Player Matchup

Sol
Sol
 
Sol
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sun Wukong
Sun Wukong
Bobbydabish4
Sun Wukong
Level 66
God Stats
1W - 0L
1,500 SR
Queue Stats
163W - 185L
1,417 Elo+
Party 2
Cabrakan
Cabrakan
MrJokertime
Cabrakan
Level 123
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 1L
1,465 Elo+
Solo
Charybdis
Charybdis
StoicBadger13
Charybdis
Level 68
God Stats
7W - 6L
1,449 SR
Queue Stats
259W - 258L
1,499 Elo+
Party 2
Surtr
Surtr
tonebone8003
Surtr
Level 168
God Stats
1W - 1L
1,407 SR
Queue Stats
222W - 219L
1,541 Elo+
Solo
Team Averages
Level 116
1,471 SR
1,485 Elo+

VS

Team Averages
Level 103
1,526 SR
1,477 Elo+
Maui
Maui
CropCircleJerk
Maui
Level 159
God Stats
5W - 8L
1,453 SR
Queue Stats
530W - 536L
1,463 Elo+
Party 1
Kuzenbo
Kuzenbo
DonutSteak
Kuzenbo
Level 57
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 4L
1,500 Elo+
Party 1
Izanami
Izanami
OTC Momma
Izanami
Level 129
God Stats
10W - 10L
1,534 SR
Queue Stats
326W - 334L
1,483 Elo+
Solo
Merlin
Merlin
SRL2000
Merlin
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 13L
1,500 Elo+
Party 1
Fenrir
Fenrir
yosoyjuancamanei
Fenrir
Level 157
God Stats
1W - 2L
1,642 SR
Queue Stats
51W - 60L
1,442 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
16
12 / 1 / 6
10,008
1,112
14,073
6,825
2,847
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Sun Wukong
Bobbydabish4
Sun Wukong
14
1 / 1 / 16
8,076
897
2,818
5,787
4,347
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Cabrakan
MrJokertime
Cabrakan
15
6 / 2 / 13
8,712
968
9,779
10,513
12,936
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Charybdis
StoicBadger13
Charybdis
15
3 / 0 / 13
8,703
967
10,187
3,969
1,751
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

10
0 / 1 / 4
6,873
764
1,198
2,528
1,512
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 3 / 4
6,765
752
6,189
9,840
9,844
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Kuzenbo
DonutSteak
Kuzenbo
11
0 / 5 / 4
6,714
746
4,557
8,973
9,905
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Izanami
OTC Momma
Izanami
13
3 / 4 / 1
7,471
830
4,833
7,918
3,593
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Merlin
SRL2000
Merlin
11
0 / 5 / 5
6,262
696
3,975
6,152
2,657
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Magic Focus

Magic Focus

+20
Magical Power

10
1 / 5 / 3
6,231
692
3,331
8,302
8,415
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Match Insights

Player Kills, Deaths, and Assists

74
Kill Participation
22
22
Kills
5
5
Deaths
22
52
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
12
1
6
15
W
Sun Wukong
Bobbydabish4
Sun Wukong
1
1
16
9
L
1
3
4
1
L
Kuzenbo
DonutSteak
Kuzenbo
0
5
4
0.4
W
Cabrakan
MrJokertime
Cabrakan
6
2
13
6.25
L
Izanami
OTC Momma
Izanami
3
4
1
0.88
L
Merlin
SRL2000
Merlin
0
5
5
0.5
W
Charybdis
StoicBadger13
Charybdis
3
0
13
9.5
W
0
1
4
2
L
1
5
3
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,055
Damage
22,885
29,622
Taken
41,185
23,393
Mitigated
34,414
10,404
Healing
7,297
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
14,073
4,042
575
3,209
6,825
2,847
2,391
3,191
3,480
37,356
874
W
Sun Wukong
Bobbydabish4
Sun Wukong
2,818
613
228
720
5,787
4,347
660
3,242
2,404
0
9,379
L
6,189
1,652
579
2,145
9,840
9,844
0
3,713
5,761
9,406
47
L
Kuzenbo
DonutSteak
Kuzenbo
4,557
1,403
0
324
8,973
9,905
0
4,708
4,093
10,120
0
W
Cabrakan
MrJokertime
Cabrakan
9,779
778
992
2,218
10,513
12,936
663
4,372
5,955
15,070
538
L
Izanami
OTC Momma
Izanami
4,833
3,403
1,509
1,678
7,918
3,593
0
4,942
2,775
0
21,894
L
Merlin
SRL2000
Merlin
3,975
596
0
42
6,152
2,657
0
4,158
1,948
9,796
0
W
Charybdis
StoicBadger13
Charybdis
10,187
5,376
184
1,785
3,969
1,751
2,579
1,934
1,959
0
25,359
W
1,198
370
178
315
2,528
1,512
302
1,260
1,150
186
5,561
L
3,331
479
322
698
8,302
8,415
0
5,316
2,784
0
5,034

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,372
Gold Earned
33,443
124
Minions Killed
91
0
Camps Cleared
0
822,270
Distance Traveled
681,734
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
10,008
1,112
52
6
0
151,812
0
W
Sun Wukong
8,076
897
10
1
0
207,076
0
L
Maui
6,765
752
16
2
0
130,988
0
L
Kuzenbo
6,714
746
12
1
0
130,752
0
W
Cabrakan
8,712
968
11
1
0
166,976
0
L
Izanami
7,471
830
46
5
0
150,943
0
L
Merlin
6,262
696
13
1
0
135,045
0
W
Charybdis
8,703
967
39
4
0
182,809
0
W
Surtr
6,873
764
12
1
0
113,597
0
L
Fenrir
6,231
692
4
0
0
134,006
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role