484 Elo+
Party 1
Loki
Loki
DoodyDude
Loki
Level 119
God Stats
8W - 8L
1,598 SR
Queue Stats
385W - 359L
1,512 Elo+
Party 1
Achilles
Achilles
Guinea Pig Man3
Achilles
Level 35
God Stats
20W - 17L
1,598 SR
Queue Stats
27W - 23L
1,475 Elo+
Solo
Hel
Hel
poto-chlore
Hel
Level 101
God Stats
8W - 14L
1,443 SR
Queue Stats
515W - 497L
1,509 Elo+
Solo
Team Averages
Level 96
1,530 SR
1,496 Elo+

VS

Team Averages
Level 108
1,423 SR
1,491 Elo+
Mulan
Mulan
AngelFall23
Mulan
Level 73
God Stats
10W - 13L
1,465 SR
Queue Stats
136W - 131L
1,476 Elo+
Solo
Mercury
Mercury
B1gTimeSwagg
Mercury
Level 31
God Stats
2W - 2L
1,122 SR
Queue Stats
9W - 12L
1,524 Elo+
Solo
Odin
Odin
Joebama2012
Odin
Level 136
God Stats
7W - 6L
1,613 SR
Queue Stats
326W - 294L
1,532 Elo+
Party 2
Surtr
Surtr
alexp36
Surtr
Level 102
God Stats
1W - 0L
1,500 SR
Queue Stats
179W - 167L
1,464 Elo+
Party 2
Nox
Nox
dminished
Nox
Level 196
God Stats
10W - 21L
1,416 SR
Queue Stats
199W - 191L
1,460 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
11
3 / 6 / 2
6,983
537
5,634
12,244
4,054
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Cthulhu
CelestialCRL
Cthulhu
11
0 / 1 / 4
6,506
500
3,071
7,966
4,960
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Loki
14
5 / 3 / 2
7,478
575
7,942
11,896
4,120
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Achilles
3
0 / 2 / 0
4,190
322
567
2,021
462
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

12
3 / 3 / 1
7,226
556
5,087
8,149
2,517
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 2 / 0
8,101
623
5,976
7,038
3,654
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Mercury
B1gTimeSwagg
Mercury
14
3 / 0 / 1
7,705
593
5,130
10,016
3,683
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

12
3 / 1 / 3
7,387
568
8,363
11,570
9,419
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mystical Earring

Mystical Earring

+15
Mp 5

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Surtr
alexp36
Surtr
11
5 / 4 / 3
7,335
564
7,088
7,628
4,399
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

12
2 / 4 / 3
7,136
549
4,386
5,673
1,643
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
25
11
Kills
15
15
Deaths
11
9
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
 
Danzaburou
3
6
2
0.67
W
2
2
0
1
W
Mercury
B1gTimeSwagg
Mercury
3
0
1
3.5
L
Cthulhu
CelestialCRL
Cthulhu
0
1
4
2
L
Loki
5
3
2
2
L
Achilles
0
2
0
0
W
3
1
3
4.5
W
Surtr
alexp36
Surtr
5
4
3
1.63
W
2
4
3
0.88
L
3
3
1
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,301
Damage
30,943
42,276
Taken
41,925
16,113
Mitigated
22,798
15,725
Healing
9,720
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
 
Danzaburou
5,634
2,539
0
2,930
12,244
4,054
0
2,418
9,826
0
36,289
W
5,976
905
0
2,313
7,038
3,654
0
1,551
5,487
0
58,476
W
Mercury
B1gTimeSwagg
Mercury
5,130
2,355
0
2,311
10,016
3,683
0
1,435
8,581
0
57,225
L
Cthulhu
CelestialCRL
Cthulhu
3,071
609
52
1,421
7,966
4,960
0
375
7,591
31,194
1,309
L
Loki
7,942
3,291
0
6,454
11,896
4,120
0
853
11,043
0
62,450
L
Achilles
567
114
0
410
2,021
462
0
0
2,021
0
4,629
W
8,363
2,160
0
3,615
11,570
9,419
478
1,976
9,594
10,403
35,382
W
Surtr
alexp36
Surtr
7,088
2,760
0
1,181
7,628
4,399
950
893
6,735
976
26,161
W
4,386
276
0
300
5,673
1,643
0
2,033
3,640
43,187
0
L
5,087
43
548
3,910
8,149
2,517
100
3,635
4,514
47,517
1,830

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,383
Gold Earned
37,664
324
Minions Killed
412
0
Camps Cleared
0
1,077,866
Distance Traveled
1,332,419
10
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
6,983
537
63
5
0
237,401
0
W
Mulan
8,101
623
106
8
0
260,999
1
W
Mercury
7,705
593
101
8
0
309,903
3
L
Cthulhu
6,506
500
58
4
0
252,418
4
L
Loki
7,478
575
102
8
0
304,002
4
L
Achilles
4,190
322
10
1
0
25,968
0
W
Odin
7,387
568
85
7
0
255,653
0
W
Surtr
7,335
564
47
4
0
234,959
0
W
Nox
7,136
549
73
6
0
270,905
0
L
Hel
7,226
556
91
7
0
258,077
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role